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Просмотр полной версии : SWG Changes Part 3: GCW "Occupation" System



Hokum
09.02.2005, 00:59
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=59498

Please be sure to read the updates regarding the TEF removal and GCW changes before reading and responding to this thread.


Overview
The players’ actions in the Galactic Civil War (GCW) will be reflected in the ‘Occupation!’ enhancement. The guards patrolling cities and the symbols of power in the cities will change based on who is winning the GCW on that planet. As the tide of the GCW shifts so too shall the planets!

Tracking
The system will track the status of the GCW for each individual planet. Players can affect the status of the GCW through placing factional bases, both PVP and PVE. The longer a base remains in the world the more it benefits the faction. PVP bases count far greater than PVE bases. Initially Tatooine, Corellia, and Naboo will be affected by this system.

Two cities on each planet will never change faction. These are the stronghold cities. Anchorhead, Coronet, and Moenia will always be Rebel. Bestine, Bela Vistal, and Theed will always be Imperial.

Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. The system will continually check the status of the GCW and determine city allegiance as control shifts.

City Patrols & Scans
The cities located on Tatooine, Corellia, and Naboo will be patrolled by the faction that controls the planet. Cities will also have patrols of neutral police, regardless of the planetary controller. For example, if the Imperials are winning the GCW on Corellia, Tyrena will be patrolled by Imperial soldiers as well as CorSec.

The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy faction players (Rebel or Imperial) and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.

Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “on leave” may become set to “combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player (Rebel or Imperial) in opposition to the faction controlling the city. Scans will never set a player to “special forces” (PvP) status.

Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.

The strength of the guards will depend on how tightly the planet is controlled. If one side has a significant base count advantage over the other, the guards in the cities will be much more powerful.

Cantina Crackdowns
Officers from the controlling faction will occasionally check cantina patrons. While the Rebellion stands for personal liberty, they also understand that security is important during a time of war. Scans conducted by agents of the Rebellion will be done with the highest order of respect for the rights of those scanned. It is important to remember, though, that spices & sliced weapons are as illegal in Rebel controlled territory as they are in the Empire.

Changing Control
When the control of a planet shifts from one side to the other, control over the cities will not immediately change. It’s up to the faction to clear out the enemy guards holding out in the city. As the old guards are removed, they will be replaced by new guards from the faction that controls the city. If you want the city back, you’ll have to take it back by force!

City Banners
Each city will display banners that allow players to see which faction currently controls the city. These banners will be displayed in various areas of the city and will change according to the controlling faction. Banners check for control updates approximately once every hour.

Viewing the Status of the GCW
Planetary control status can be read by civilians using a "news net" terminal that will be placed in starports. Factioned players can also find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.

Gothrom
11.02.2005, 12:22
Прикольно :)

Jaara STORM
11.02.2005, 14:18
не фига не прикольно... Влад раз ты уже англицим владеешь, выклаывай на русском :)

rasst
11.02.2005, 19:00
Ой, мне показалось, я это переводил :) Наверно для себя.

В общем, тут дело в следующем.

Планеты будут переходить под контроль разных группировок (импов или ребелей). Контроль определяется: количество баз фракции * стоимость базы в FP * время их существования. По результатам будет определяться, кто владеет городами на планете.

По два города на планете всегда будут строго ребельские (Moenia, Coronet, Anchorhead) или имперские (Theed, Bela Vistal, Bestine).
Город будут патрулировать войска контролирующей его фракции и нейтралы (полиция), им подчиняющиеся. Если, к примеру, на Кореллии победили имперцы, Тайренну будут патрулировать стормтруперы и КорСеки.

Патрули (и имперцы, и ребелы) проверяют игроков на наличие нелегальных вещей (слайсенное оружие, наркотики) и наказывают в случае обнаружения. Есть вероятность определения противоположной фракции и нападение. Высокое звание освобождает от сканирования. Побег при сканировании штрафуется потерей FP. При обнаружении врага полиция может позвать на помощь фракционные силы.

При сканировании джедая также возможно его обнаружение. Если ребелы определили светлого джедая они ничего не делают. Если ребелы или имперцы определили темного джедая - атакуют. Сила защитников городов зависит от превосходства соответствующей фрации на планете. Если присутствие империи гораздо выше, чем ребельцев, гарнизоны получаются особенно мощными. Иногда патрули будут заходить в кантины для проверки посетителей.

После изменения принадлежности планеты, города необходимо зачистить, что в них могли появиться патрули новой фракции. Над городом поднимают флаг, по которому можно определить, какая фракция его контролирует. Обновление флага происходит каждый час.

Информацию о ходе гражданской войны (кто какие планеты контролирует) можно будет узнавать через терминалы в космопортах и у рекрутеров.

Jaara STORM
11.02.2005, 22:11
На словах звучит прикольно, вопрос реализации