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Просмотр полной версии : Список эсминцев и торпедных катеров.



BOT8
15.04.2014, 23:17
Нужен полный список данных типов судов в ил2.
Из торпедных катеров пока Г5 только знаю.
Буду прикручивать нормальные названия им.

Sita
15.04.2014, 23:40
Ознакомься с игрой Морской Охотник .. там всё на пальцах и по полочкам

Charger
16.04.2014, 00:20
Хм... Если брать списочный состав только нашего Флота, это книжка А4 страниц на 400 :)

=WrMt=
16.04.2014, 15:55
... Если брать списочный состав только нашего Флота, это книжка А4 страниц на 400 :)
В принципе, по нашему ВМФ СССР периода 2-й Мировой – можно обойтись и без книжки:

1) Корабли ВМФ СССР накануне и в годы Великой Отечественной войны (http://sovnavyww2.aiq.ru/);
2) Корабли ВМФ СССР накануне и в годы Великой Отечественной войны (http://sovnavy-ww2.w.pw/) (альтернативная ссылка).

Обе ссылки – одного и того же ресурса, только на разных доменах…
Удобный поиск либо по классам кораблей, либо по флотам/флотилиям…

Charger
16.04.2014, 16:42
Списочный состав ВМФ СССР. Москва Воениздат 1946... Можно, но если она есть...

BOT8
17.04.2014, 00:27
Мне нужны только те которые в игре есть, а не все вообще.

Вravo*RNAS
17.04.2014, 18:29
Нужен полный список данных типов судов в ил2.
Из торпедных катеров пока Г5 только знаю.
Буду прикручивать нормальные названия им.

Точно,список в Ил-2. Раздел -Музей. А если список кораблей в кампаниях- смотри морские кампании.

BOT8
20.04.2014, 11:28
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$G5;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$MO4;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$BBK_1942;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$BBK1124_1943;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Destroyer_USSR_Type7;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Destroyer_USSR_Type7_44;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Tral;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Shuka;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$ShukaP;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Aurora;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Marat;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Kirov;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Tashkent;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Tramp;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Tanker;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSLexingtonCV2;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSSaratogaCV3;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSCVGeneric;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSBBGeneric;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSIndianapolisCA35;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$LVT_2WAT;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$DUKW_WAT;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$LCVP;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSGreenlingSS213_Srf;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSGreenlingSS213_Sub;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSGatoSS212_Srf;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSGatoSS212_Sub;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSWardDD139;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSDentDD116;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSFletcherDD445;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSOBannonDD450;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSKiddDD661;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSCasablancaCVE55;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSKitkunBayCVE71;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSShamrockBayCVE84;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSEssexCV9;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$USSIntrepidCV11;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$PilotWater_US;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$PilotBoatWater_US;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Norw_Ship_Stord;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$HMSIllustriousCV;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$HMSPoWBB;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$HMSKingGeorgeVBB;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$HMSDukeOfYorkBB;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$S80;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$MFP;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$MFP2;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$MAS501;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Murgesku;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$MBoat;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Submarine;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$SubmarineP;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Niobe;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$NiobeWithBeacon;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$SubTypeVIIC_Srf;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$SubTypeVIIC_SrfWithBeacon;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$SubTypeVIIC_Sub;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$SubTypeVIIB_Srf;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$SubTypeVIIB_Sub;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$SubTypeIXB_Srf;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$SubTypeIXB_Sub;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Illmarinen;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Vainamoinen;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Tirpitz;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$PAM;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNAkagiCV;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNShokakuCV;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNZuikakuCV;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNCVGeneric;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNBBGeneric;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNAkizukiDD42;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNAmatsukazeDD41;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNArashiDD41;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNKageroDD41;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNNowakiDD41;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNYukikazeDD41;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNAmatsukazeDD43;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNAmatsukazeDD43WithBeacon;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNNowakiDD43;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNYukikazeDD43;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNAmatsukazeDD45;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNYukikazeDD45;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNFishJunk;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$IJNFishJunkA;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$DaihatsuLC;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$PilotWater_JA;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$RwyCon;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$RwySteel;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$RwySteelLow;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$RwyTransp;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$RwyTranspWide;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$RwyTranspSqr;
вот список есть

- - - Добавлено - - -

/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Destroyer_USSR_Type7;
/*synthetic*/ static Class class$com$maddox$il2$objects$ships$Ship$Destroyer_USSR_Type7_44;
Эти могу эсминцем пометить только там написано даже Destroyer Эсминец Destroyer.wav это к тем 2м.
G5 из музея Торпедный катер Torpedo_boats.wav это сюда

BOT8
20.04.2014, 11:51
Изменил название чтобы и озвучку тут можно обсудить, чтобы не плодить отдельно тему.
В игре есть 2 класса основных для озвучки: 1 VoiceBase.class Это что то типа библиотеки там прописывается название и мтека.
package com.maddox.il2.objects.sounds;
public class VoiceBase
{
public static final int vb_0 = 1;
public static final int vb_01 = 2;
public static final int vb_030 = 3;
public static final int vb_05 = 4;
public static final int vb_060 = 5;
public static final int vb_090 = 6;
public static final int vb_10 = 7;
public static final int vb_100 = 8;
public static final int vb_10_o_clock = 9;
public static final int vb_10_o_clock_high = 10;
public static final int vb_10_o_clock_low = 11;
public static final int vb_11_o_clock = 12;
public static final int vb_11_o_clock_high = 13;
public static final int vb_11_o_clock_low = 14;
public static final int vb_120 = 15;
public static final int vb_12_o_clock = 16;
public static final int vb_12_o_clock_high = 17;
public static final int vb_12_o_clock_low = 18;
public static final int vb_15 = 19;
public static final int vb_150 = 20;
public static final int vb_180 = 21;
public static final int vb_1_minute_to_target = 22;
public static final int vb_1_o_clock = 23;
public static final int vb_1_o_clock_high = 24;
public static final int vb_1_o_clock_low = 25;
public static final int vb_20 = 26;
public static final int vb_210 = 27;
public static final int vb_240 = 28;
public static final int vb_25 = 29;
public static final int vb_270 = 30;
public static final int vb_2_o_clock = 31;
public static final int vb_2_o_clock_high = 32;
public static final int vb_2_o_clock_low = 33;
public static final int vb_30 = 34;
public static final int vb_300 = 35;
public static final int vb_330 = 36;
public static final int vb_35 = 37;
public static final int vb_3_o_clock = 38;
public static final int vb_3_o_clock_high = 39;
public static final int vb_3_o_clock_low = 40;
public static final int vb_40 = 41;
public static final int vb_45 = 42;
public static final int vb_4_o_clock = 43;
public static final int vb_4_o_clock_high = 44;
public static final int vb_4_o_clock_low = 45;
public static final int vb_50 = 46;
public static final int vb_55 = 47;
public static final int vb_5_kilometers_ahead = 48;
public static final int vb_5_minutes_to_target = 49;
public static final int vb_5_o_clock = 50;
public static final int vb_5_o_clock_high = 51;
public static final int vb_5_o_clock_low = 52;
public static final int vb_60 = 53;
public static final int vb_65 = 54;
public static final int vb_6_o_clock = 55;
public static final int vb_6_o_clock_high = 56;
public static final int vb_6_o_clock_low = 57;
public static final int vb_70 = 58;
public static final int vb_75 = 59;
public static final int vb_7_o_clock = 60;
public static final int vb_7_o_clock_high = 61;
public static final int vb_7_o_clock_low = 62;
public static final int vb_80 = 63;
public static final int vb_85 = 64;
public static final int vb_8_o_clock = 65;
public static final int vb_8_o_clock_high = 66;
public static final int vb_8_o_clock_low = 67;
public static final int vb_90 = 68;
public static final int vb_95 = 69;
public static final int vb_9_o_clock = 70;
public static final int vb_9_o_clock_high = 71;
public static final int vb_9_o_clock_low = 72;
public static final int vb_Approaching_our_target_1_minute_out = 73;
public static final int vb_Approaching_our_target_5_minutes_out = 74;
public static final int vb_Attack = 75;
public static final int vb_Attack_bombers = 76;
public static final int vb_Attack_fighters = 77;
public static final int vb_Attack_the_escort = 78;
public static final int vb_Attacking_with_rockets = 79;
public static final int vb_Attention_Stay_in_formation_Stand_by_for_my_orders
= 80;
public static final int vb_Attention = 81;
public static final int vb_Bail_out_Bail_out = 82;
public static final int vb_bandits = 83;
public static final int vb_Bombers = 84;
public static final int vb_Bombs_away = 85;
public static final int vb_Bridge = 86;
public static final int vb_Cease_fire_shooting_at_friendly = 87;
public static final int vb_Check = 88;
public static final int vb_Clear_my_tail = 89;
public static final int vb_Damn = 90;
public static final int vb_Damn_I_m_hit = 91;
public static final int vb_Destroyer = 92;
public static final int vb_Direct_hit_Target_destroyed = 93;
public static final int vb_Eigh = 94;
public static final int vb_Eleven = 95;
public static final int vb_Enemy_bombers = 96;
public static final int vb_Enemy_fighters = 97;
public static final int vb_Enemy_ships = 99;
public static final int vb_Engage = 100;
public static final int vb_Engage_bomber_formation = 101;
public static final int vb_Engage_bombers = 102;
public static final int vb_Engage_fighters = 103;
public static final int vb_Engage_the_escort = 104;
public static final int vb_Everyone_let_s_go_home = 105;
public static final int vb_Fifteen = 106;
public static final int vb_Fighters = 107;
public static final int vb_Firing_rockets = 108;
public static final int vb_First_Para = 109;
public static final int vb_Five = 110;
public static final int vb_Flak = 111;
public static final int vb_Four = 112;
public static final int vb_Fourteen = 113;
public static final int vb_Fourth_Para = 114;
public static final int vb_get_him_off_me = 115;
public static final int vb_Get_out_and_hit_the_silk = 116;
public static final int vb_Going_around = 117;
public static final int vb_Height = 118;
public static final int vb_Hell = 119;
public static final int vb_Hit_the_silk = 120;
public static final int vb_I_m_bailing_out = 121;
public static final int vb_I_m_hit_I_m_hit = 122;
public static final int vb_I_m_on_fire_bailing_out = 123;
public static final int vb_I_m_out_of_ammo = 124;
public static final int vb_I_ve_had_it_I_m_bailing_out = 125;
public static final int vb_Mayday_Mayday_I_m_going_down = 126;
public static final int vb_Mission_accomplished = 127;
public static final int vb_Mission_accomplished_Excellent_Just_like_the_movies
= 128;
public static final int vb_My_guns_are_empty = 129;
public static final int vb_Negative_I_m_going_in = 130;
public static final int vb_Nine = 131;
public static final int vb_Okay_we_are_finished_here_Let_s_go_home = 132;
public static final int vb_One = 133;
public static final int vb_On_final_requesting_permission_to_land = 134;
public static final int vb_On_the_go_around = 135;
public static final int vb_Over = 136;
public static final int vb_Pull_up_Pull_up = 137;
public static final int vb_Repeat_attack = 138;
public static final int vb_Return_to_base_I_repeat_return_to_home_base
= 139;
public static final int vb_Return_to_base_immediately = 140;
public static final int vb_Rockets_gone = 141;
public static final int vb_Second_Para = 142;
public static final int vb_Seven = 143;
public static final int vb_Six = 144;
public static final int vb_Sixteen = 145;
public static final int vb_Somebody = 146;
public static final int vb_Stand_by_for_my_orders = 147;
public static final int vb_Stay_in_formation = 148;
public static final int vb_Stay_on_course = 149;
public static final int vb_Stay_on_leader_s_course = 150;
public static final int vb_Stay_with_me = 151;
public static final int vb_Tanks = 152;
public static final int vb_Target_destroyed = 153;
public static final int vb_Target_in_fire_Direct_hit = 154;
public static final int vb_Ten = 155;
public static final int vb_Third_Para = 156;
public static final int vb_Thirteen = 157;
public static final int vb_This_is_One = 158;
public static final int vb_Three = 159;
public static final int vb_Torpedo_boats = 160;
public static final int vb_Train = 161;
public static final int vb_Transport_column = 162;
public static final int vb_Twelve = 163;
public static final int vb_Two = 164;
public static final int vb_Vector = 165;
public static final int vb_Watch_it_You_re_shooting_at_one_of_ours = 166;
public static final int vb_Watch_the_ground_Pull_up = 167;
public static final int vb_We_are_heading_home = 168;
public static final int vb_We_are_on_target_starting_our_attack_run = 169;
public static final int vb_What_the_Hell = 170;
public static final int vb_Where_are_you = 171;
public static final int vb_You_re_getting_too_close_Pull_up = 172;
public static final int vb_your_1_o_clock = 173;
public static final int vb_your_1_o_clock_high = 174;
public static final int vb_your_1_o_clock_low = 175;
public static final int vb_your_10_o_clock = 176;
public static final int vb_your_10_o_clock_high = 177;
public static final int vb_your_10_o_clock_low = 178;
public static final int vb_your_11_o_clock = 179;
public static final int vb_your_11_o_clock_high = 180;
public static final int vb_your_11_o_clock_low = 181;
public static final int vb_your_2_o_clock = 182;
public static final int vb_your_2_o_clock_high = 183;
public static final int vb_your_2_o_clock_low = 184;
public static final int vb_your_3_o_clock = 185;
public static final int vb_your_3_o_clock_high = 186;
public static final int vb_your_3_o_clock_low = 187;
public static final int vb_your_4_o_clock = 188;
public static final int vb_your_4_o_clock_high = 189;
public static final int vb_your_4_o_clock_low = 190;
public static final int vb_your_5_o_clock = 191;
public static final int vb_your_5_o_clock_high = 192;
public static final int vb_your_5_o_clock_low = 193;
public static final int vb_your_6_o_clock = 194;
public static final int vb_your_6_o_clock_high = 195;
public static final int vb_your_6_o_clock_low = 196;
public static final int vb_your_7_o_clock = 197;
public static final int vb_your_7_o_clock_high = 198;
public static final int vb_your_7_o_clock_low = 199;
public static final int vb_your_8_o_clock = 200;
public static final int vb_your_8_o_clock_high = 201;
public static final int vb_your_8_o_clock_low = 202;
public static final int vb_your_9_o_clock = 203;
public static final int vb_your_9_o_clock_high = 204;
public static final int vb_your_9_o_clock_low = 205;
public static final int vb_your_12_o_clock = 206;
public static final int vb_your_12_o_clock_high = 207;
public static final int vb_your_12_o_clock_low = 208;
public static final int vb_Zveno_1 = 209;
public static final int vb_Zveno_2 = 210;
public static final int vb_Zveno_3 = 211;
public static final int vb_Zveno_4 = 212;
public static final int vb_Hell2 = 213;
public static final int vb_Damn1 = 214;
public static final int vb_Hell1 = 215;
public static final int vb_Hell3 = 216;
public static final int vb_What_the_Hell1 = 217;
public static final int vb_Anybody = 218;
public static final int vb_Hello_guys = 219;
public static final int vb_Nice_to_see_you = 220;
public static final int vb_Thanks_for_joining_us = 221;
public static final int vb_Thanks_for_the_cover = 222;
public static final int vb_Thanks_for_the_cover_see_you_back_at_home_base
= 223;
public static final int vb_Thanks_for_the_support_have_a_good_trip_home
= 224;
public static final int vb_We_are_coming_under_attack_request_assistance_over
= 225;
public static final int vb_We_are_under_attack_requesting_immediate_assistance
= 226;
public static final int vb_We_are_under_attack_we_need_assistance_over
= 227;
public static final int vb_Where_are_you_fighters_We_need_immediate_assistance
= 228;
public static final int vb_They_are_chopping_us_up_We_have_lost_one_more_aircraft_Request_immediate_assistance
= 229;
public static final int vb_We_are_under_attack_Repeat_we_are_under_attack_We_have_lost_aircraft
= 230;
public static final int vb_Commencing_bomb_run_now = 231;
public static final int vb_We_are_at_IP_commencing_bomb_run = 232;
public static final int vb_Negative_all_available_fighters_are_busy_at_this_time_Sorry
= 233;
public static final int vb_Negative_no_other_fighters_are_near_by_Good_luck
= 234;
public static final int vb_This_is_Home_base = 235;
public static final int vb_This_is_tower_Abort_approach_Abort_approach
= 236;
public static final int vb_Vectoring_fighters_to_your_area_Hang_on_tight
= 237;
public static final int vb_Wave_off_Wave_off = 238;
public static final int vb_We_are_sending_fighters_to_your_location_Hang_on
= 239;
public static final int vb_You_re_cleared_for_full_stop_Watch_the_traffic
= 240;
public static final int vb_You_re_cleared_for_take_off = 241;
public static final int vb_You_are_ready_to_go_Sir = 242;
public static final int vb_Control_tower_confirm_you_re_cleared_to_land
= 243;
public static final int vb_Eight = 244;
public static final int vb_Warning_Traffic_is_on_the_runway_Go_round_repeat_go_round
= 245;
public static final int vb_This_is_control_tower_Repeat_this_is_control_tower_You_re_not_cleared_hold_the_pattern
= 246;
public static final int vb_Watch_the_traffic_You_re_not_cleared_to_land_Fly_the_holding_pattern
= 247;
public static final int vb_Approach_control_here_Proceed_you_re_cleared_to_land
= 248;
public static final int vb_Are_you_sure_You_re_clear_there_are_no_bandits_in_your_area
= 249;
public static final int vb_Attention_Traffic_is_on_the_runway_Go_round_repeat_go_round
= 250;

BOT8
20.04.2014, 12:18
2 класс Voice.class Там все объединяется в готовые фразы, там же определяется тип предложения рандомно брать или всегда одинаково, а так же кто говорить будет.
public static final int anNONE = 0; Никто
public static final int anLEADER = 1; Ведущий
public static final int anBOMBER1 = 2; Бомбер (Актор2)
public static final int anBOMBER2 = 3;Бомбер2(Актор3) не работает
public static final int anLAND = 4; Диспетчер(Актор4)
public static final int anREARGUN = 5;Стрелок(Актор5)
public static final int anACTOR6 = 6;Пилот1(Актор6)
public static final int anACTOR7 = 7;Пилот2(Актор7)
public static final int anACTOR8 = 8;Пилот3(Актор8)
public static final int anACTOR9 = 9;Пилот4(Актор9)
Это тип кто говорит.
Вот атака наземной цели куда и нужны типы те.

public static void speakBeginGattack(Aircraft aircraft) {
if (Actor.isAlive(aircraft) && aircraft.aircNumber() >= 2) {
int i = actorVoice(aircraft, 3);
if (i != 0) {
int i_72_ = aircraft.getArmy();
String string = aircraft.getRegiment().speech();
new_speak(i, i_72_, string, 81, 1);
speak(i, i_72_, string, 169, 1);
if (aircraft.FM instanceof Pilot) {
Pilot pilot = (Pilot) aircraft.FM;
if (Actor.isValid(pilot.target_ground)) {
Actor actor = pilot.target_ground;
if (actor instanceof CarGeneric)
str[0] = 162;
else if (actor instanceof TankGeneric)
str[0] = 152;
else if (actor instanceof AAA)
str[0] = 111;
else if (actor instanceof Wagon)
str[0] = 161;
else if (actor instanceof Train)
str[0] = 161;
else if (actor instanceof TgtShip)
str[0] = 99;
else if (actor instanceof BridgeSegment)
str[0] = 86;
else if (actor instanceof TgtTorpedoBoat) Вот мой торпдный катер TgtTorpedoBoat это метка TargetTorpedoBoat
str[0] = 160; 160 номер звука из базы vbStr[160] = "Torpedo_boats";


str[1] = 0;
speak(i, i_72_, string, str[0], 1);
speak(i, i_72_, string, 75, 1);
}
Squadron squadron = aircraft.getSquadron();
Wing wing = aircraft.getWing();
Wing wing_73_ = null;
for (int i_74_ = 0; i_74_ < squadron.wing.length;
i_74_++) {
if (squadron.wing[i_74_] != null) {
wing_73_ = squadron.wing[i_74_];
break;
}
}
if (wing.airc.length > 0) {
for (int i_75_ = 0; i_75_ < wing.airc.length; i_75_++) {
if ((wing_73_ != wing || i_75_ != 0) && wing.airc[i_75_] != null)
speakAttackGround(wing.airc[i_75_]);


}
}
}
}
}
}

- - - Добавлено - - -

В этой папке i18n в Hud_msg_ru.properties только название тех меток и текст к ним.
Torpedo_boats Torpedo boats!
Вот тот же торпедный катер
Torpedo_boats \u0422\u043E\u0440\u043F\u0435\u0434\u043D\u044B\u0435 это на русском.

BOT8
20.04.2014, 12:54
Вот так лучше.
У японцев почти все эсминцы.

BOT8
20.04.2014, 18:00
http://cs620916.vk.me/v620916949/44ff/WCWzK1_RNN4.jpg
Вот так лучше. Это первый Ротте. Атакуем торпедные катера!