Просмотр полной версии : 1.0.6 Update
Strannic
01.03.2006, 22:26
Work on the next update to Allied Force, 1.0.6, is entering the testing phase and we have some great additions. We've already mentioned the anti-jitter fix and smoother positional MP updates on Frugalsworld, SimHQ, Checksix and F4HQ. We've also corrected the disappearing cursor when FSAA is used with nVidia cards at resolutions greater than 1024 x 768. There are numerous improvements to avionics, higher frame rates in 2D cockpit, campaign & artificial intelligence enhancements and new textures for some aircraft -- including the Super Hornet. No date for delivery yet, but we'll keep you informed of progress.
In the meantime, 1.0.5 was used to great effect at the Falcon 4.0: Allied Force Texas Shootout held a couple of weekends ago. If you weren't there you'll soon feel that you were by reading Chuck "PFunk" Bellows comprehensive account over at SimHQ HERE.
Frugalsworld has set up a league system for Allied Force tournaments, well worth checking out HERE. After playing your match, you submit your results and in the event of a dispute Mark "Frugal" Bush will adjudicate by viewing the ACMIs submitted by each pilot.
February 28th, 2006
Вообщем патч они тестируют, когда выпустят не обещают.
Будут новые шкуры, улучшения мультиплеера, вправят мозги ИИ чтобы он стал ещё лучше, грозятся какими то улучшениями авионики. Также есть повышение фпс в 2д пите, пофиксено исчезание курсора, и как я понял убрали шиммеринг.
Лучше-бы фризы убрали перед филдом на посадке.
Strannic
02.03.2006, 00:05
Ищите проблему в себе ;)
ни разу фризов у филда не наблюдал...
Нууу, вообще-то эта проблема даже на simhq поднималась. Зависимости от памяти, как таковой, не наблюдалось. И, по-моему всё-таки разрабы обратили на это внимание, т.к. фризить стало значительно меньше. Так-же, как когда-то на зверски малый фпс на хомбазе. Хотя, в самом первом релизе фризов вообще не было. :)
У нас на трех компах фризы перед полосой,не один самолет уже убили...
а ты латинскую букву П нажимай, когда фризит :) Чтобы он всё просвопил, а потом дальше лети аки холубь :) Солюшн от девелоперов ;)
_letchik_
04.03.2006, 00:55
Где скачать? На оф. сайте ничего.
Big Gnom
04.03.2006, 09:04
Первый пост читай внимательно !
_letchik_
04.03.2006, 18:31
Хм... не допер я, что его еще не выпустили. :ups:
Лучше-бы фризы убрали перед филдом на посадке.
фризит твой комп,, либо снимаешь дестини, либо качество объектов,, ещё вариант,, садиться без кабины, клавиша 1 вроде
а ты латинскую букву П нажимай, когда фризит :) Чтобы он всё просвопил, а потом дальше лети аки холубь :) Солюшн от девелоперов ;)
на некоторых машинах, не проходит,, я облетал базу перед посадкой что бы засвопило всё,, фризы никуда не девались,, вышел в меню и настроил графику под своего зверя:)
Неа, не поможет. Не в графике дело... Ну может только в деревьях. В предыдущем патче РЕАЛЬНО фризило. В пред-предыдущем НЕ фризило. В релизе НЕ фризило. И в этом патче подфризивает только один раз буквально на секунду перед самым касанием. Всё-таки пофиксили.
ПС, кстати в релизе была проблема с очень низким ФПС на базе - пофиксили как раз в том патче, в котором появились мегафризы. :)
каким же это образом не поможет, если уже помогло:)?
именно перед посадкой начинало фризить,, вначале объекты сделал на минимальное качество,, потом не понравились треугольные колёса, вернул в максимум и убрал количество объектов на земле,, в обоих случаях не фризило
Strannic
10.04.2006, 22:22
Ждём 1.0.7?
Hi guys -- sorry I've not been around much. 1.0.6 is proceeding fine. There is a little bit of bad news. You remember the ultra smooth positioning update improvements close up in multiplayer I talked about? Well, we've encountered a problem in that it affects -- in certain limited circumstances -- missile hit rates. Now this is not ideal clearly. So what we're intending to do is remove that part of the MP improvements from 1.0.6 and release 1.0.6 with the multitude of ither improvements, and focus on the close up smoothing for 1.0.7.
I'm sorry that I built hopes up with that particular fix, but unfortunately that's the price to pay for keeping everyone in the loop, development wise as it happens. I'm sure we all understand that.
I want to stress that this is a small component of the multiplayer improvements, which include all the refuelling stuff etc...and this issue has no impact on the general anti jitter stuff. In other words, positional updates will be no worse than 1.0.5, and probably a little better. But we feel unless it's working totally correctly in all circumstances, it's not to be released this time round.
And yes, that does mean there'll be 1.0.7
--------------------
"C3PO"
Publicity & Marketing
Lead Pursuit LLC
www.lead-pursuit.com
Список изменений 1.0.6
Updated stores for some squadrons in campaigns.
Some ROK infantry changed to correct unit type in Korean campaign.
EF/A-18G added to all 2010 campaigns.
Mission times tasked according to threat/range (fewer deep strikes in first hours of campaign that just abort).
Changing the takeoff waypoint time sometimes resulted in the flight not getting pilots assigned. Fixed for single and multiplayer.
In Tactical Engagement, naval units can now be set as victory conditions and in Campaign they can be a target now for self-created missions.
Saving a Tactical Engagement file now resets the "TE won" situation so new successive missions and victory conditions can be added as an ongoing "mini-campaign".
Prevent AWACS from setting up waypoints that lead them flying too close to the FLOT.
Fixed all 05/23 airbase tower voice calls to wrong runway.
Added many more "Vehicle position points" and "ship points" to airbases , ports , army-base, HARTs etc.
Fixed position of building at Wonsan airbase type.
Added R-77M and AGM-65E/K missile types.
Updated radar data for few aircraft and seekers (F/A-18, F-22, R-77).
Fixed missing bridge feature on one bridge objective type.
Lowered Kirov ship damage amounts.
Updated some 2D weapon ranges.
Vehicles (ground, aircraft and ships) will fire closer to real-life ranges in 2D now.
Adjusted weapons positioning on Tornado fuselage racks.
Added Brimstone and rack back to Typhoon in 2005 and 2010 theaters.
Fixed rocket pylons so they now show in loadout and in game under wings.
Changed CBU-97 hardpoint count to be the same as CBU-87. (Standard loadout 4xCBU and two fuel tanks).
Updated AWACS screen icon symbols for more objects to be shown.
Removed CAS roles from UH-60L.
Updated SA-3 so it will now fire more than one missile in the ai
General Gameplay:
Added the ability for emergency braking. In case the Hydraulic B system fails (flameout or damage), the pilot can still use his brakes for 15 seconds to stop the Jet on the runway.
If the plane has blown up with a comms window on the screen, ESC will still work to close the window so the simulation can be exited.
If Joystick button 0 or 1 is pushed, but no function is assigned to them, do not fire the gun/ pickle weapons.
Retain controllability of ACMI on/off even when shot down for documentation purposes. Now, ACMI is not turned off automatically when the plane gets destroyed.
Fixed bug where a newly created .key file could not be loaded properly without exiting and re-entering the sim.
Help with frame rates at airbases.
Elimination of general graphic jitter (eg when refuelling, taxiing or viewing from tower cam).
Reduced on-ground aircraft pitch during braking.
Complex aircraft code now supports models containing rotatable wheels and swing-wing DOF's.
In Dogfight mode
Multiplayer:
Fixed IR weapons losing lock on ground vehicles when being fired at distances greater 8nm and moving away from target, especially in Multiplayer.
Fuel dump is disabled for online dogfights.
When "No Player Voice" is turned on in the Sound Setup user interface, Flight comms of other human pilots, for example to AWACS, are still audible.
Master Arm switch now defaults to SAFE when a player enters an aircraft on the server (previously it would be SAFE on clients, and ARM on server).
Aircraft canopy open/close state now correctly shown in a multiplayer environment.
Make sure the location of the bullseye is the same for all connected sessions.
ACMI's now record and play back orientation of non-local missiles correctly.
Connection state fix.
Clients are now able to order flights to RTB.
Fixed several issues where deleting flights or a package through the ATO list was not correctly working in Multiplayer.
Packages containing a flight with a remote human player can not be deleted
Artificial Intelligence:
Fixed a bug that sometimes caused On-call CAS AI flights to attack targets before attempting to check in with FAC.
On-call CAS flights now request targets from the FAC after two minutes instead of four if unassigned.
Fixed TARCAP flights continuing to press on aircraft like An-124 even after it has been identified.
AI now able to use afterburner power for a short time after Rejoin command is received.
Mid-air refuelling rewritten. Tanker now maintains correct speed and altitude. Many changes to AI refuelling and multiplayer-specific code.
Avionics / Weapons:
Fixed HSD showing wingmen in Dogfight after they have been destroyed.
Fixed static ground vehicles not showing up in GM radar mode.
ALOW and MSLFloor warnings are now played whether the HUD is visible on screen or not.
Fixed TGP going into POINT lock immediately upon first designation.
Fixed Com1 and Com2 Volume knobs to work again.
Fixed TACAN station bearing indicator on HSI to not display bearing if the station can not be received.
Fixed PL-5E seeker range to be shorter.
Fixed bug where contacting an airbase other then the landing one was impossible in certain situations.
Various fixes/improvements to A-A Weapon handling:
Each Mastermode remembers which weapon type has been selected (AIM-9M/P etc) and will set the weapon again when the mode is reselected at a later point.
All A-A Radarmodes are available from all A-A Mastermodes. Dogfight Override mode, for example, can have RWS as selected radar mode, and Missile Override can use the ACM modes.
The Mastermodes will no longer have the radar turned on when selecting another weapon by either the Enter key or the OSB buttons. The radar only starts emitting when a mode is selected.
Fixed gun rounds counter sometimes showing zero when there were still bullets left.
Fixed bug where a target could not be locked to STT mode in TWS mode when the azimuth scan was set to something other then 60 degrees.
Fixed bug where stealthy vehicles like F-117A were not even lockable using IR sensors even at closest ranges.
Frame-rate improvement to HSD display.
Fix bug where designating/undesignating with the HSD as SOI and the cursor over a pre-planned threat did not toggle it's range-ring.
Fix the new CBU burst altitude value not being shown in the MFD when pressing the decrement burst altitude keystroke.
When changing target in simplified radar, set padlock target to the new target.
Data:
Fixed all 05/23 airbase tower voice calls to wrong runway.
Added many more "Vehicle position points" and "ship points" to airbases , ports , army-base, HARTs etc.
Fixed position of building at Wonsan airbase type.
Added R-77M and AGM-65E/K missile types.
Updated radar data for few aircraft and seekers (F/A-18, F-22, R-77).
Fixed missing bridge feature on one bridge objective type.
Lowered Kirov ship damage amounts.
Updated some 2D weapon ranges.
Vehicles (ground, aircraft and ships) will fire closer to real-life ranges in 2D now.
Adjusted weapons positioning on Tornado fuselage racks.
Added Brimstone and rack back to Typhoon in 2005 and 2010 theaters.
Fixed rocket pylons so they now show in loadout and in game under wings.
Changed CBU-97 hardpoint count to be the same as CBU-87. (Standard loadout 4xCBU and two fuel tanks).
Updated AWACS screen icon symbols for more objects to be shown.
Removed CAS roles from UH-60L.
Updated SA-3 so it will now fire more than one missile in the air per volley. Also adjustments to range being too short and loft angle too high .
Allow night missions for AH-1, C-130 and few other airlift aircraft.
Adjusted JSTAR patrol waypoints so they have approximately up to 50nm of ground coverage of enemy side.
Objective feature value lists prioritized better.
Removed FA-37 from TE list as it was a testbed only.
Lower large ammo dump damage value for high-explosive types so two 2000lb bombs can destroy it.
Campaign / Tactical Engagement:
Updated stores for some squadrons in campaigns.
Some ROK infantry changed to correct unit type in Korean campaign.
EF/A-18G added to all 2010 campaigns.
Mission times tasked according to threat/range (fewer deep strikes in first hours of campaign that just abort).
Changing the takeoff waypoint time sometimes resulted in the flight not getting pilots assigned. Fixed for single and multiplayer.
In Tactical Engagement, naval units can now be set as victory conditions and in Campaign they can be a target now for self-created missions.
Saving a Tactical Engagement file now resets the "TE won" situation so new successive missions and victory conditions can be added as an ongoing "mini-campaign".
Prevent AWACS from setting up waypoints that lead them flying too close to the FLOT.
Продолжение:
Cockpit:
Fixed RWR position in all three 2D 1600x1200 resolution cockpits in wide-view, one click down.
Speed up of drawing 2D cockpit views without visable outside view.
Improved instruments in padlock situational awareness bar.
Adjusted RWR position in all 3D cockpit views.
Support for all available resolutions and aspects greater than 800x600. Since 2D cockpit is of 4:3 aspect ratio, on wide screens there will be black bars on the sides. All pure 3D views and outside views are full screen.
Fixed fontsize of HUD and DED data in wideview in 1024x768 res 2D cockpit of the MLU.
Increased down-tilt limit in 3D cockpit so we can see the whole MFD when looking closer.
General Gameplay:
Added the ability for emergency braking. In case the Hydraulic B system fails (flameout or damage), the pilot can still use his brakes for 15 seconds to stop the Jet on the runway.
If the plane has blown up with a comms window on the screen, ESC will still work to close the window so the simulation can be exited.
If Joystick button 0 or 1 is pushed, but no function is assigned to them, do not fire the gun/ pickle weapons.
Retain controllability of ACMI on/off even when shot down for documentation purposes. Now, ACMI is not turned off automatically when the plane gets destroyed.
Fixed bug where a newly created .key file could not be loaded properly without exiting and re-entering the sim.
Help with frame rates at airbases.
Elimination of general graphic jitter (eg when refuelling, taxiing or viewing from tower cam).
Reduced on-ground aircraft pitch during braking.
Complex aircraft code now supports models containing rotatable wheels and swing-wing DOF's.
In Dogfight mode
Hardware:
Added power detection for notebooks that warns when battery is low both in 3D and the User Interface.
Added support for DED display on Logitech G15 keyboard LCD.
Fix for missing cursor, buttons and lights issues on nVidia graphics devices at resolutions greater than 1024x768 and FSAA enabled.
Models / Textures:
Fixed texture on flaps of F/A-18D.
Added texture to F/A-18E.
Adjust LOD of the building "Hotel" at some airbases so it does not "pop up" visually.
Fixed many buildings with missing parts (walls, roof, etc).
Fixed texture issue on Wonsan airbase type, center runway.
Fixed many fuel tanks not shown textured (they are used on J-22, F-5E/A, Su-7BK, Su-39, MiG-23, Su-24, Su-25, AMX, Typhoon).
Fixed AMX texture issues on nose.
Added Challenger tank texture green and desert cammoes.
Most F16's and some other aircraft models edited for wheel rotation.
Some aircraft models edited to rotate engine fan blades.
Sound:
Fix specific sounds sometimes not being played, like missile launch sound.
De-hissed some sounds.
New in-cockpit engine sound
Stability:
CTD Fixes including dogfight module and dedicated server stability increased.
User Interface:
Added a "Clear" button to the key assignment dialog.
Fixed a bug where only pressing a DirectX Joystick button would clear the keystroke assigned to a function.
A keystroke and joystick button press at the same time in key assignment dialog are now properly saved.
Fixed some abbreviation mistakes.
Fixed E-2 ATO icon so that it is centered.
Added cockpit switcher to Graphics setup menu.
Changed color of user interface bullseye view to make it better visible.
Fixed misaligned Briefing print-out.
Now sorting some more list-boxes alphabetically.
Resizing of splash screens to fit full screen.
When joining a flight using the UI map popup menu "Join Flight" option, the Munitions screen is now correctly showing the new flight's loadout.
Removed 'Keep' button from MP UI Connection screen.
Added Mipmapping option in Graphics Setup section for terrain and 3D models, to reduce shimmering.
Strannic
11.04.2006, 00:48
Я только собрался запостить :)
Что характерно эффект Доплера добавлять не собираются.
А ещё хочется эскадрильи из вертолётов поставновщиков помех за северных :) Может устроить истерику на фругасах? :)
Strannic
11.04.2006, 00:59
Added support for DED display on Logitech G15 keyboard LCD.
Класс! Подарите мне такую клаву, ато у меня лишних 100 баксов нет :)
http://www.logitech.com/index.cfm/products/details/RU/RU,CRID=2166,contentid=10717,detail=1
Fix for missing cursor, buttons and lights issues on nVidia graphics devices at resolutions greater than 1024x768 and FSAA enabled.
У меня проблемы с "пробками" на парковке. А так же оооочень маленький ФПС если смотреть на панель с право или слева. Или это только у меня.
Strannic
11.04.2006, 22:39
Э...
а что за пробки?
ФПС у меня нормальный в дефолтных питах, и в стопворковских.
Вот несколько скриншотов:
1. Собственно "пробка"
2. ФПС=3,8 (аналогично и при взгляде на правую панель) Так ФПС проседает только на земле. В воздухе все в норме.
3. При виде за окно ФПС=15, при виде через ИЛС тоже все в порядке.
Что с этим делать ума не приложу :confused:
Strannic
11.04.2006, 22:53
Хм.... с панеоями не подскажу, сранно как то это. А из скрина с пробкой ничё не понял %)
На дальней стоянке, база Taegu, скапливается столько самолетов что они перекрывают ВПП.
P.S. Стопворковские можно где нибудь "найти".
Strannic
11.04.2006, 23:02
Ужас какой! Но я такого не разу не видел.
Стопворкс в осле есть, линк не подскажу.
Skywoker
15.04.2006, 13:06
Added R-77M
А это что за зверь:eek: вроде единственная модификация этой ракеты Р-77ПД
Ходят слухи, что ракета Р-77М, которая сейчас в разработке на Вымпеле, будет похожа на АМРААМ. ;)
Strannic
03.05.2006, 01:40
Всем рекомендую заглянуть на сайт LP ;)
Счастье весит 38,056 kB
Список:
Our most comprehensive update yet for Allied Force, 1.0.6, is finished and released. Please update using either the bfopsupdate.exe utility in the Battlefield Operations folder or download the "exe" update from the downloads section of our website. The patch -- weighing in at 38MB -- is cumulative, so you do not need to download previous patches. It will install on top of a "vanilla" CD install, or any previously patched version of Allied Force. You will need to uninstall Dr Stop's pit and Tom Waetli's HiTiles before running the update -- then reinstall the pits and terrain. A special thanks to our beta testing team whose input was invaluable. The changelog is detailed below.
Version 1.06 (Patch 5)
======================
ARTIFICIAL INTELLIGENCE:
Fixed a bug that sometimes caused On-call CAS AI flights to attack targets before attempting to check in with FAC.
On-call CAS flights now request targets from the FAC after two minutes instead of four if unassigned.
Fixed TARCAP flights continuing to press on aircraft like An-124 even after it has been identified.
AI now able to use afterburner power for a short time after Rejoin command is received.
Mid-air refuelling rewritten. Tanker now maintains correct speed and altitude.
Many changes to AI refuelling and multiplayer-specific code.
AVIONICS & WEAPONS:
Fixed HSD showing wingmen in Dogfight after they have been destroyed.
Fixed static ground vehicles not showing up in GM radar mode.
ALOW and MSLFloor warnings are now played whether the HUD is visible on screen or not.
Fixed TGP going into POINT lock immediately upon first designation.
Fixed Com1 and Com2 Volume knobs to work again.
Fixed TACAN station bearing indicator on HSI to not display bearing if the station can not be received.
Fixed PL-5E seeker range to be shorter.
Fixed bug where contacting an airbase other then the landing one was impossible in certain situations.
Various fixes/improvements to A-A Weapon handling:
Each Mastermode remembers which weapon type has been selected (AIM-9M/P etc) and will set the weapon again when the mode is reselected at a later point.
All A-A Radarmodes are available from all A-A Mastermodes. Dogfight Override mode, for example, can have RWS as selected radar mode, and Missile Override can use the ACM modes.
Each Mastermode remembers its gun submode.
AIM-9M and AIM-9X can be switched properly if in the same loadout.
The Mastermodes will no longer have the radar turned on when selecting another weapon by either the Enter key or the OSB buttons. The radar only starts emitting when a mode is selected.
Fixed gun rounds counter sometimes showing zero when there were still bullets left.
Fixed bug where a target could not be locked to STT mode in TWS mode when the azimuth scan was set to something other then 60 degrees.
Fixed bug where stealthy vehicles like F-117A were not even lockable using IR sensors even at closest ranges.
Frame-rate improvement to HSD display.
Fix bug where designating/undesignating with the HSD as SOI and the cursor over a pre-planned threat did not toggle it's range-ring.
Fix the new CBU burst altitude value not being shown in the MFD when pressing the decrement burst altitude keystroke.
When changing target in simplified radar, set padlock target to the new target.
DATA:
Fixed all 05/23 airbase tower voice calls to wrong runway.
Added many more "Vehicle position points" and "ship points" to airbases, ports, army-base, HARTs etc.
Fixed position of building at Wonsan airbase type.
Added R-77M and AGM-65E/K missile types.
Updated radar data for few aircraft and seekers (F/A-18, F-22, R-77).
Fixed missing bridge feature on one bridge objective type.
Lowered Kirov ship damage amounts.
Updated some 2D weapon ranges.
Vehicles (ground, aircraft and ships) will fire closer to real-life ranges in 2D now.
Adjusted weapons positioning on Tornado fuselage racks.
Added Brimstone and rack back to Typhoon in 2005 and 2010 theaters.
Fixed rocket pylons so they now show in loadout and in game under wings.
Changed CBU-97 hardpoint count to be the same as CBU-87. (Standard loadout 4xCBU and two fuel tanks).
Updated AWACS screen icon symbols for more objects to be shown.
Removed CAS roles from UH-60L.
Updated SA-3 so it will now fire more than one missile in the air per volley. Also adjustments to range being too short and loft angle too high .
Allow night missions for AH-1, C-130 and few other airlift aircraft.
Adjusted JSTAR patrol waypoints so they have approximately up to 50nm of ground coverage of enemy side.
Objective feature value lists prioritized better.
Removed FA-37 from TE list as it was a testbed only.
Lower large ammo dump damage value for high-explosive types so two 2000lb bombs can destroy it.
CAMPAIGN / TACTICAL ENGAGEMENT:
Updated stores for some squadrons in campaigns.
Some ROK infantry changed to correct unit type in Korean campaign.
EF/A-18G added to all 2010 campaigns.
Mission times tasked according to threat/range (fewer deep strikes in first hours of campaign that just abort).
Changing the takeoff waypoint time sometimes resulted in the flight not getting pilots assigned. Fixed for single and multiplayer.
In Tactical Engagement, naval units can now be set as victory conditions and in Campaign they can be a target now for self-created missions.
Saving a Tactical Engagement file now resets the "TE won" situation so new successive missions and victory conditions can be added as an ongoing "mini-campaign".
Prevent AWACS from setting up waypoints that lead them flying too close to the FLOT.
Strannic
03.05.2006, 01:44
COCKPIT:
Fixed RWR position in all three 2D 1600x1200 resolution cockpits in wide-view, one click down.
Speed up of drawing 2D cockpit views without visable outside view.
Improved instruments in padlock situational awareness bar.
Adjusted RWR position in all 3D cockpit views.
Support for all available resolutions and aspects greater than 800x600. Since 2D cockpit is of 4:3 aspect ratio, on wide screens there will be black bars on the sides. All pure 3D views and outside views are full screen.
Fixed fontsize of HUD and DED data in wideview in 1024x768 res 2D cockpit of the MLU.
Increased down-tilt limit in 3D cockpit so we can see the whole MFD when looking closer.
GENERAL GAMEPLAY:
Added the ability for emergency braking. In case the Hydraulic B system fails (flameout or damage), the pilot can still use his brakes for 15 seconds to stop the Jet on the runway.
If the plane has blown up with a comms window on the screen, ESC will still work to close the window so the simulation can be exited.
If Joystick button 0 or 1 is pushed, but no function is assigned to them, do not fire the gun/ pickle weapons.
Retain controllability of ACMI on/off even when shot down for documentation purposes. Now, ACMI is not turned off automatically when the plane gets destroyed.
Fixed bug where a newly created .key file could not be loaded properly without exiting and re-entering the sim.
Help with frame rates at airbases.
Elimination of general graphic jitter (eg when refuelling, taxiing or viewing from tower cam).
Reduced on-ground aircraft pitch during braking.
Complex aircraft code now supports models containing rotatable wheels and swing-wing DOF's.
In Dogfight mode, colored padlock boxes are back in Realistic padlock setting.
Fixed shared memory electrical fault bit when on ground and shutting power off.
Moved labels up so they don't obscure objects.
Dynamically scale label offset based on object radius and distance.
Don't show opposite (wrong) tanker lights when in extreme relative position to tanker.
HARDWARE:
Added power detection for notebooks that warns when battery is low both in 3D and the User Interface.
Added support for DED display on Logitech G15 keyboard LCD.
Fix for missing cursor, buttons and lights issues on nVidia graphics devices at resolutions greater than 1024x768 and FSAA enabled.
MODELS & TEXTURES:
Fixed texture on flaps of F/A-18D.
Added texture to F/A-18E.
Adjust LOD of the building "Hotel" at some airbases so it does not "pop up" visually.
Fixed many buildings with missing parts (walls, roof, etc).
Fixed texture issue on Wonsan airbase type, center runway.
Fixed many fuel tanks not shown textured (they are used on J-22, F-5E/A, Su-7BK, Su-39, MiG-23, Su-24, Su-25, AMX, Typhoon).
Fixed AMX texture issues on nose.
Added Challenger tank texture green and desert cammoes.
Most F16's and some other aircraft models edited for wheel rotation.
Some aircraft models edited to rotate engine fan blades.
Added texture to F-22A made by Dave "The Shova" Vogel submitted through TPAA.
MULTIPLAYER:
Fixed IR weapons losing lock on ground vehicles when being fired at distances greater 8nm and moving away from target, especially in Multiplayer.
Fuel dump is disabled for online dogfights.
When "No Player Voice" is turned on in the Sound Setup user interface, Flight comms of other human pilots, for example to AWACS, are still audible.
Master Arm switch now defaults to SAFE when a player enters an aircraft on the server (previously it would be SAFE on clients, and ARM on server).
Aircraft canopy open/close state now correctly shown in a multiplayer environment.
Make sure the location of the bullseye is the same for all connected sessions.
ACMI's now record and play back orientation of non-local missiles correctly.
Connection state fix.
Clients are now able to order flights to RTB.
Fixed several issues where deleting flights or a package through the ATO list was not correctly working in Multiplayer.
Packages containing a flight with a remote human player can not be deleted anymore.
SOUND:
Fix specific sounds sometimes not being played, like missile launch sound.
De-hissed some sounds.
New in-cockpit engine sound.
STABILITY:
CTD Fixes including dogfight module and dedicated server stability increased.
USER INTERFACE:
Added a "Clear" button to the key assignment dialog.
Fixed a bug where only pressing a DirectX Joystick button would clear the keystroke assigned to a function.
A keystroke and joystick button press at the same time in key assignment dialog are now properly saved.
Fixed some abbreviation mistakes.
Fixed E-2 ATO icon so that it is centered.
Added cockpit switcher to Graphics setup menu.
Changed color of user interface bullseye view to make it better visible.
Fixed misaligned Briefing print-out.
Now sorting some more list-boxes alphabetically.
Resizing of splash screens to fit full screen.
When joining a flight using the UI map popup menu "Join Flight" option, the Munitions screen is now correctly showing the new flight's loadout.
Removed 'Keep' button from MP UI Connection screen.
Added Mipmapping option in Graphics Setup section for terrain and 3D models, to reduce shimmering.
Some updated to Tacref.
Strannic
03.05.2006, 02:32
Мля! Чтож так долго качается.... Я уже все ногти погрыз, скоро до локтей дойду :)
Мля! Чтож так долго качается.... Я уже все ногти погрыз, скоро до локтей дойду :)
без фанатизма пожалуйсто :D
а то как же летать то без локтей ;)
600kb/s, 1 минута, патч у меня :)
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