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Hokum
18.10.2005, 12:04
http://forums.station.sony.com/swg/board/message?board.id=beta_miss_tow&message.id=1144

The Official YT-2400 Quest Guide
By Kindarin Chiin’Tal
Last Updated 10.16.2005



Introduction—
The Corellian Engineering Corporation YT-2400 has been my favorite ship in the Star Wars universe since March if 1997. I had created a character for an online gaming club for Star Wars games, and that character flew his own modified version of the ship. Been fond of it ever since.
Now that it is finally in SWG, naturally I wanted to put my time in the Trials of Obi-Wan Beta towards completing the quest and getting a hold of that ship. I’d like to make it possible for others to get that ship as well, and seeing how confusing it was for me until I became determined to figure it out for myself I chose to write this guide.

Disclaimer—
This storyline is amazing, and fans of the Knights of the Old Republic series will especially get a kick out of it. BE WARNED, however...there ARE spoilers in this guide, and though I will do my best not to ruin the awesome storyline I also want to make sure the objectives are clear throughout your journey to completing this series of quests. If you want to skip spoilers, you can get by pretty well with just the waypoints I’ve provided in the guide.

Storyline Sources-
If you truly want to get the most out of this story, yet have not had the privilidge of playing through Knights of the Old Republic, here are a couple links you can read through to get a crash-course:

Star Wars Databank - HK-47 (http://www.starwars.com/databank/droid/hk47/)
Wizards of the Coast - HK-47 Profile (http://www.wizards.com/default.asp?x=starwars/article/sw20040105hk47)

-Click here for Quest & Location map- (http://www.libertyall.com/imageupload/mustafar.jpg)


--The Beginning – Foreman Chivos, Mining Facility--
1. Visit Foreman Chivos in the Mustafar Mining Facility (334, -1125). Accept his mission to deliver supplies to a mining camp.

2. Go to the waypoint provided, and resupply the “Field Supply Locker” (-20, -3237)

3. Upon completion, Foreman Chivos will radio you and ask you to clean out four ventilation ducts around the Mining Facility. These are located at:

A. (-7, -1587)
B. (-185, -1613)
C. (-277, -1647)
D. (-502, -1600)

4. Return to Foreman Chivos and receive a new mission to locate four power core rods around the area that the Old Republic ship is being dug up.

5. The first three of the power cores can be found laying on the ground at:

A. (136, 259)
B. (146, 104)
C. (137, 659)

The fourth and final power core will be awarded to you once you have found & killed the “Salvage Bandit Chief” (roughly around (147, 130) with an approximate 2 minute respawn timer, CL80 Elite).

6. Return to Foreman Chivos once again to complete his part in the journey, and receive a “Miner’s Medallion” (+25 Fire Resistance necklace) as compensation for your efforts. He sends you along to Milo Mensix.


--Digging up the Past – Milo Mensix, Mining Facility--
1. Visit Milo Mensix in the Mustafar Mining Facility (301, -1224). Accept his mission to get a working terminal up at the Old Republic ship’s dig.

2. Head out to the ship’s detatched “Bridge” (261, 23). Consult the “Working Terminal” you find there.

3. Head to a “Damaged Terminal” (210, 286) and search it. Quest changes to trying to find four circuit boards off of Salvage Bandits…so start killing! (I’d recommend staying with the Bandits in the immediate area, seemed like they dropped them more often than other spawn areas).

4. Return to the “Bridge” and insert the circuit boards. Take your time and read the story…fans of KOTOR should get a real kick out of this (and notice similarities). You receive a waypoint to the next part of the quest.


Kubaza Beetle Cavern- Click here for the map! (http://www.libertyall.com/imageupload/kubazacaves.jpg)
1. Head to the Kubaza Beetle Cavern (-724, 507; Instanced Dungeon). Make sure you bring a good group along of 8 with at least one designated healer (some have done it with less, but I don’t recommend it myself), and be prepared to have to repeat this portion—it’s very tricky. If you want to try this mini-dungeon out for yourself, skip step 6.

2. Inside the Cave are a few things: Drone Beetles, Worker Beetles, Soldier Beetles, Lairs, and a Droid NPC...

-The Droid NPC runs around the cavern setting up “Markers.”
-Drone & Worker Beetles run around and destroy the “Markers”
the Droid NPC is setting up.
-Lairs spawn Worker & Drone Beetles.
-Soldier Beetles start coming out to harm you or the Droid NPC once you start attacking
the Lairs.

Basically, you will need to buy time for the Droid NPC to setup 11 “Markers” in order to make the “Beetle Foreman” (boss) appear. Once he appears, he will have a few Defender Beetles with him. There is a trick to all of this to actually make it work, though, as you only have 20 minutes to complete the mission(if you have an alternate method, let me know and I'll add it!):

A. Race to the Lairs and destroy them…there are a total of four. You’re going for time, so ignore the Beetle variants as best as you can.

B. Split up and kill ALL remaining Worker & Drone Beetles. Once they’re all dead, there will be no threat to the “Markers” being setup by the Droid NPC.

C. Kill off Soldier Beetles as the Droid NPC does it’s job, escorting it from point to point with a couple of members while the remainder run ahead.

D. Once all 11 “Markers” are up it will trigger the Foreman to show up.

E. Attack the Defender Beetles and DO NOT TOUCH the Foreman. These guys will heal the Foreman and make it impossible for you to kill him. You can ignore the other Beetle variants while doing this, but be advised if the newly spawning Drones and Workers collide with the Foreman they will give him a Speed/Defense buff.

F. Once they’re down, take the Foreman out! The best thing I can say about this is make sure you've got dedicated healers on your tank, and hack away. If he manages to get a few of your teammates down, don't worry too much about it. Have your healers drag them to safety, ressurect them, and try again. The team of awesome players I had the privilidge of going through the Caves (and Old Research Facility, which comes next) hade four of our seven go down, and we still managed to defeat the Foreman after rezz'ing everyone.
3. With the Kubaza Beetle Cavern completed, head back to the "Bridge," complete the discussion with the Working Terminal and move on to the Old Research Facility.

Hokum
18.10.2005, 12:04
Old Research Facility- Click here for the map! (http://www.libertyall.com/imageupload/oldrsrchfac.jpg)
1. Upon arriving at the Old Research Facility (2107, 3099; Instanced Dungeon), make sure your group is ready and head on in (this dungeon is not particularly "difficult" and able to be completed with just three to four players, but if you have the same group of eight from the previous mission you can fly through it and have a ton of fun doing it).

The Old Research Facility is made up of three levels and has you running around completing a series of tasks to bring it "up and running." Upon entry, you have one hour to complete your work inside the facility.

**If you happen to have Epo's "A History Lesson" quest you can complete it while you're in here…follow the steps up to step 11, run out and kill a few Droid NPCs until you receive your encryption key (watch the screen, it’s a quest-auto-loot item), and return to point “I” on the map to complete the quest.

**If you have all five crystal shards from the “Fragments of the Past” quest you can complete that in here as well…follow the steps up to step 6 and in that very same room (“E” on the map) you will find a machine that can fuse the shards together to complete the quest.

2. Now inside, head to the "Power Access Terminal" ("A" on the map) and activate.

3. Head down to level two and retrieve the "Access Key Card" from the chest ("B" on the map).

4. Open the door with the newly received keycard to room 2-QC and continue through to inspect the "Journal Screen" ("C" on the map).

5. Continue on the same level to security room and access the "Security Console" ("D" on the map).

6. Head down to level three and straight into the newly-unlocked room 3-GS and access the "Ventilation System" ("E" on the map).

7. Run into the now-open power core, pause a moment to stare and grin. It's awesome to see. Then close your mouth and run to the "Air Filtration System" ("F" on the map). Be particularly careful in this area as CL87 Elites and plenty of creatures are here, and it is VERY easy to become overrun. I recommend pulling the first two Elites into the core room before going in.

8. With the air filtration working now, head to the next room to grab the "Spare Computer Parts" from the box ("G" on the map). BE CAREFUL GOING IN, this will be your first boss battle...CL87 Gold boss creature. Get your tank in quick, don't bother with Armor Break (it’s immune to it), and heal like mad. Shouldn't be too tough.

9. With the Spare Parts in hand race on up to the first level again, fighting through the respawned droids & creatures (pretty quick respawn rate in here).

10. Head through level one's power core, take out the CL 87 Elite Guardian droid, and get ready for another boss fight almost identical to the last (same deal, just different creature model).

11. Repair the log system ("H" and "I" on the map) and get into the Main systems...just to be told to get to terminal Delta-5.

12. Head to the second level's power core room to find terminal Delta-5 ("J" on the map). Take your time reading, and once you receive your quest update converse with the terminal again for a little laugh.

13. With the Old Research Facility completed, you're now on your way to the Droid Factory on the eastern portion of the map.


Droid Factory- Click here for the map! (http://www.libertyall.com/imageupload/droidfactory.jpg)
1. Pulling up to the Droid Factory (3410, -997; Instanced Dungeon), be mindful of the occasionally spawning CL88 "CWW Class Eradicator" that likes to wander around the front doors. This place REQUIRES at the aboslute very least four group members, as it is the first dungeon (I've seen) that has team-based puzzles in it. So...assemble your group and head in!

2. Once inside get ready for a good load of combat right off the bat...head to Access panel ("A" on the map) to open the door, and then run counter-clockwise around the room destroying the CL83 Elite Droid NPCs that line the walls (three on each of the room's four walls).

3. Stage a single group member at each of the three Code terminals ("B-1," "B-2," "B-3" on the map), and another at the Access terminal ("C" on the map). Here's the deal:

-Each Code terminal gives you two numbers out of six total numbers in the code (i.e., Al gets "22XXXX" and Bob gets "XX07XX").

-The second the first one is accessed, they all countdown from 10 seconds and then reset the code.

-The lucky player at the Access terminal has to hit the stuff in on the panel in time.

SO....taking lag in chat into consideration (and making sure Access terminal-player knows who is giving what 2 numbers), get everyone in position and start by having the player at the Code terminal with the first 2 digits of the code say "go," and report their 2. Do it quickly and no worries, you can move on to my favorite part (/sarcasm).

4. Fight your way through to the Security room and you will find yet another Access terminal ("D" on the map), and two Sensor panels ("E-1" & "E-2" on the map). This puzzle was particularly painful for my group to go through, so give a moments pause in memory of that bloodshed for this:

-The Sensor panels have two options in sequence. First, you "Obstruct" it. Open the radial again and you "Seperate" it. FORGET THE SEPERATE OPTION...it is a trick.

-If you use the Access terminal too early, too late, or just for fun three CL83 Elite Droid NPCs will spawn in the room. Every...single...time.

-To unlock the door and progress, you must disable the sensors and access the terminal before the Sensor panels reset (seems to be 3-5 seconds, though I'm leaning on 3 seconds).

The solution to this is to have one player sitting in front of a Sensor panel, ready to go. Second one accesses BOTH the Sensor panel and Access terminal. Increase your Field of View in the graphics options if you need to, but have the double-tasker keep both items in view and when ready say "Go". Guranteed, you will not be able to finish saying "Go," access "Obstruct" on the Sensor panel and use the Access terminal before your partner does his one measly duty and voila....you've got yourself and open door.

5. Fight your way on through, keeping an eye out for the CL85 Super Battle Droid gold bosses ("F" on the map) and wipe out the droids in the "Flame Room" ("Flames!" on the map...and no, it's not really called this but you get the pleasure of lighting on fire and staying that way for the moment so tell your Docs not to bother trying to smother the flames).

6. The first circular room attached to the "Flame Room" has an Access terminal in it ("G" on the map), and the second has "Environmental Control" ("H" on the map) in it. What worked best for my group was I asked one of the players to go straight for the Environment controls while I ran to unlock that door. By the time I was in the room unlocking the door, the rest of the group was engaging and the designated player was shutting off the flames. We engaged, the Doc put out the flames, and all was good.

7. Run on through the remainder of the map, wiping out resistance as you see it. It is pretty straightforward from here on, and once you come to the Power Generator ("I" on the map), switch it on. A "Droid Facility Guardian" will spawn back on the catwalk, still a CL85 SBD gold boss (though this one is immune to armor break). Kill him and mission complete!

8. If you don't feel like waiting for five minutes to get kicked from the dungeon, access the door terminal ("J" on the map), run into the room and use the terminal to leave ("K" on the map).


The Enemy Revealed-
1. Head on back to the Old Research Facility (2107, 3099) but don't worry...you only need to pull up by the front door, don't even bother getting off of your vehicle. A screen will pop-up to reveal who the TRUE enemy is (if you have played Knights of the Old Republic OR read the HK-47 link I posted above you should really have figured this out by now), and you receive a quest update.

2. Head back to the Mining Facility and report your findings to Milo Mensix (301, -1224). He will point you to the next big task of the quest.


The Koseyet Mining Camp
1. Report to the "Mustafarian Scout" (3430, -3130) with your full group. This is a very tough fight, so make sure everyone is ready for the hardest combat you have seen so far in this quest. When ready, have your Group Leader speak to the NPC to be sent to the Koseyet Mining Camp (Instanced Dungeon).

2. Upon arrival, speak to the Foreman NPC to let him know you are ready, and he will direct you down the hill to another camp. Make use of your time wisely here, for the Droid Army will be attacking fairly quickly.

3. At the foot of the hill is the second camp, with two Mustafarian NPCs allowing the conversation options of "Follow Me" and "Deploy your men here." There are also some demolition charges on the ground you can pick up.

**And that's about it for tonight, folks. We fought a little just to test the waters, but were killed quickly with only three people. This definitely seems like the best part so far though, had a blast out here. More tomorrow night.

Hokum
18.10.2005, 13:04
Что-то помоему они там чрезмерно круто накрутили :)

rasst
06.11.2005, 14:55
Всё подряд переводить не буду.

1. Квест берется у Foreman Chivos в Mustafar Mining Facility (334, -1125).
2. Field Supply Locker (-20, -3237) - в радиальном меню Resupply...
3. Далее - поменять фильтры в 4-х местах (также через радиальное меню)
A. (-7, -1587)
B. (-185, -1613)
C. (-277, -1647)
D. (-502, -1600)
4. Вернуться к Foreman Chivos
5. Собрать power rod'ы (через радиальное меню)
A. (136, 259)
B. (146, 104)
C. (137, 659)
В (147, 130) убить лидера бандитов CL80 элитный.
6. Вернуться к Foreman Chivos, от него идти к Milo Mensix - Mustafar Mining Facility (301, -1224). Взять квест дальше.
7. Поговорить с терминалом (Working Terminal) в (261, 23).
8. Найти Damaged Terminal (210, 286). Убивать Salvage Banditsп пока не будет найден нужный предмет.
9. Вернуться к Working Terminal, починить, поговорить, получить квест на Kubaza Beetle Cavern (-724, 507).

rasst
06.11.2005, 15:11
Kubaza Beetle Cavern (ссылка на карту в исходном тексте)

1. Идите в Kubaza Beetle Cavern (-724, 507; инстанс - только вашей группы). Советуют взять 8 человек с медиком.
2. Внутри пещеры: Drone Beetles, Worker Beetles, Soldier Beetles, логова, и Droid NPC:
- Droid NPC бегает по пещере и ставит маркеры;
- Drone & Worker Beetles бегают по пещере и уничтожают маркеры
- Логова выпускают новых Worker & Drone Beetles.
- Soldier Beetles вылезают, когда вы атакуете логова.

ЗАДАНИЕ НА ВРЕМЯ: 20 минут!

Нужно дать Droid NPC дать время поставить 11 маркеров, чтобы появился Beetle Foreman (босс). С ним будут несколько Defender Beetles.

A. Бегом к логовам и уничтожать их. Всего 4 логова. Времени мало - все внимание на логова.

B. Убить ВСЕХ Worker & Drone Beetles. После этого Droid NPC спокойно расставит маркеры.

C. Пока Droid NPC ставит маркеры, сопровождая его, убивать Soldier Beetles. Часть группы идут впереди.

D. Когда 11 маркеров поставлены, вылезет Beetle Foreman.

E. Сначала атакуйте Defender Beetles и НЕ ТРОЖЬТЕ Foreman. Defender Beetles лечат Foreman. Если появляются Drones и Workers они дают Foreman буфф на Speed/Defense.

F. Убив Defender Beetles , убивайте Foreman!

3. После прохождения Kubaza Beetle Cavern, возвращайтесь к Working Terminal и получайте квест на Old Research Facility.

rasst
28.01.2006, 17:01
Operational Droid Factory
1. По прибытии к Operational Droid Factory (3410, -997) вы найдете два терминала с каждой стороны от входа. ВСЕ, У КОГО ЕСТЬ КВЕСТ должны выполнит п. 2, чтобы начать прохождение, иначе обновления журнала квестов не произойдет.
2. Проверьте Systems terminal (если смотреть на дверь, он справа), прочитайте записи на датападе, который получите, чтобы найти код для двери. Если вы Smuggler, код можно хакнуть.
3. Идите к Door Controls слева от двери и вводите код. После этого входите внутрь.
4. Вы заметите, что всё выглдит знакомо... Это то же самое место, что и раньше, за исключением некоторых изменений в обстановке. Сражения будут жаркими и потребуют размышлений, так что держите себя в руках.
5. Разделите группу на две команды и назначте в каждой «бегуна». Вы увидите двух дроидов: «Aurek» (A на карте) и «Besh» (B на карте). Хитрость в том, что они должны умереть почти одновременно, в течение 10 секунд, иначе произойдет респавн. Если есть TeamSpeak, настоятельно рекомендую им воспользоваться, чтобы знать, как идет процесс убивания дроидов. Если одна команда справляется лучше, отправьте «бегуна» помочь другой команде. В случае успеха, вы получите ключ для продвижения дальше.
6. Используйте терминал (C на карте) и продолжайте путь к Inhibitor Storage (D на карте). Теперь снова выберите «бегуна», в идеале – того, кто наносит не слишком много повреждений. После чего двигайтесь к Devastator (босс CL88, E на карте).
7. Чтобы победить Devastator, «бегун» должен взять Inhibitor Rod из точки D, прибежать в комнату, где все сражаются, и поместить их в Sytems Terminal (F на карте). Затем вернуться в D, подождать системного сообщения, что систему гудит («system is humming»), взять новый Inhibitor Rod и снова отнести в Sytems Terminal (F на карте). Это единственный способ держать регенерацию Devstator низкой, чтобы его можно было победить. Остальные бойцы просто бьют дроида как можно сильнее. (Прим. – Вполне возможно, что после NGE регенерация будет достаточно низкой, и носить Inhibitor Rod не придется).
8. После уничтожения Devastator, появится цель Master Droid Engineer (G на карте). Как только войдете в комнату, начнется бой, будьте готовы.
9. Схватка будет серьезной, но при слаженной работе в ней можно победить. После начала боя с Master Droid Engineer, по комнате будут спавниться дроиды (Blastromechs, Assassin Droids и т.п.). Лучший танк должен бегать и собирать на себя агро как можно дольше, остальные должны прессовать Master Droid Engineer. Убив MDE, вся группа убегает из комнаты, ведя за собой всю толпу врагов. Если повезет, они отстанут (нам не повезло). На следующем шаге повторяете вышеперечисленное со другим боссом – Fixer. Мы сначала убили всех дроидов, а потом разобрались с Fixer. (Прим. – Возможно, удастся увести MDE подальше и не нахватать агро от дроидов. От агро можно освободиться через death/revive. С Fixer – не понятно. То ли с ним также спавнятся дроиды, то ли просто убили его, пока танк так и бегал с оставшимися после MDE.)
10. Пришел черед самой сложной части: Doombringer (H на карте), Radiation Tubes (J на карте) и Hands of Doom (I на карте). «Бегуна» отправляйте вперед на встречу с HK-47 (K на карте), остальная группа готовится к бою. Бой начинается, когда подходишь [к HK-47] достаточно близко, так что бегуну не стоит спешить, если группа не готова.
11. По сути, Radiation Tubes в центре – бомба с часовым механизмом. Если они разрушаться, все умрут. Hands of Doom – это дроид, который случайным образом подключается к Doombringer. Лучше всего поставить по одному человеку перед каждым дроидом, а остальным подбегать к тому, который в данный момент подключился к Doombringer. В ту секунду, как дроид стал Doombringer, его надо стукнуть, чтобы снять агро с Radiation Tubes на себя. Схватка будет нелегкой.

И тут гайд кончается...

rasst
28.01.2006, 19:10
Эта часть предшествует Operational Droid Factory ;)

The Koseyet Mining Camp
1. Доложитесь Mustafarian Scout (3430, -3130) в составе всей группы. Бой будет очень тяжелым, так что тщательно подготовьтесь. Если всё в порядке, лидер группы может говорить с NPC, чтобы перенестись в Koseyet Mining Camp.
2. По прибытии поговорите с Foreman, чтобы доложить о своей готовнисти, и он направит вас вниз с холма в другой лагерь. Используйте время мудро, поскольку армия дроидов атакует совсем скоро.
3. Теперь начинаются сложности, и есть несколько путей прохождения.
Факты:
- Есть две базы: главная и передовая. Дроидам нужно уничтожить генератор передовой базы прежде, чем атаковать главную. Когда генератор передовой базы уничтожен, группа получает понижение характеристик на 15 минут (-100 melee & ranged defense, -10 to speed – прим.: до NGE, по-видимому).
- На прохождение отведено 2 часа, так что особо не спешите. Надо убить всех дроидов, чтобы завершить миссию, затем поговорить с Foreman. Говорить должен тот, кто привел вас сюда. Нельзя позволить дроидам уничтожить последние ворота, иначе миссия будет провалена.
- Можно подбирать Demolition Charges (заряды) и устанавливать из по округе. В инвентории при этом появляется детонатор, двойной щелчок его устанавливает. У меня особого успеха в обращении с ними не было. Если заряды ставит коммандо, они имею двойную силу.
- Можно говорить с двумя мустафарцами возле передовой базы и выбирать две опции: follow & deploy. Я выбирал deploy – высадку там, где они стоят. Это помогало отвлекать агро в первый час атаки.
- Дроилы HK-88 спавнятся взводами, ведомыми командиром взвода. Всегда убивайте сначала его (CL80 Elite).
- Hammer, Reaper и Sentry droids (все CL83 боссы) спавнятся случайно и сами по себе. Если только ваша текущая цель не почти убита, бросайте всё и выносите их, они очень сильно бьют.
- В какой-то момент времени на поле боя появится Droid Commander. Это будет видно на экране, и появится системное сообщение. Настоятельно рекомендую при этом отступить и перегруппироваться. Подготовившись, всей силой обрушивайтесь на Droid Commander. Убив его, группа получит бафф +100 melee & ranged defense, 10 speed.
- И снова, особо не спешите. Два часа – долгое время для этой миссии.
4. Со своей группой я поставил мустафарских бойцов на передовой базе и установил заряды, затем выдвинулся вперед и начал уничтожать взводы дроидов. Подошло время, и мы отошли на передовую базу, когда появился Droid Commander. Мы напали на него и убили, а затем уничтожили остатки армии дроидов.
5. По завершении этой мисси нужно идти отключать Droid Factory.