PDA

Просмотр полной версии : Publish 11.2



Hokum
17.11.2004, 13:50
Publish 11.2

Major Features

Apprenticeship XP

Lowered to 300 necessary for all professions


FRS Tweaks/ Fixes

Reduced the FRS experience maintenance costs.
PvP kill lists which are used to track FRS experience now persist from session to session.
Increased the amount of FRS experience received from killing rival Enclave members as well as bounty hunters.
Added a no-confidence voting challenge terminal to the Light Jedi Enclave. This enables Jedi to petition for the removal of higher ranked members.
Note: As a result of these changes the FRS ranks will be reset (all Knights set to Rank 0), to allow the system to get repopulated under these new rules.

CS will not reimburse for this change so please do not email or place a petition regarding the FRS ranks being reset.

Chat

Spatial chat persists from ground to space -- and back again
We were made aware of some issues that give people an unfair advantage over others. If you run across an issue like this in game please help us out by reporting it with our bug tool.

These fixes include:

Fix a problem where a Jedi can log in and out quickly to drop off a tracking droid's radar
Fixed a problem where Lightsabers could be overloaded
Fixed pet duping issue
We changed the way group payouts for missions are calculated. When a mission is generated, the reward payout per member is calculated based on the current size of the group. If the group shrinks in size or group members are too far away to receive payout, those that do get paid receive the original per member reward. For example, if 3 players take a mission that pays 12k credits, each player will receive a maximum of 4k credits when the mission is completed. They receive 0 if they are out of range, and less if more people are added to the group to complete the mission
Along with these Major Features and the above listed fixes we have changed the way City Voting is handled. Read on for more information.

City Voting Rules Update

The system for electing a new mayor has changed. Voting is now held every 3 weeks. City maintenance still occurs every week. A citizen who registers to run may now unregister from the vote terminal. The mayor may unregister as well. Changes to the voting roster are only allowed during the first two weeks of each election cycle. The citizen with the most votes wins the election.

You MUST explicitly cast a vote in order to be counted. Abstentions no longer count as votes for the incumbent.

Experience point grants for winning votes have been tripled. The incumbent mayor also receives a weekly 750 point experience bonus.

Below you will find other fixes and game play enhancements to make Star Wars Galaxies a better game.

GCW

Overt players are now only forced covert when cloning. Players are now invulnerable while loading from travel or logging in from being safely logged out
There is now a black-out period per-server during which factional base vulnerability cannot be reset that should typically conform to when the servers are down.
Stopping a factional base overload now requires a friendly player to start the base shutdown, remain at the terminal for 60 seconds, and then confirm their desire to shut the base down to avoid overload.


Profession: Droid Engineer

Increased droid battery duration by 4x

Profession: Image Designer

Cosmetic change timer has been changed from 2 minutes to 1 minute.
Body change timer has been changed from 5 minutes to 2 minutes.
Stat Migration timer has been changed from 10 minutes to 4 minutes
Master IDs can now make Body and Cosmetic changes to themselves outside of the ID salon without incurring a timer.

Combat

Fixed Wookiee Grenade Certification
Added /toggleCombatTaunts command

Travel

An option to land at the Imperial Outpost on Dantooine has been added to the Dantooine Station.
Fixed waypoints in Kessel and Deep Space to use the space waypoint art, not the Tatooine planet art.
The star ship travel terminal will now display your current planet as the default screen
Fixed a bug in star ship terminals where travel points were not being displayed when choosing to travel by ship from world to world.

Player

Players are now invulnerable while loading in space, unless they disconnected unsafely and were still in the game.

Player City
Voting System Fixes / Changes

Voting will change to take place every 3 weeks. City maintenance will be unaffected.
Candidates, including the incumbent, will be able to opt out of the election at the city voting terminal. Everyone gets an email when this happens.
You may register to run in the race during the first 2 weeks of the election. Everyone gets an email when someone registers. In order to block email spam abuse, players will only be able to register/unregister once in a 24 hour period.
Votes that are not actively cast for a candidate will no longer be counted.
The mayor will be elected by the majority of voters who participate.
Politician XP for receiving votes will be tripled.
The sitting mayor will receive a weekly Politician XP bonus of 750 points. This will allow mayors to advance if their citizens are apathetic about voting.
A method for sending a city version update email to all city citizens will be added. This way each citizen will receive an in-game email detailing the new changes.

Bug Fixes

Players that are banned will no longer be able to take a shuttle to the city they are banned from.
Commands that allowed banned players to buy tickets and travel in cities they were banned from are now fixed.
Structures will no longer be transferable to players who are banned from the city.
Public structures containing vendors will be transferable without requiring the vendors be removed


Grouping

Fixed a bug where you could target yourself and form a group of one
Fixed problem where if you are in a group, you sometimes don't receive your mission reward
The directional arrow now changes to a circle when the group member is on screen


Crafting

Increased crafted engine max speeds
Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
Removed conductivity requirement for the Max Speed stat on crafted engines
Reactors and armor no longer list an energy requirement of 0.

Profession: Pilot

Lowered space PVP damage by 25%
Add system messages when engaging/disengaging autopilot
/follow no longer causes your ship to roll level, because the ship you're following may not be level.
Ship warping/rubberbanding should be reduced
Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
Player's should hear the "qualify for skill" sound effect in space, even when zoomed out from cockpit.
Fixed incorrect destination list when traveling using a personal ship.
Hutt and Blacksun fighter helmets are now able to be worn by all playable species except Wookiees and Ithorians
Destroying a target solely with a bomberstrike should now give you credit for the target.
Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
Increased firing range for capital ships
Added starship repair kit to new player starting equipment
Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
Weapon tuning 3 and 4 droid program triggering fixed.
Fixed incorrect experimentable mass on the Spacebomb launchers

Joysticks

Fixed an inconsistency where moving the joystick would cancel autopilot-to-waypoint but not following

Profession: Shipwright

Increased possible max armor stats for Mark IV and V Durasteel Plating
Ship Components don't display yaw, pitch, or roll acceleration values, since these are determined by the chassis, not the engine
Existing equipment factories that would not take shipwright schematics should now accept them
Moved missile and countermeasure launchers to separate categories in the crafting tool

New Player

Added notification when launching to tutorial zones vs. full zones
Ships

Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray
Fixed a bug where large transport ships were not marked as being collidable.
You can now use "match speed" on enemy ships.
Slightly increased the XP reward for TIE Aggressors.


Space Loot

Crafted and looted droid interface stats are now tiered appropriately---low level crafted items have higher command speeds, and high level items have lower command speeds.
Increased level of loot drops for space
Increased odds of dropping tier-appropriate loot for space
Chassis Broker will now buy looted space components from any player

Stability

Improved client stability and performance.

Hokum
17.11.2004, 13:50
Space Missions

Fixed Corellia (Talus) Imperial Trainer 2 refusing to speak to player about anything but training if the player had enough XP for a tier2 skill, but already had all 4 tier2 skills.
There will no longer be a Tier 5 Blacklight Wing Commander in Dantooine near the Rebel Tier 3 inspect mission of the Naboo track.
Fixed Rebel Master Jacket being wearable by Privateers only
It should now be easier to find the inspect target for the Naboo Rebel Tier 3 mission 2 "Inspect remaining Blacklight Pirates" mission. Check your quest journal when on this mission for more information on who to inspect.
The quest journal toolbar will now flash when you get assigned a Force Sensitive quest. (Previously it would only flash for space quests.)
Naboo - Privateer: Removed the tier 5 Ay'Nat Outlaw from the space battle in Cmnd. Dulios's second mission.
Naboo - Privateer: Lowered the tier for the final target in Capt. Kaydine's first mission.
Naboo - Privateer: Lowered tier values for the Ay'Nat Viggo
Naboo - Privateer: The Black Sun will now spawn properly at the end of Diness Imlers third mission.
Tatooine Privateer: Changed the final part of Beissa's first mission.
Tatooine Privateer: Lowered tier values for the Valarian Replacements
Your missions will no longer activate while you are flying in a SoroSuub Yacht.
Certain types of deliver missions will now properly spawn enemies to intercept you


Avatar

Fixed bug where not all species were visible on the avatar creation screen
Space UI

The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
The ship names that are displayed in the space group UI are no longer displayed in capital letters.
Fixed planet sizes on the galaxy maps for ground and space.
Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)
The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)


Theme Parks / Ground Missions / Quests

Fixed some Theme Park NPCs in the Emperor's Retreat from being aggressive / attacking players on-sight, when they should have been calmly waiting to chat with the player.

UI

Fixed planet sizes on the galaxy maps for ground and space.
Fixed broken icons
Fixed a bug that caused ship vendors to not display on the planetary map.
The Toolbar is always visible.

ShipComponent UI

Prevent case where clicking the ammo item would unload the launcher

Jaara STORM
17.11.2004, 13:55
А теперь переводи, я эту хрень могу в браузере игры прочесть...

CoValent
18.11.2004, 14:10
(безуспешно пытается найти в начале топика надпись "Джаара, это только для тебя!")

Jaara STORM
18.11.2004, 16:40
Злые вы... уйду я от вас...

Hokum
18.11.2004, 17:11
Я сам там бОльшую часть не понимаю... www.translate.ru использую...

Gothrom
18.11.2004, 17:27
ничего интересного не нашел... смысл переводить? обычный баг-фикс...

-Lizard-
19.11.2004, 08:43
Хорошо хоть, что с этим багфиксом поправили галку при покупке билетов и добавили глюк с хам-баром. Еще более хорошо, что глюк с хам-баром пофиксили в следующем патче :)

rasst
20.11.2004, 18:33
Нет, ну кое-что интересное есть, если я правильно понял. AP для мастера надо 300 вместо 620. Поскольку я намерен профессии до упора прогриндить, мне это в самый раз :)

Mr_Sokol
25.11.2004, 16:53
Всем Привет!
Наверное на днях зайду в игру.
Чо там да как?
Все забыл ничего не помню :)
Я не понял чо JTL уже вышла?
Скоко у нас джедаев?
А соло-групы чо теперь не катят?
Как там мой дом? мой байк? мой кабак?
Блин даже страшно в игру зайти, в натуре уже все забыл, как будто сто лет прошло :) Там наверное все изменилось...
Обещали вроде в 11 паблише полностью всю систему боев и вооружений переработать.
Когда уходил было вроде 3-4 лимона на счету, так что если кому надо могу помочь финансово.
Вы когда играете? в смысле в какое время а то я теперь до поздна играть не могу, раньше до 4 часов ночи сидел теперь только до 2-х могу.

Hokum
25.11.2004, 17:07
О, какие люди :)
Да все по прежнему... JTL вышла еще месяц назад, мы уже асы импеского флота :) Джедай как был один, так и остался - Тигор. Любимец местных БХ, источник миссий и денег для них :) Хотя вот Ra'sst тоже вроде как в джедаи решил податься. Соло-группы работают, это была ложная тревога. Дом и кабак - в порядке, байк - незнаю. Заржавел наверное. Дожди на Дантуине, знаешь ли ... Сырость... Насчет боев и вооружени - это все будет в комбат ревампе, который сейчас планируется на март следующего года...
Да и играем по прежнему - обычно где-то с 20.00 по Москве, хотя некоторые и днем там сидят... -Lizard-, например...

Mr_Sokol
25.11.2004, 21:51
Опаньки! JTL вышел?! Как же так, я думал только в декабре.
Вот сижу думаю, где купить в Трезоршопе или в Игрошопе. В трезоре 29,99 $, а в игрошопе 33,99. Не посоветуете чего нибудь?

Kapral
26.11.2004, 11:27
Пока тут появился (не знаю выцеплю тебя в игре или нет) пару вопросов к тебе, Ворон.
1. Дабл-слайс доступен тока матерам или любому смуглеру? не проверял?
2. опиши поточнее процедуру? а то мне ни на каком шаге не дает одеть ап на пушку при слайсе.

Mr_Sokol
15.12.2004, 21:44
Вышел уже патч 11.5, в связи с чем вопрос:
...Fixed an exploit where vehicles could be generated with 40k max HAM...
Как это понимать? И вот это:
...Added the number of credits you receive for completing a mission if you are not in a group to display as a system message...

Corneliy
16.12.2004, 12:14
...Fixed an exploit where vehicles could be generated with 40k max HAM...
Исправлен эксплоит, позоляющий создавать машины с HAM 40k. Видимо - был такой баг :)
Added the number of credits....
Если ты проходишь миссию не в группе - она будет писать, сколько именно ты получил денег. Раньше писала просто - награда помещена на ваш банковский счёт.

Hokum
16.12.2004, 12:25
Рррррр..... Враги народа... :) Теперь все наши 40К-НАМовые AV-21 и свупы стали по 1.5к.... А раньше на них так хорошо было ездить по Датомиру... :)

-Lizard-
16.12.2004, 13:03
Рррррр..... Враги народа... :) Теперь все наши 40К-НАМовые AV-21 и свупы стали по 1.5к.... А раньше на них так хорошо было ездить по Датомиру... :)
зато не жалко оставлять, когда крайта гоняешь ;) правда NS их теперь с одного удара в хлам выбивают..

еще интересный момент - был у меня в датападе дисабленный 40К HAM байк.. просто отдестроить лень было.. Ну вот он ожил ;) надо провести эксперимент, дисаблятся ли сейчас байки вообще :)

rasst
16.12.2004, 20:49
AV-21 тоже не жалко? Вам, наверное, паверпланты контрабандой на корветах подвозят :)

-Lizard-
17.12.2004, 04:42
AV-21 тоже не жалко? Вам, наверное, паверпланты контрабандой на корветах подвозят :)
Нервы надо беречь.. Могу предложить перестроить город в форме: