Hokum
18.10.2005, 12:04
http://forums.station.sony.com/swg/board/message?board.id=beta_miss_tow&message.id=1144
The Official YT-2400 Quest Guide
By Kindarin Chiin’Tal
Last Updated 10.16.2005
Introduction—
The Corellian Engineering Corporation YT-2400 has been my favorite ship in the Star Wars universe since March if 1997. I had created a character for an online gaming club for Star Wars games, and that character flew his own modified version of the ship. Been fond of it ever since.
Now that it is finally in SWG, naturally I wanted to put my time in the Trials of Obi-Wan Beta towards completing the quest and getting a hold of that ship. I’d like to make it possible for others to get that ship as well, and seeing how confusing it was for me until I became determined to figure it out for myself I chose to write this guide.
Disclaimer—
This storyline is amazing, and fans of the Knights of the Old Republic series will especially get a kick out of it. BE WARNED, however...there ARE spoilers in this guide, and though I will do my best not to ruin the awesome storyline I also want to make sure the objectives are clear throughout your journey to completing this series of quests. If you want to skip spoilers, you can get by pretty well with just the waypoints I’ve provided in the guide.
Storyline Sources-
If you truly want to get the most out of this story, yet have not had the privilidge of playing through Knights of the Old Republic, here are a couple links you can read through to get a crash-course:
Star Wars Databank - HK-47 (http://www.starwars.com/databank/droid/hk47/)
Wizards of the Coast - HK-47 Profile (http://www.wizards.com/default.asp?x=starwars/article/sw20040105hk47)
-Click here for Quest & Location map- (http://www.libertyall.com/imageupload/mustafar.jpg)
--The Beginning – Foreman Chivos, Mining Facility--
1. Visit Foreman Chivos in the Mustafar Mining Facility (334, -1125). Accept his mission to deliver supplies to a mining camp.
2. Go to the waypoint provided, and resupply the “Field Supply Locker” (-20, -3237)
3. Upon completion, Foreman Chivos will radio you and ask you to clean out four ventilation ducts around the Mining Facility. These are located at:
A. (-7, -1587)
B. (-185, -1613)
C. (-277, -1647)
D. (-502, -1600)
4. Return to Foreman Chivos and receive a new mission to locate four power core rods around the area that the Old Republic ship is being dug up.
5. The first three of the power cores can be found laying on the ground at:
A. (136, 259)
B. (146, 104)
C. (137, 659)
The fourth and final power core will be awarded to you once you have found & killed the “Salvage Bandit Chief” (roughly around (147, 130) with an approximate 2 minute respawn timer, CL80 Elite).
6. Return to Foreman Chivos once again to complete his part in the journey, and receive a “Miner’s Medallion” (+25 Fire Resistance necklace) as compensation for your efforts. He sends you along to Milo Mensix.
--Digging up the Past – Milo Mensix, Mining Facility--
1. Visit Milo Mensix in the Mustafar Mining Facility (301, -1224). Accept his mission to get a working terminal up at the Old Republic ship’s dig.
2. Head out to the ship’s detatched “Bridge” (261, 23). Consult the “Working Terminal” you find there.
3. Head to a “Damaged Terminal” (210, 286) and search it. Quest changes to trying to find four circuit boards off of Salvage Bandits…so start killing! (I’d recommend staying with the Bandits in the immediate area, seemed like they dropped them more often than other spawn areas).
4. Return to the “Bridge” and insert the circuit boards. Take your time and read the story…fans of KOTOR should get a real kick out of this (and notice similarities). You receive a waypoint to the next part of the quest.
Kubaza Beetle Cavern- Click here for the map! (http://www.libertyall.com/imageupload/kubazacaves.jpg)
1. Head to the Kubaza Beetle Cavern (-724, 507; Instanced Dungeon). Make sure you bring a good group along of 8 with at least one designated healer (some have done it with less, but I don’t recommend it myself), and be prepared to have to repeat this portion—it’s very tricky. If you want to try this mini-dungeon out for yourself, skip step 6.
2. Inside the Cave are a few things: Drone Beetles, Worker Beetles, Soldier Beetles, Lairs, and a Droid NPC...
-The Droid NPC runs around the cavern setting up “Markers.”
-Drone & Worker Beetles run around and destroy the “Markers”
the Droid NPC is setting up.
-Lairs spawn Worker & Drone Beetles.
-Soldier Beetles start coming out to harm you or the Droid NPC once you start attacking
the Lairs.
Basically, you will need to buy time for the Droid NPC to setup 11 “Markers” in order to make the “Beetle Foreman” (boss) appear. Once he appears, he will have a few Defender Beetles with him. There is a trick to all of this to actually make it work, though, as you only have 20 minutes to complete the mission(if you have an alternate method, let me know and I'll add it!):
A. Race to the Lairs and destroy them…there are a total of four. You’re going for time, so ignore the Beetle variants as best as you can.
B. Split up and kill ALL remaining Worker & Drone Beetles. Once they’re all dead, there will be no threat to the “Markers” being setup by the Droid NPC.
C. Kill off Soldier Beetles as the Droid NPC does it’s job, escorting it from point to point with a couple of members while the remainder run ahead.
D. Once all 11 “Markers” are up it will trigger the Foreman to show up.
E. Attack the Defender Beetles and DO NOT TOUCH the Foreman. These guys will heal the Foreman and make it impossible for you to kill him. You can ignore the other Beetle variants while doing this, but be advised if the newly spawning Drones and Workers collide with the Foreman they will give him a Speed/Defense buff.
F. Once they’re down, take the Foreman out! The best thing I can say about this is make sure you've got dedicated healers on your tank, and hack away. If he manages to get a few of your teammates down, don't worry too much about it. Have your healers drag them to safety, ressurect them, and try again. The team of awesome players I had the privilidge of going through the Caves (and Old Research Facility, which comes next) hade four of our seven go down, and we still managed to defeat the Foreman after rezz'ing everyone.
3. With the Kubaza Beetle Cavern completed, head back to the "Bridge," complete the discussion with the Working Terminal and move on to the Old Research Facility.
The Official YT-2400 Quest Guide
By Kindarin Chiin’Tal
Last Updated 10.16.2005
Introduction—
The Corellian Engineering Corporation YT-2400 has been my favorite ship in the Star Wars universe since March if 1997. I had created a character for an online gaming club for Star Wars games, and that character flew his own modified version of the ship. Been fond of it ever since.
Now that it is finally in SWG, naturally I wanted to put my time in the Trials of Obi-Wan Beta towards completing the quest and getting a hold of that ship. I’d like to make it possible for others to get that ship as well, and seeing how confusing it was for me until I became determined to figure it out for myself I chose to write this guide.
Disclaimer—
This storyline is amazing, and fans of the Knights of the Old Republic series will especially get a kick out of it. BE WARNED, however...there ARE spoilers in this guide, and though I will do my best not to ruin the awesome storyline I also want to make sure the objectives are clear throughout your journey to completing this series of quests. If you want to skip spoilers, you can get by pretty well with just the waypoints I’ve provided in the guide.
Storyline Sources-
If you truly want to get the most out of this story, yet have not had the privilidge of playing through Knights of the Old Republic, here are a couple links you can read through to get a crash-course:
Star Wars Databank - HK-47 (http://www.starwars.com/databank/droid/hk47/)
Wizards of the Coast - HK-47 Profile (http://www.wizards.com/default.asp?x=starwars/article/sw20040105hk47)
-Click here for Quest & Location map- (http://www.libertyall.com/imageupload/mustafar.jpg)
--The Beginning – Foreman Chivos, Mining Facility--
1. Visit Foreman Chivos in the Mustafar Mining Facility (334, -1125). Accept his mission to deliver supplies to a mining camp.
2. Go to the waypoint provided, and resupply the “Field Supply Locker” (-20, -3237)
3. Upon completion, Foreman Chivos will radio you and ask you to clean out four ventilation ducts around the Mining Facility. These are located at:
A. (-7, -1587)
B. (-185, -1613)
C. (-277, -1647)
D. (-502, -1600)
4. Return to Foreman Chivos and receive a new mission to locate four power core rods around the area that the Old Republic ship is being dug up.
5. The first three of the power cores can be found laying on the ground at:
A. (136, 259)
B. (146, 104)
C. (137, 659)
The fourth and final power core will be awarded to you once you have found & killed the “Salvage Bandit Chief” (roughly around (147, 130) with an approximate 2 minute respawn timer, CL80 Elite).
6. Return to Foreman Chivos once again to complete his part in the journey, and receive a “Miner’s Medallion” (+25 Fire Resistance necklace) as compensation for your efforts. He sends you along to Milo Mensix.
--Digging up the Past – Milo Mensix, Mining Facility--
1. Visit Milo Mensix in the Mustafar Mining Facility (301, -1224). Accept his mission to get a working terminal up at the Old Republic ship’s dig.
2. Head out to the ship’s detatched “Bridge” (261, 23). Consult the “Working Terminal” you find there.
3. Head to a “Damaged Terminal” (210, 286) and search it. Quest changes to trying to find four circuit boards off of Salvage Bandits…so start killing! (I’d recommend staying with the Bandits in the immediate area, seemed like they dropped them more often than other spawn areas).
4. Return to the “Bridge” and insert the circuit boards. Take your time and read the story…fans of KOTOR should get a real kick out of this (and notice similarities). You receive a waypoint to the next part of the quest.
Kubaza Beetle Cavern- Click here for the map! (http://www.libertyall.com/imageupload/kubazacaves.jpg)
1. Head to the Kubaza Beetle Cavern (-724, 507; Instanced Dungeon). Make sure you bring a good group along of 8 with at least one designated healer (some have done it with less, but I don’t recommend it myself), and be prepared to have to repeat this portion—it’s very tricky. If you want to try this mini-dungeon out for yourself, skip step 6.
2. Inside the Cave are a few things: Drone Beetles, Worker Beetles, Soldier Beetles, Lairs, and a Droid NPC...
-The Droid NPC runs around the cavern setting up “Markers.”
-Drone & Worker Beetles run around and destroy the “Markers”
the Droid NPC is setting up.
-Lairs spawn Worker & Drone Beetles.
-Soldier Beetles start coming out to harm you or the Droid NPC once you start attacking
the Lairs.
Basically, you will need to buy time for the Droid NPC to setup 11 “Markers” in order to make the “Beetle Foreman” (boss) appear. Once he appears, he will have a few Defender Beetles with him. There is a trick to all of this to actually make it work, though, as you only have 20 minutes to complete the mission(if you have an alternate method, let me know and I'll add it!):
A. Race to the Lairs and destroy them…there are a total of four. You’re going for time, so ignore the Beetle variants as best as you can.
B. Split up and kill ALL remaining Worker & Drone Beetles. Once they’re all dead, there will be no threat to the “Markers” being setup by the Droid NPC.
C. Kill off Soldier Beetles as the Droid NPC does it’s job, escorting it from point to point with a couple of members while the remainder run ahead.
D. Once all 11 “Markers” are up it will trigger the Foreman to show up.
E. Attack the Defender Beetles and DO NOT TOUCH the Foreman. These guys will heal the Foreman and make it impossible for you to kill him. You can ignore the other Beetle variants while doing this, but be advised if the newly spawning Drones and Workers collide with the Foreman they will give him a Speed/Defense buff.
F. Once they’re down, take the Foreman out! The best thing I can say about this is make sure you've got dedicated healers on your tank, and hack away. If he manages to get a few of your teammates down, don't worry too much about it. Have your healers drag them to safety, ressurect them, and try again. The team of awesome players I had the privilidge of going through the Caves (and Old Research Facility, which comes next) hade four of our seven go down, and we still managed to defeat the Foreman after rezz'ing everyone.
3. With the Kubaza Beetle Cavern completed, head back to the "Bridge," complete the discussion with the Working Terminal and move on to the Old Research Facility.