Upminder
11.05.2005, 21:33
Патч silent hunter 3 1.3
http://www.silent-hunteriii.com/uk/updates.php
Please note:
The DVD patch is for those people who have installed Silent Hunter III from a DVD, the download patch is for those people who have purchased and downloaded Silent Hunter III from the Internet. Please ensure you install the relevant patch for your version of the game.
US = United States, EMEA = Europe, Middle East and Asia.
The version of the multiplayer game has been labeled as 1.3 and it is incompatible with previous versions (i.e. 1.0 or 1.1 or 1.2). Please ensure you only play against people who have the same version of game as you, as this will stop any problems or getting the message "Wrong game version" when attempting to play multiplayer games.
WARNING: New patches modify game data and in some cases, the saves that are made while in missions will not load properly. We highly recommend, before installing a patch, that “all the Captains should return to base” or to load a previous in base save (after install) in order to avoid possible problems.
1.3 Changes and Additions
Now external camera is linked to the U-boat using ",” and "."
New order for Chief Engineer - Periscope depth
Torpedo tube ready message and voice is now active
View to heading order implemented using key "-"
Head to view order implemented using key "="
Fixes a bug where the oxygen was not replenished using snorkel
Fixes some bugs to dials in command and sonar room that display wrong information
A new advance plotting mode is available (thanks to Akifumi "Jiim" Nojima)
Fixed a bug to the waypoint plotting system
The crush depth for all submarines has been corrected
Submarine damage model has been improved
Now Liverpool and Firth of Clyde are in the correct position
T II torpedo range bas been corrected
Type XXI torpedo loading speed had been corrected
More radio messages from BdU had been added
Escorts ASW attack methods have been improved
Escorts spawning issue was solved. Now the convoys will be better protected.
Navigation tutorial issue solved: there are no more sudden explosions on boats
Gramophone issue was solved: it will be available now while the in-game music was switched OFF.
Side of the detected ships is no longer revealed by radar or sonar
UZO view by night was improved
Nvidia workaround was improved. First time when the user (with Nvidia) uses UZO the spray bug will appear. If the user uses Ctrl+P that option will be stored in the main.cfg file and will not be necessary to switch off again that particle system (because the main.cfg will be updated). The Ctrl+P now is linked only with the particle system from the sub so the other particles in the game will not be affected. When you will exit to free camera or any other view the particle system from the sub will be automatically restarted and the player will not have any issues related to it. After this the player can enter/exit UZO station without any other worries about Ctrl+P.
We didn't make this ON by default because there are the users of ATI cards that have no need of this workaround. The N-Vidia users can also add in the main.cfg in video section, this line:
HideParticlesNearView=Yes;
Un-checking the event camera in video settings now disables it regardless of the setting in the realism menu. The "no event camera" option in that menu is grayed out to reflect this.
http://www.silent-hunteriii.com/uk/updates.php
http://www.silent-hunteriii.com/uk/updates.php
Please note:
The DVD patch is for those people who have installed Silent Hunter III from a DVD, the download patch is for those people who have purchased and downloaded Silent Hunter III from the Internet. Please ensure you install the relevant patch for your version of the game.
US = United States, EMEA = Europe, Middle East and Asia.
The version of the multiplayer game has been labeled as 1.3 and it is incompatible with previous versions (i.e. 1.0 or 1.1 or 1.2). Please ensure you only play against people who have the same version of game as you, as this will stop any problems or getting the message "Wrong game version" when attempting to play multiplayer games.
WARNING: New patches modify game data and in some cases, the saves that are made while in missions will not load properly. We highly recommend, before installing a patch, that “all the Captains should return to base” or to load a previous in base save (after install) in order to avoid possible problems.
1.3 Changes and Additions
Now external camera is linked to the U-boat using ",” and "."
New order for Chief Engineer - Periscope depth
Torpedo tube ready message and voice is now active
View to heading order implemented using key "-"
Head to view order implemented using key "="
Fixes a bug where the oxygen was not replenished using snorkel
Fixes some bugs to dials in command and sonar room that display wrong information
A new advance plotting mode is available (thanks to Akifumi "Jiim" Nojima)
Fixed a bug to the waypoint plotting system
The crush depth for all submarines has been corrected
Submarine damage model has been improved
Now Liverpool and Firth of Clyde are in the correct position
T II torpedo range bas been corrected
Type XXI torpedo loading speed had been corrected
More radio messages from BdU had been added
Escorts ASW attack methods have been improved
Escorts spawning issue was solved. Now the convoys will be better protected.
Navigation tutorial issue solved: there are no more sudden explosions on boats
Gramophone issue was solved: it will be available now while the in-game music was switched OFF.
Side of the detected ships is no longer revealed by radar or sonar
UZO view by night was improved
Nvidia workaround was improved. First time when the user (with Nvidia) uses UZO the spray bug will appear. If the user uses Ctrl+P that option will be stored in the main.cfg file and will not be necessary to switch off again that particle system (because the main.cfg will be updated). The Ctrl+P now is linked only with the particle system from the sub so the other particles in the game will not be affected. When you will exit to free camera or any other view the particle system from the sub will be automatically restarted and the player will not have any issues related to it. After this the player can enter/exit UZO station without any other worries about Ctrl+P.
We didn't make this ON by default because there are the users of ATI cards that have no need of this workaround. The N-Vidia users can also add in the main.cfg in video section, this line:
HideParticlesNearView=Yes;
Un-checking the event camera in video settings now disables it regardless of the setting in the realism menu. The "no event camera" option in that menu is grayed out to reflect this.
http://www.silent-hunteriii.com/uk/updates.php