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KiLLiR
29.03.2001, 13:52
Товарищи!
Предлагаю провести виртуальные летные испытание стабильности работы 2.5 по сети путем демонстрации групповой слетанности сегодня вечером на ru_aviation!
Кто,если не мы? :)

CbIHOK-3APA3A
29.03.2001, 14:07
Ты уже раздобыл фланкер? Где:confused:
------------------
Счастливо! ;)
Спасибо за внимание.

chp
29.03.2001, 14:23
KiLLiR:
ЦД с 2.0 (на 2.03а даже для пробы не встал) оказался у другого человека, но я постараюсь к вечеру достать.
Буду вечером с 19 по 22 по МСК (позже немогу, спорт-мероприятия), ловите.
СЗ: Где-где... вчера ночью с ним вместе downloading `сторожили` =)

chp
29.03.2001, 15:16
Конечно, баги остаются и даже добавляются.. (тема для отдельного разговора) но всеже список исправлений и добавлений впечатляет! Хвала и благодарность всей комманде разработчиков и усердно трудящимся руководителям!
New 2.5 features since Flanker 2.0:
1- The player can now fly the MiG-29K. The MiG-29K is a multi-role, navalized version of the MiG-29 Fulcrum. The Fulcrum is a twin-engine fighter that is renowned for its spectacular maneuverability and deadly weapon systems.
2- Warships will now move and engage enemy naval units. Using the powerful mission editor, the player can create multiple navigation waypoints for any naval vessel in the game. This includes everything from a Nimitz-class aircraft carrier to a patrol boat. Many of the ships are equipped with powerful anti-ship missiles systems that are capable of sinking enemy fleets at over a hundred miles away. Additionally, the advent of moving vessels adds the unique challenge of landing a jet on a moving aircraft carrier.
3- Players can now aerial refuel while flying the Su-33 and MiG-29K. Perhaps one of the greatest challenges of modern combat aviation, Flanker 2.5 will allow the player to attempt the challenge of snagging the basket. To activate the refueling probe, press the "R" key. A training mission that provides instruction aerial refueling is available with the upgrade.
4- New special effects have been implemented. These include: new bomb and bullet explosions, new blast effect when armor vehicles are destroyed, new missile smoke, new water explosions, more detailed plane explosions, improved explosions when oil tanks are destroyed, and a special explosion effect for napalm.
5- Aircraft will now attack as a team against a single enemy aircraft. No longer will a flight of multiple aircraft attack an enemy aircraft one aircraft at a time.
6- Microsoft Foundation Class (MFC) interface was implemented (Standard Windows Interface). This option allows much greater frame rates while using the mission editor and other menu screens. Select this option from the Misc. section of the Options Menu.
7- Players can now land and takeoff from roads.
8- Missions now start in a new paused mode. This removes the stuttering seen at the beginning of mission of previous versions of Flanker 2.0. Press the "S" key to begin the mission.
9- MER (Multiple Ejector Racks) and TER (Triple Ejector Racks) have been added to several non-flyable aircraft.
10- The R-27EA-M and the R-27EM air-to-air missiles have been added. These missiles are discussed on pages 102-103 of the Flanker 2.0 manual.
11- The Kh-65 air-to-surface missile has been added.
12- New wingman commands have been added. To access these commands, press the "\" key.
13- A missile effectiveness setting has been implemented. To select this, choose the skills option from the customize pull down menu in the mission editor. Three levels of missile effectiveness are provided: realistic, medium, and easy.
14- New, animated stick and throttle graphics have been added to the MiG-29K, Su-27, and Su-33 cockpits. Additionally, higher resolution art has been added to the lower and side portions of these cockpits.
15- A new function to address trim problems for those using rudder pedals has been included. Press "Ctrl-X" to correct trim problems.
16- Autopilot control has been smoothed in order to help with aerial refueling.
17- Emergency belly landings are now possible.
18- It is now possible to jettison external fuel tanks. Each press of "Alt-L" will jettison one external fuel tank.
19- Players can now fire the cannon and rockets without weapon's computer launch authorization.
20- Navigation routes are now drawn on MFD when in GROUND attack mode.
21- Using the shift keys in conjunction with the arrow keys, view panning is much faster.
22- It is now possible to padlock ground objects in the aircraft's front quarter. This works in the same manner as padlocking air targets. Use the Key Pad "Del" key to padlock. Padlock can be broken by pressing the Key Pad "5" key.
23- Several new aircraft skins for the Su-27, Su-33, MiG-29, MiG-29K, Su-30, Su-25, Su-39 and F-14.
24- The Neustrashimy-class frigate has been added. And it is gorgeous!
25- Separate ship sub-systems can now be damaged and destroyed.
26- Indications for time acceleration and pause have been added to the information string in the external view screens.
27- Up/down/left/right camera movement in the F11 view.
28- The coefficient of simulation time acceleration is now displayed in the AWACS view. This will appear if acceleration is more than 0.
29- A command to remove the currently selected object from viewable objects list has been added. This command is "Alt-Delete".
30- The field of view angle from within the cockpit is now being saved between missions.
31- The "Ctrl-Keypad+" mode (camera skipping to launched object) has been implemented for all weapons.
32- The F5 camera view now sorts targets by distance during object of interest changes.
33- The F3 view is now located to the side of the selected object.
34- A "Ctrl-F6" view for bomb and missile pursuit has been implemented. This functions the same as the Weapon & Target view.
35- Camera switching from object to object using the F2, F6, F7, F8, F9, and F12 commands has been implemented.
36- Visual capture planes near the line of sight by pressing the "Keypad Del" button has been implemented for F2, F6, F7, F8, and F9 view functions.
37- AI planes will not detect stationary targets due to lack of Doppler shift.
38- AI aircraft will automatically switch from using radar to EOS when they close within 12 km of their target.
39- Different ejection seats have been implemented for the appropriate types of aircraft.
40- Cruise missile flight paths have been tweaked to account for more realistic, low altitude flight profiles.
41- AI aircraft maximum of linear acceleration has been limited (6.17 m\c) and the calculation of angular velocity by bank has been corrected.
42- Fuel dumping during network play has been implemented.
43- The maximum angular speed in regards to angle of bank has been tweaked for the A-10 and F/A-18.
44- G loading dynamics have been tweaked for the F-15, F-16, FA-18, and A-10.
45- A graphics error during the folding of MiG-29K's wings has been fixed.
46- Fuel consumption rates for the MiG-29, MiG-29K have been corrected.
47- AI aircraft now landing more smoothly.
48- The ability to have two players takeoff from the same airfield during network play has been implemented.
49- Conditions of target visibility for ships have been implemented.
50- Information in Encyclopedia concerning cluster munitions, guided bombs and missiles has been corrected. Additionally, entries regarding Grad, Smerch and Uragan missiles have been deleted.
51- Rate of pitch for "own" plane during axial rotation has been increased.
52- Effectiveness of flaps has been improved and has resulted in reduced landing speeds.
53- Drag effects of airbrake and flaps have been improved.
54- The influence of angle of attack on rotation around longitudinal axis has been implemented.
55- Maximum, safe vertical velocity during the landings has been decreased.
56- It is now possible to access the Encyclopedia or the Options Menu from the Mission Editor via the options pull down menu.
57- A mission map distance scale has been implemented.
58- A distance scale for the AWACS view has been implemented.
59- Naval-weapon performance has been improved.
60- Flight trajectories of naval-missiles have been improved.
61- Visibility of route on MFD in Zemlya mode has been implemented.
62- If using the Zemlya mode, the aircraft will fly to the locked target if autopilot is enabled.
63- The new "Setka" mode has been implemented. This mode is used for cannon and unguided missiles when the other targeting modes have been damaged. This mode is available by pressing the "8" Key.
64- Corrected problem of model swapping during destruction.
65- Improved model for the USS Vinson.
66- Fixed trim pulling to the right if rudder pedals are installed.
67- Debriefing now indicates when Ctrl+A (time acceleration) and S (time reset to normal) are used in the mission.
68- Ability to land on carrier added to network play.
69- Realistic delay in AI when IR missile launched at AI.
70- Flight model of iron bombs improved.
71- Cluster bombs more accurately modeled, wider dispersal if dropped from high altitude.
72- Naval radar now extends to the limit of the detection zone.
73- Bombs have a more realistic oscillation upon release.
74- Ability to land on carrier in any HUD mode added.
75- Fixed ASI speed calculation.
76- Rockets now jettison from aircraft correctly.
77- Engine model improved for numerous aircraft.
78- CCIP (Continuously Computed Impact Point) for bombs improved.
79- CCIP for guns during ground attack improved.
80- CCIP for rocket improved.
81- Flaps now produce sound during automatic landing.
82- HUD range indicator corrected in bombing mode.
83- Rocket pods now appear to be empty after all rockets expended.
84- Auto thrust indicator added to instrument panel.
85- Carrier launches are more realistic with heavy payload.
86- Landing flight model improved.
87- AIG-78 missile now correctly identified as RIM-66.
88- Damage model improved: now takes into account where and how far from the target aircraft the missile warhead detonates.
89- GAI flights set up after detecting enemy flights resulting in GAI flights no longer blocking runways.
90- Improved AI for taxiing aircraft.
91- Carrier take off and landing more realistic.
92- Air to ground munitions now deal the appropriate collateral damage when they score a direct hit on the target.
93- Slewing of targeting reticule for guided munitions is faster.
94- Mini-HUD is now included in all HUD Modes.
95- Padlock in SHLEM mode has been simplified.
96- Chaff and Flares can be released one at time (Press "Q") or continuously (Press Shift "Q". Continuous results in the faster use of chaffs & Flares.
97- Trim adjustment is now more gradual.
98- Tires now screech upon landing.
99- "CTRL-L" toggles formation lights on and off.
100- Tail hook down indicator light added for Su-33 cockpit.
101- "ALT-V" now toggles on Immortal Mode in Single Player missions.
102- Use of Immortal Mode is now recorded in the mission debrief.
103- Immortal Mode is no longer available in multiplayer missions.
104- "U" key now automatically places your Su-33 into launch position if on an aircraft carrier.
105- Keyboard commands for trim will now function with or without a joystick.
106- Pilot name added to status bar in outside views during multiplay games.
107- Sound volume of engine and gun sounds have been increased.
108- Recover option now restores aircraft as fully repaired, fueled and rearmed.
109- "CTRL-J" now displays joystick position on the HUD.
110- Glow intensity of HUD at night has been decreased.
111- Users plane now has HUD glow at night. (Note: This is NOT night vision device.)
112- SAM and Air-to-Air missiles now self-destruct when missile speed is less than the target speed--except in cases of head on trajectory.
113- Auto throttle indicator has been added to the instrument panel.
114- Ability to save network game information has been added.
115- Client now has the ability to add a wing to the host's mission.
116- Player is now able to land on a carrier when not in NOC mode.
117- Current game type L/H/C (Local, Host, Client) is now displayed in Status Bar.
118- AGM-88 HARM range is now correct.
119- Options Menu now includes the ability to select from three levels of texture map detail for PCI card owners.
120- Air-to-Air missile logic is fixed in multiplay.
121- Auto throttle now correctly disengages after autopilot is released.
122- Ordnance is now correctly drawn on aircraft when wings are folded.
123- In game credits now play in their entirety.
124- The HUD now correctly updates when switching from Air-to-Ground weapons to Air-to-Air weapons.
125- The Z and Y keys are now correctly mapped.
126- SAM effectiveness has been lowered; terrain masking and counter measure effectiveness has been increased.
127- Contrails no longer appear when engines are off.
128- A-10, Su-39, Su-25 can no longer lock on air targets with radar. These aircraft do not have radar.
129- Incorrect target designation with Kh-29te is fixed.
130- Bombs now accelerate correctly upon release.
131- Wingman AI is better able to avoid colliding with player's aircraft during hard maneuvering.
132- Wingman AI is better able to avoid colliding with other friendly AI aircraft when attacking the same target.
133- Recovering from a saved mission no longer regenerates the users plane on the grass.
134- The cannons on the F-16, Mig-23 and Mig-27 now fire from the correct location.
135- Tu-160's contrails are now drawn correctly.
136- Landing gear now correctly compresses upon touchdown.
137- Patriot SAM launch zone is now correct.
138- Canopy no longer appears during the ejection sequence if it has been destroyed.
139- In the Editor, the "Help" drop down menu has been correctly renamed "About".
140- AI aircraft will now default to deploying anti-ship weapons rather than just deploying anti-radar weapons against enemy ships.
141- Weapon pylons on the F-111 now properly sweep with the wings.
142- Rearview mirrors now correctly update while in padlock mode.
143- Program now works with all available Voodoo3 drivers.
144- SAMs now self-destruct when they lose lock on a target.
145- Cancel button was introduced in the checking Flanker 2.0 CD dialog. If user presses this button, he will exit the program without any additional checking. OK button was changed to Retry button.
146- Nagging Nadia no longer talks after the player has ejected.
147- The Debriefing now takes into account ships destroyed that are static objects.
148- A random crash in the campaign editor was fixed.
149- A problem with breaks in the sea surface textures was corrected.
150- The motion of the pilot's head in external views was corrected.
Так держать, во имя геймплея! Удачи и радости :)
С ув, АЯ ака "chp".

CbIHOK-3APA3A
29.03.2001, 15:38
Эт не подходит. А диск в Питере появился?
------------------
Счастливо! ;)
Спасибо за внимание.

Darth
29.03.2001, 15:39
Ну так! За два года-то... Еще лет через пять Лок-Он до ума доведут - вот тогда заживё-ё-ё-ём!

SGD
29.03.2001, 15:58
quote:

Originally posted by CbIHOK-3APA3A:
Эт не подходит. А диск в Питере появился?



Отгрузка в регионы уже началась.
Ищите партнера ассоциации 1С:Мультимедиа

[This message has been edited by SGD (edited 29-03-2001).]

KiLLiR
29.03.2001, 16:06
Митек,не суетись :) :)
У тебя ж все равно,на сколько я понял,не пойдет :)...
В Питере диска нет.
Мы с Мавом обьздили _ВСЕ_ места где он мог появиться.Нету :)...
Я скачал,однако лучше б мне этого не видеть :)...

KiLLiR
29.03.2001, 17:16
quote:

Originally posted by SGD:
Отгрузка в регионы уже началась.
Ищите партнера ассоциации 1С:Мультимедиа
[This message has been edited by SGD (edited 29-03-2001).]


Прошу прощения,а не подскажите ли,когда будет бокс и что он собственно будет в себя включать? (намек на футболку:shuffle :)

CbIHOK-3APA3A
29.03.2001, 18:31
quote:

Originally posted by KiLLiR:
Митек,не суетись :) :)
У тебя ж все равно,на сколько я понял,не пойдет :)...
В Питере диска нет.
Мы с Мавом обьздили _ВСЕ_ места где он мог появиться.Нету :)...
Я скачал,однако лучше б мне этого не видеть :)...


Да мне не для себя - в клуб ведь надо тащить.
------------------
Счастливо! ;)
Спасибо за внимание.

KiLLiR
29.03.2001, 18:50
Понял
Я ж говорю:
"Мы с Мавом обьздили _ВСЕ_ места где он мог появиться.Нету ..."
Я даже обзвонил почти всех дистрибьютеров 1с :)...
В городе пока нет.
этот вопрос был полностью проработан непосредственно в заявленные дни выхода.
Но ничего,мы с Мавом эту проблему уже почти решили! :)...
P.S.Истина где-то рядом!(c)... :)

[This message has been edited by KiLLiR (edited 29-03-2001).]

KiLLiR
29.03.2001, 19:27
2Chp:
Толян,прорвемься! :)

aspopov1
29.03.2001, 19:44
2KiLLiR

А где это на ru_aviation?
И как это?

AVI
30.03.2001, 03:17
В Переходе Гостинки Flanker 2.5-80руб сегодня

Priv
30.03.2001, 07:39
Я тут почитал Ваши "огорчения"... Честно сказать очень удивился... Диск с Фланкером 2.5 от 1С продавался за 70руб. в Е-бурге уже 28 марта...
Может поэтому в Питере и Москоу его недосталось.......

Stardust
30.03.2001, 07:47
quote:

Originally posted by aspopov1:
2KiLLiR

А где это на ru_aviation?
И как это?


Уфффф... :)
#ru_aviation - это канал IRC на серверах irc.ru, irc.msu.ru, irc.gate.ru, irc.funet.fi и еще радя серверов...
Там народ встречается и договаривается насчет полетов...

aspopov1
30.03.2001, 08:22
2Stardust
Спасибо, а можно объяснить чайникам
как пользоватся этими серверами.
Заранее спасибо.

Stardust
30.03.2001, 08:38
quote:

Originally posted by aspopov1:
2Stardust
Спасибо, а можно объяснить чайникам
как пользоватся этими серверами.
Заранее спасибо.


Берешь клиент-программу (mIRC например), в File-Options-Connect-IRC server указываешь нужный тебе сервер и жмешь Connect.
После того, как приконнектишься, идешь в Commands-Join channel и набираешь там #ru_aviation - попадаешь на канал... Все.. Если там кто-нить есть - можешь болтать..
Гланое - зайти на те сервера, которые указаны.... Есть еще сервера, но я не помню..

Stardust
30.03.2001, 08:41
Забыл добавть - клиент можно взять тут: http://www.mirc.com