MaKoUr
27.12.2006, 19:00
http://www.eechcentral.com/files/Game%20patches/Latest%20community%20patches/eechsetup1.8.1.exe
Взято с www.simhq.com (http://www.simhq.com) :
Full list of changes:
* Avionics changes
* Added option for manual laser and radar control. With it enabled you will have to activate and deactivate the laser and radar manually (keypad * and / keys respectively. Switching radar to single sweep mode has been moved to SHIFT + keypad /). In non-radar targeting modes the laser needs to be active to get accurate range to target, and must be active to fire laser guided missiles. Radar activates automatically when switching to a radar targeting mode with the option off. With it on you can activate/deactivate the radar at any time regardless of which targeting mode is active.
* Removed radar as targeting system from all helicopters except AH-64D, RAH-66, Mi-28N and Ka-52.
* Removed TADS as targeting system from Blackhawk.
* Added new MFD page for Apache: flight, which displays some of the same information as the IHADSS.
* Added different underlays for the Apache TSD page; None, map and TADS imagery. Switch between the three with SHIFT+D.
* Added Priority Fire Zones (PFZs) and No Fire Zones (NFZs) to Apache TSD. See documentation
* Added zoom capability to the Longbow's radar. Press SHIFT-KEYPAD- to zoom in on selected target, SHIFT-KEYPAD+ to zoom out to full view again. In zoomed view the radar view shows targets in a 500x500 meter area around the selected target.
* Updated Apache TADS and radar pages to show more information
* Added colours for some of the Apache Longbow MFD pages (TSD, flight page)
* Longbow's cockpit has gotten full head position movement (5DOF, no roll yet).
* Disabled low-res mode for the MFDs as there is practically no frame rate difference, and no GFX cards out today which don't support 256x256 textures.
* Added option for selecting detail level of TSD map - tsddetail in eech.ini (gotcha).
* Weapons changes
* Changed Hellfire flight profiles. LOBL Hellfires now follow a slightly high trajectory (instead of going straigt for target), LOAL Hellfires follow a high trajectory.
* If you have a target selected already when firing in LOAL mode the Hellfire will go for that target, even if you switch target before it finishes its climb. This makes riple firing Hellfires in LOAL much easier (particulary in combination with PFZs).
* Laser must be active for laser guided missiles (K Hellfires and Vikhrs) to guide. Laser is acticated automatically unless the manual laser option is enabled in eech.ini.
* Night changes
* Added eech.ini option for adjusting night level brightness (thanks to gotcha).
* Changed colour of russian night vision from amber to a blueish-green colour.
* Added optional shading of screen edges (restricted_nvg_fov in eech.ini) with night vision active for a more realistic restricted field of view.
* Other changes
* Added eech.ini option for showing force vector on own helicopter. This is mostly for debugging the flight model, or if you're just curious which forces are acting on the helicopter.
* Added new radio message to flight which requests status. Wingmen will reply with how many weapons and how much damage they have.
* Added new radio command for transfering PFZ with targets to wingman and ordering him to attack all targets in it.
* Allow each campaign/skirmish to have its own formscomp.dat file. Will use file in common/maps/mapx or common/maps/mapx/campaignname if they exist. This allows each campaign/skirmish to have its own force composition.
* Increased default initial multiplayer buffer sizes for hopefully less connection problems in multiplayer (sugggested by Kimchoc1).
* Bug fixes
* Fixed the head-on-a-stick movement of the head in wideview.
* Fixed a bug in the Hokum and Havoc flight model where it would suddenly start doing violent yaw movements, and eventuelly go out of control.
* Fixed bug where UI would sometimes freeze in session screen if multiplayer master server was down.
* Fixed crash bug in Hokum's HUD view.
* Changed displayed name of Hind from Mi-24D to Mi-24V, as the model simulated in EECH is clearly not a D, and appears to be a V.
IMPORTANT: This version has changed the format of save games, and is incompatible with ALL previous save games. If you have any saved campaigns you want to finish keep a backup of your current cohokum.exe and use it for finishing the save game.
It is also multiplayer incompatible with all previous versions.
eech.ini has quite a few new options. A new eech.ini file has been included, your old one has been moved to backup (if you chose to make a backup).
Взято с www.simhq.com (http://www.simhq.com) :
Full list of changes:
* Avionics changes
* Added option for manual laser and radar control. With it enabled you will have to activate and deactivate the laser and radar manually (keypad * and / keys respectively. Switching radar to single sweep mode has been moved to SHIFT + keypad /). In non-radar targeting modes the laser needs to be active to get accurate range to target, and must be active to fire laser guided missiles. Radar activates automatically when switching to a radar targeting mode with the option off. With it on you can activate/deactivate the radar at any time regardless of which targeting mode is active.
* Removed radar as targeting system from all helicopters except AH-64D, RAH-66, Mi-28N and Ka-52.
* Removed TADS as targeting system from Blackhawk.
* Added new MFD page for Apache: flight, which displays some of the same information as the IHADSS.
* Added different underlays for the Apache TSD page; None, map and TADS imagery. Switch between the three with SHIFT+D.
* Added Priority Fire Zones (PFZs) and No Fire Zones (NFZs) to Apache TSD. See documentation
* Added zoom capability to the Longbow's radar. Press SHIFT-KEYPAD- to zoom in on selected target, SHIFT-KEYPAD+ to zoom out to full view again. In zoomed view the radar view shows targets in a 500x500 meter area around the selected target.
* Updated Apache TADS and radar pages to show more information
* Added colours for some of the Apache Longbow MFD pages (TSD, flight page)
* Longbow's cockpit has gotten full head position movement (5DOF, no roll yet).
* Disabled low-res mode for the MFDs as there is practically no frame rate difference, and no GFX cards out today which don't support 256x256 textures.
* Added option for selecting detail level of TSD map - tsddetail in eech.ini (gotcha).
* Weapons changes
* Changed Hellfire flight profiles. LOBL Hellfires now follow a slightly high trajectory (instead of going straigt for target), LOAL Hellfires follow a high trajectory.
* If you have a target selected already when firing in LOAL mode the Hellfire will go for that target, even if you switch target before it finishes its climb. This makes riple firing Hellfires in LOAL much easier (particulary in combination with PFZs).
* Laser must be active for laser guided missiles (K Hellfires and Vikhrs) to guide. Laser is acticated automatically unless the manual laser option is enabled in eech.ini.
* Night changes
* Added eech.ini option for adjusting night level brightness (thanks to gotcha).
* Changed colour of russian night vision from amber to a blueish-green colour.
* Added optional shading of screen edges (restricted_nvg_fov in eech.ini) with night vision active for a more realistic restricted field of view.
* Other changes
* Added eech.ini option for showing force vector on own helicopter. This is mostly for debugging the flight model, or if you're just curious which forces are acting on the helicopter.
* Added new radio message to flight which requests status. Wingmen will reply with how many weapons and how much damage they have.
* Added new radio command for transfering PFZ with targets to wingman and ordering him to attack all targets in it.
* Allow each campaign/skirmish to have its own formscomp.dat file. Will use file in common/maps/mapx or common/maps/mapx/campaignname if they exist. This allows each campaign/skirmish to have its own force composition.
* Increased default initial multiplayer buffer sizes for hopefully less connection problems in multiplayer (sugggested by Kimchoc1).
* Bug fixes
* Fixed the head-on-a-stick movement of the head in wideview.
* Fixed a bug in the Hokum and Havoc flight model where it would suddenly start doing violent yaw movements, and eventuelly go out of control.
* Fixed bug where UI would sometimes freeze in session screen if multiplayer master server was down.
* Fixed crash bug in Hokum's HUD view.
* Changed displayed name of Hind from Mi-24D to Mi-24V, as the model simulated in EECH is clearly not a D, and appears to be a V.
IMPORTANT: This version has changed the format of save games, and is incompatible with ALL previous save games. If you have any saved campaigns you want to finish keep a backup of your current cohokum.exe and use it for finishing the save game.
It is also multiplayer incompatible with all previous versions.
eech.ini has quite a few new options. A new eech.ini file has been included, your old one has been moved to backup (if you chose to make a backup).