Kyth
11.08.2012, 16:09
Hello everybody!
Here's something fun, coming soon! ;)
http://youtu.be/ukP9Kjh9mBc
Available for download:
http://www.4shared.com/rar/u4___pnM/Pz3Cockpit.html
How to install:
1. Use JSGME:
https://lh5.googleusercontent.com/-zWV_mu34s6Q/UDDX5WY_oUI/AAAAAAAAAqE/_vTp5KWlivI/s800/CPz3_activate.jpg
2. Add this entry to 'Matlib.engcfg'
//
COCPIT_PZ3()
{
shader = editor;
textures = cpz3, cpz3_bump;
parent = COCPITS;
diffuse = 1, 1, 1, 1;
ambient = 0, 0, 0, 0;
emissive = 0, 0, 0, 0;
specular = 0.698039, 0.698039, 0.698039, 1;
power = 24;
detail_tscale = 0;
detail_scale = 0;
bump_scale = 0.5;
fresnel = 0;
}// end of COCPIT_PZ3
//
3. Change these lines in Common_res.engcfg:
shells() section:
//
PZGR_50,0x01,%SHELL_AP%,KWK38,683,40,0.8,0.1,0,1,1,0,2.06,0.016,0.2,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr_50,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_PZGR_50,SHELLC_50;
PZGR39_50,0x01,%SHELL_AP%,KWK38,823,60,0.79,0.3,0,1,1,0,2.06,0.016,0.2,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1200,1,txt_shell_pzgr39_50,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_PZGR39_50L,SHELLC_50L;
PZGR40_50,0x01,%SHELL_APSC%,KWK38,1200,60,1.0,0.4,23,1,1,0,0.9,0,0.9,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1000,1,txt_shell_pzgr40_50,apsc_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,0.7,22,SHELL_PZGR40_50L,SHELLC_50L;
SPRGR38_50,0x10,%SHELL_HE%,KWK38,549,60,0.3,0.1,0,1,1,0,2.6,0.175,0.1,8,1,1,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_sprgr_50,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x60000000,0,1,23,SHELL_SPGR38_50L,SHELLC_50L;
PZGR402_50,0x01,%SHELL_APSC%,KWK38,1130,40.4,0.7,0.5,23,1,1,0,0.9,0,0.5,8,0.5,0.5,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,500,1,txt_shell_pzgr402_50,apsc_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,0.7,22,SHELL_PZGR40_50,SHELLC_50;
//
4. Add these lines to Common_res.engcfg:
addins() section:
//
SHELL_PZGR39_50L,pzgr39_50l,;
SHELL_PZGR40_50L,pzgr40_50l,;
SHELL_SPGR38_50L,sprgr38_50l,;
SHELLC_50L,shellc_50l,;
SHELL_PZGR_50,pzgr_50,;
SHELL_PZGR40_50,pzgr40_50,;
SHELLC_50,shellc_50,;
//
Good luck!
Here's something fun, coming soon! ;)
http://youtu.be/ukP9Kjh9mBc
Available for download:
http://www.4shared.com/rar/u4___pnM/Pz3Cockpit.html
How to install:
1. Use JSGME:
https://lh5.googleusercontent.com/-zWV_mu34s6Q/UDDX5WY_oUI/AAAAAAAAAqE/_vTp5KWlivI/s800/CPz3_activate.jpg
2. Add this entry to 'Matlib.engcfg'
//
COCPIT_PZ3()
{
shader = editor;
textures = cpz3, cpz3_bump;
parent = COCPITS;
diffuse = 1, 1, 1, 1;
ambient = 0, 0, 0, 0;
emissive = 0, 0, 0, 0;
specular = 0.698039, 0.698039, 0.698039, 1;
power = 24;
detail_tscale = 0;
detail_scale = 0;
bump_scale = 0.5;
fresnel = 0;
}// end of COCPIT_PZ3
//
3. Change these lines in Common_res.engcfg:
shells() section:
//
PZGR_50,0x01,%SHELL_AP%,KWK38,683,40,0.8,0.1,0,1,1,0,2.06,0.016,0.2,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr_50,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_PZGR_50,SHELLC_50;
PZGR39_50,0x01,%SHELL_AP%,KWK38,823,60,0.79,0.3,0,1,1,0,2.06,0.016,0.2,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1200,1,txt_shell_pzgr39_50,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_PZGR39_50L,SHELLC_50L;
PZGR40_50,0x01,%SHELL_APSC%,KWK38,1200,60,1.0,0.4,23,1,1,0,0.9,0,0.9,8,1,1,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1000,1,txt_shell_pzgr40_50,apsc_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,0.7,22,SHELL_PZGR40_50L,SHELLC_50L;
SPRGR38_50,0x10,%SHELL_HE%,KWK38,549,60,0.3,0.1,0,1,1,0,2.6,0.175,0.1,8,1,1,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_sprgr_50,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x60000000,0,1,23,SHELL_SPGR38_50L,SHELLC_50L;
PZGR402_50,0x01,%SHELL_APSC%,KWK38,1130,40.4,0.7,0.5,23,1,1,0,0.9,0,0.5,8,0.5,0.5,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,500,1,txt_shell_pzgr402_50,apsc_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,0.7,22,SHELL_PZGR40_50,SHELLC_50;
//
4. Add these lines to Common_res.engcfg:
addins() section:
//
SHELL_PZGR39_50L,pzgr39_50l,;
SHELL_PZGR40_50L,pzgr40_50l,;
SHELL_SPGR38_50L,sprgr38_50l,;
SHELLC_50L,shellc_50l,;
SHELL_PZGR_50,pzgr_50,;
SHELL_PZGR40_50,pzgr40_50,;
SHELLC_50,shellc_50,;
//
Good luck!