Rules: (initial release)
This is a very first rule list, recomendations and host procedure. As pilot you have rights and obligations. Anything not listed there is ok. Anyway, there are some recomandations, and some automatic punishments for unliked actions.
Pilots Rights:
* When you join a mission from HL slot you have the right to be part of mission.
* You have at least one hour to do your task.
* You have the right to follow or not to follow briefings.
* You have the right to get all your missions reported.
Pilot Obligations:
* You can not leave the mission once started. (Filtering, disco on propouse.)
* You can not complain against been strafed or been chutekilled.
* You can not complain against other people using lights or smoke.
* You can not complain against other people not following briefings.
* You can not read oposite briefings.
* You can not use any in-game or 3rd party exploids to get uneven advantage. (To be expanded)
* In general you can complain only if your rights was not respected; and shuld be using private mesages.
Recomendations:
* You can land, takeoff any amount of times.
* You can use navigation lights at any time and any amount of times.
* Strafing is allowed, at any time, at any place.
* Landing lights are allowed in first 5 minutes from mission start (for take off), and before 5 minutes a landing event. On usage out of this allowed intervals you get automatic negative points.
* Smoke usage is not allowed. Only Exeption is you are in Suply Task. On usage out of this task exeption you get automatic negative points.
* Chutekills are not forbiden, but since most dislike this, an automatic negative points will be aplied.
* Teamkills will be automatically handled by parser, no matter what was the reason.
Host Procedure:
* As host, you are also a pilot, so all pilot right, obligations, and recomndations aply.
* When you start a mission, all pilots in HL slots has to be admited. Backdoor joiners shuld be kiked. Exeption: someone reconecting.
* The mission needs to run for at least 20 minutes, no matter if all humans where killed/landed/disco before that time. Mission has to run to the point all humans left game. If one hour game time is reached, is host right to stop mission or to continue, no matter other pilot status.
* The amount of players need to be at least 4 vs 4.
* The logs cannot be edited or changed in any way.
* All missions have to be reported.
* Host can not kick players during game.
* Restarts are not allowed if there are less than 3 plane loss. On 3 or more planes lost, the side not affected (or less afected) shuld "invite" a restart.
* Hosts have to set up correctly the eventlogs in order to report missions. To do this, edit FB config file "conf.ini" in your FB folder. Then check this lines and values are present in the "[game]" section:
[game]
.
.(several lines)
.
eventlog=coop.txt
eventlogkeep=1
Time to time you have to manyaly delete the file "coop.txt", because it sizes get very big. The parser will not accept files bigger than 200Kb.
Host Setings recomendations:
# Try to host with a max amount of players you know your connection can handle. 10kbits upload per player is recomended. You can check your upload speed in this page: http://www.pcpitstop.com/internet/default.asp
# Is recomended to host, no matter what connection have, to set host network speed to 14,4 kbits. You can automaticaly force FB to 14,4 kb editing your Hypperlobby configuration file "hlpro.ini" and adding the line "serverRate=2000":
[Forgotten Battles]
joinDelay=20
clientRate=2000
serverRate=2000
# Recomended MaxLag settings. To do this, edit FB config file "conf.ini" in your FB folder. Then check this lines and values are present.
[MaxLag]
farMaxLagTime=2
nearMaxLagTime=1
cheaterWarningDelay=1
cheaterWarningNum=1
# Recomended speed check settings. To do this, edit FB config file "conf.ini" in your FB folder. Then check this lines and values are present inside the "[NET]" section.
[NET]
.
.(several lines)
.
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.05
checkTimeSpeedInterval=5