- Update to the leader boards data security
- Now torpedo Officer's abilities upgrades work properly
- Fixed the promotion points issue for crew in multiplayer
- Fixed a bug where the player will lose the flak gun & hydrophone upgrades if he upgrades the conning tower
- The depth control is now working properly
- Corrected an angle readout when the user manually adjust the angle
- Add visual feedback when the user uses a crew ability
- Now difficulty settings is kept in campaign after the game has been restarted
- Fix a bug where the shortcuts for the abilities are not working when using some keyboard models
- Fix a bug where the camouflage of the submarine didn't apply to the conning tower
- Fix a bug where only 1 Flak gun was upgraded
- Now submarines have the correct icon representation on map
- Fix a bug where the user will receive the defeat screen after completing the campaign with major victory
- Now the external camera works on the realistic mode.
- Fix a bug when talking to the Watch Officer
- Fix a bug when Macro objective can no longer be completed.
- Fix a bug when having the hull integrity below 20% at the end of the campaign will destroy the submarine rather than complete the campaign
- Fix a bug when the user cannot use the attack/observation periscope in certain conditions
- Fix a bug on Windows Vista when installing the game under a standard user account
Game play and others
- Fix a bug when the U-boat does not take damage from AMCs
- Now ships sunk in an area specified by the shape will update the specific Macro objective
- Fix a bug related to the objective condition on the mission The Fate of U-110
- The direction of the enemy locked ships no longer appear in the TAI
- Fix a bug where the texts on the map were overlapping
- On the mission The Cornered Giant the user can no longer complete the mission without sinking any ship
- Fix a bug with German voices and voice over subtitles
- Frame rating improvements when the user enters the bunker
- Fix a bug on load/save where some objectives will not be completed
Online
- Fix a bug when long freeze occurs when a client tries to join a session
- Fix a bug when title remains stuck on synchronizing saved games menu
- Error message appears after redeeming the wallpaper reward.
- Fix a but when there was a significant delay regarding the availability of redeemed rewards in game
- Now Uplay window and taskbar tab have specific icons
- Fix a bug when the user gets a confirmation message instead of notification one
- Incorrect mouse behavior when returning to Main Menu from Uplay
- Several errors appear after buying the two historical missions.
- Error message appears after redeeming the wallpaper reward.
- Fix a bug on German version when value is not translated in the Uplay achievement window
- Fix a bug when improper message displayed when another user logs in on the same account
Извиняюсь за описание на англицком т.к. перевести не могу ибо не владею :ups:
Для того, чтобы убрать иконку морды лица из перископа:
Silent Hunter 5\data\Menu\Skins\German\Gui\Crew
меняем watchman.dds tна watchman1.dds
12.03.2010, 12:59
SubV
Вложений: 5
Ответ: Моды и патчи для SH-V(без комментов плз)
TDC (with working dials) for SH5 by TheDarkWraith v1.0
Добавляет стандартный TDC для перископа и UZO.
Цитата:
TDC Dials for SH5 by TheDarkWraith
version 1.0.0
This mod will bring the familiar TDC and it's dials back to the UZO, Attack Periscope, and Observation periscopes. This is for users using the 'new' interface in SH5
A BIG thanks to maerean_m for information and assistance he gave in helping me make the TDC come to life for the obs periscope, attack periscope, and UZO. Thanks again!!
Contributors:
FLB Sale U999 - used his TDC_metric.dds file for the dials in the TDC
This is JSGME ready. Copy 'MODS' folder and place in '\Ubisoft\SilentHunter5\' (this assumes you setup JSGME to use the 'MODS' folder as default)
В создании модов принял участие один из разработчиков SH5, maerean_m :) .
12.03.2010, 15:31
Max972
Ответ: Моды и патчи для SH-V(без комментов плз)
Добавление клавиш управления
(все клавиши, отображаемые в помощи "F1", остались рабочими).
Добавлены клавиши:
Q - курс по направлению взгляда
E - направление взгляда по курсу (UZO, перископы)
Z - следующий ТА
X - откр./закр. ТА
C - возврат на курс
[,] - замедление/ускорение времени
Shift+X - доклад о глубине под килем (эхолот)
Установка: заменить файл ... \SH5\data\Cfg\Commands.cfg (предварительно сделав копию оригинала) на соответствующий файл из данного архива.
13.03.2010, 08:36
Lazy_Cat
Вложений: 1
Ответ: Моды и патчи для SH-V(без комментов плз)
Цитата:
Сообщение от SubV
TDC (with working dials) for SH5 by TheDarkWraith v1.0
Небольшой модик изменяющий карты,одеяла на койках,часы,портреты.
16.03.2010, 08:44
Toshiro
Вложений: 5
Ответ: Моды и патчи для SH-V(без комментов плз)
ИМХО, довольно полезный мод - цветовые фильтры для перископа.
Делают изображение более реалистичным (по крайней мере, через оптику тех лет) и ощутимо помогают в поиске распознании цели в ночное время.
Для тех, кто испытывает проблемы с торпедной стрельбой после развития актиной/пассивной способности торпедиста, увеличивающей скорость торпеды.
1. Теперь данные способности не влияют на скорость торпед и прицеливание происходит без ошибки в угле упреждения.
2. Также не требуются "очки морали" офицера для вызова расчетов к орудию/зениткам.
Установка: заменить файл ...\SH5\data\UPCDataGE\UPCCrewData\SpecialAbilities.upc (предварительно сделав копию) на данный.
Внимание! Мод может быть не совместим с другими модами, влияющими на "мораль" и способности команды. Для версии 1.1.5.
Скачал с Субсима новый радиомод (Grossdeutscher Rundfunk 1939-1943 RadioMod)
ссылка http://www.megaupload.com/?d=ITYKAUXF весит 517мб
Пока еще не пробовал,однако судя по описанию установив этот мод можно будет слушать радио рейха того времени,где ты находишься в игре.
Речи фюрера,сводки с полей сражений и т д.
Занятно!!
сhanges from stock:
- sim.cfg -> increased AI connon max firing range from 6000 to 7000
- sim.cfg -> increased AI Cannons Max error angle from 3 to 4.
- sim.cfg -> increased AI AA guns max firing range from 1500 to 3000
- sim.cfg -> Visual: increased surface factor from 50 to 40.
- sim.cfg -> Hydrophones: increased noise factor from 1.3 to 0.45
- sim.cfg -> Sonar: increased surface factor from 520 to 320.
- AI_Sensors.sim -> reduced max elevation of type 123A sonar from 100 to 115
- AI_Sensors.sim -> reduced max elevation of type 128A sonar from 100 to 120
- DC_barrels.sim -> reduced Depth Percision from 5 to 10
- DC_barrels.zon -> increased DC Damage radius from 2 min, 4 max, to 4 min, 14 max
- DC_barrels.sim ->increased DC explosion to 55 (up from 40)
- /data/air/*.*/*.SNS -> changed Visual sensor from AI_visual to AI_Visual_bs
Мегамодер TheDarkWraith с сабсима выложил продолжение своего мода по изменению графического интерфейса. Теперь он присутствует в 3 версиях — в стиле СХ3, СХ4 и расширенная версия в стиле СХ5
На скринах:
1. Расширенный СХ5
2. В стиле СХ4
3. СХ3
4. Все колеса TDC
5. Не все колеса TDC
Smile [REL] Multiple UIs for SH5 with TDC
This mod will bring back the missing basic functionality to SH5. It will also give the user multiple UI options to choose from. From the text file located in '\MODS\NewUIs_TDC_1_0_0_ByTheDarkWraith\Documentat ion':
NewUIs with TDC for SH5 by TheDarkWraith
version 1.0.0
This mod will bring the several new UIs to SH5. Currently the list of UIs are:
- SH3 style
- SH4 style
- SH5 Enhanced
SH3 style UI consists of:
- familiar 3 dials (throttle/speed, heading/rudder, depth25/depth260).
- Officer shortcut bar with commands for officers.
- TDC. TDC mode can be set to: no TDC, minimal dials, all dials (currently requires manual setup)
- Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.
SH4 style UI consists of:
- familiar 3 dials (throttle/speed, heading/rudder, depth25/depth260).
- TDC. TDC mode can be set to: no TDC, minimal dials, all dials (currently requires manual setup)
- Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.
SH5 Enhanced UI consists of:
- TDC. TDC mode can be set to: no TDC, minimal dials, all dials (currently requires manual setup)
- Heading bar integrated into the speed bar. Clicking the heading bar readout will reveal a heading/rudder dial. The dial is switchable from heading mode to rudder mode by clicking on the button under the dial. Clicking on the heading bar readout again will hide the dial (it retains the mode it was in when revealed again). Mousing into the heading bar readout and pressing the appropriate keys will set the ordered heading. You can press and hold the appropriate keys to keep changing the ordered heading. The appropriate keys (and all options) can be changed by editing \MODS\NewUIs_TDC_1_0_0_TheDarkWraith\data\Scripts\ Menu\TheDarkWraithUserOptions.py). Mousing out of the heading bar readout with a new ordered heading will cause this ordered heading to take effect. The dial can also be used to set the ordered heading / rudder angle. A tooltip has been integrated to be shown when you mouse into the heading bar readout. It will either display the current heading or if you have requested a new ordered heading the current ordered heading. Once within 5 degrees of the ordered heading the tooltip will start to display the current heading.
- Officer shortcut bar with commands for officers.
Common to all UIs:
- Option to enable heading display in Binocular view
- Added skwasjer's digital clock to top right
For those UIs that utilize the familiar 3 dials:
- The dials have two states.
- The first dial has the states of: engine order telegraph and speed.
- The second dial has states of heading and rudder angle (though angle displayed on dial doesn't match rudder deflection currently. Still sorting that out).
- The third dial has states of shallow depth and deep depth.
- To change states simply click on the button below the dial.
- The dials will expand when the mouse is inside them and they will contract when mouse is outside them (like zoom in/out). Individual zoom levels can be set for throttle, speed, heading, rudder, depth260, and depth25.
- User can lock out each individual dial (and each state of the dial) from zooming.
- The animation rate of the dials expanding/contracting can also be changed.
- The dials can be customized by using a different .dds file. See the readme.txt file in \Dials.
For those UIs that utilize the TDC:
- There are three versions of the TDC included - All dials, minimal dials, and no TDC (currently requires manual setup).
- All dials will take control of the functionality of the SH5 interface for a torpoedo solution (and associated controls in the SH5 stock UI are removed).
- Minimal dials just exposes the dials not exposed by the stock SH5 UI and also uses the stock UI.
- No TDC removes the TDC from the mod.
- The TDC interfaces have been included on the obs periscope, attack periscope, and UZO. User has option to disable TDC on each station mentioned.
- The mod defaults to minimal dials TDC on each station.
There are three versions of the TDC included - All dials, minimal dials, and no TDC. All dials will take control of the functionality of the SH5 interface for a torpoedo solution (and associated controls in the SH5 stock UI are removed). Minimal dials just exposes the dials not exposed by the stock SH5 UI and also uses the stock UI. No TDC removes the TDC from the mod. The TDC interfaces have been included on the obs periscope, attack periscope, and UZO. The mod defaults to minimal dials TDC.
To install All dials:
navigate to where you unzipped the mod to and open it up. Open up the folder 'TDC'. Select the folder 'All Dials' and open it up. Right click on 'data' folder and select copy. Navigate back to where you unzipped the mod to and open it back up. Select the 'MODS' folder and open it up. Select the 'NewUIs_TDC_1_0_0_TheDarkWraith' folder and open it up. Right click in any empty area and select paste. Say yes to all confirmation messages. Navigate back to where you unzipped the mod to and open it back up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME (this assumes you setup JSGME to use the 'MODS' folder as default).
To install minimal dials:
navigate to where you unzipped the mod to and open it up. Open up the folder 'TDC'. Select the folder 'Minimal Dials' and open it up. Right click on 'data' folder and select copy. Navigate back to where you unzipped the mod to and open it back up. Select the 'MODS' folder and open it up. Select the 'NewUIs_TDC_1_0_0_TheDarkWraith' folder and open it up. Right click in any empty area and select paste. Say yes to all confirmation messages. Navigate back to where you unzipped the mod to and open it back up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME (this assumes you setup JSGME to use the 'MODS' folder as default).
To install No TDC:
navigate to where you unzipped the mod to and open it up. Open up the folder 'TDC'. Select the folder 'No TDC' and open it up. Right click on 'data' folder and select copy. Navigate back to where you unzipped the mod to and open it back up. Select the 'MODS' folder and open it up. Select the 'NewUIs_TDC_1_0_0_TheDarkWraith' folder and open it up. Right click in any empty area and select paste. Say yes to all confirmation messages. Navigate back to where you unzipped the mod to and open it back up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME (this assumes you setup JSGME to use the 'MODS' folder as default).
All user configurable settings can be found in the file '\MODS\NewUIs_TDC_1_0_0_TheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py'
A BIG thanks to maerean_m for information and assistance he gave in helping me make the TDC come to life for the obs periscope, attack periscope, and UZO. Thanks again!!
The default text is English. There is a new folder called '\Text'. In it you will find folders of all the different languages I have for the mod. Navigate to you language and then copy the menu.txt file and paste in '\MODS\NewUIs_TDC_1_0_0_TheDarkWraith\data\Menu'. Then copy the 'MODS' folder to your '\Ubisoft\SilentHunter5\' folder (this assumes that you setup JSGME to use the MODS folder as default). Enable via JSGME.
Current languages supported by this are:
English
German
French
Polish
I urge you to play the game with the enhanced SH5 UI. I prefer this UI to even the SH3 UI (familiar 3 dials). I still haven't gotten around to fixing the problems with the SH4 UI command bar yet.
The translated versions of the menu.txt are not updated with the new additions I have added. Please feel free to translate the new additions and send to me and I will update the mod with them.
Contributors (\Included mods from others):
briklebritt - new dials. You can find them under \Dials\German\metric_briklebritt (these are the default dials used in this mod). His mod can be found under \Included mods from others\dials_briklebritt. His documentation file can be found under \Included mods from others\dials_briklebritt\documentation. He also contributed to German translations in menu.txt file.
idl0r - German translations of menu items added in menu.txt file.
TLT - French translation of menu.txt file.
FLB Sale U999 - used his TDC_metric.dds file for the dials in the TDC
Reaper 7 - graphics work (emergency surface icon). He also made the Enhanced Ship ID recognition manual
Ducimus - for vision of how stock SH5 UI needed to be improved
skwasjer - digital clock
jaxa - Polish translation of menu items added in menu.txt file.
AOTD_Rhonen - officer icons
If you feel you have contributed to this mod and I have failed to recognize you please PM about it. For those I did forget to mention THANK YOU!
Current additions working on for next version:
- user setup control of TDC via options in TheDarkWraithUserOptions.py
- new bells and whistles TBD
- adding the option to remove the lock / break lock
This is JSGME ready. Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME. (this assumes you setup JSGME to use the 'MODS' folder as default)
Changelog:
v1.0.0 - first official release
- made dials customizable by using a new Dials.dds file (\data\Menu\Gui)
- (SH3 UI style) the background that the dials are attached to and the battery,fuel,CO2,and compressed air can be customized by using a new hud.dds file (\data\menu\Gui)
- change structure of folders in the files to use only \data\menu\Gui instead of \data\menu\Skins\American(or German)\Gui\Layout
- fixed missing tooltips for Battery level, CO2 level, Fuel level, and compressed air level
- fixed many other missing tooltips
- new dials supplied by briklebritt used as default dials
- added folder '\Included mods from others'. You can find their complete mod there along with documentation (if supplied)
- (SH3/4 UI style) added ability for dials to zoom in/out
- added new folder called '\Text'. In it contains folders of all the different languages I have for this mod.
- renamed some global variables in Page layout.py to give better understanding of purpose
- (SH3/4 UI style) fixed 'stuttering' problem with dials when mousing in/out
- (SH3/4 UI style) fixed problem of other dials zooming in when one already zoomed in. User must mouse out of zoomed dial to be able to mouse in to another one
- (SH3/4 UI style) zoomed dials dynamically reposition themselves when zoomed in to prevent any part of them from going offscreen (either the right edge or the bottom)
- changed the behavior of the map tools side bar. The bar is now intelligent and knows when to minimize itself and when to restore itself.
- 'TAB' key cycles the mini-map between it's different states. Shift-Tab puts it in minimized state.
- (SH3/5 UI Style) Removed 'ghosts' of SH4 style controls. There was the possibility that user could click on one and cause a CTD
- Default size of map on first click of expand arrow has been increased from default width and height to width = PageDefaultHud_Feedback_MapTools.Height + PageDefaultHud_Feedback_DepthGroup.Height and height = PageDefaultHud_Feedback_MapTools.Height + PageDefaultHud_Feedback_DepthGroup.Height thus making the map size the height and width of the expanded map tools and the DepthGroup's combined height to it's left (aesthetics)
- (SH3/4 UI style) Each dial (and each dial's state) has it's own zoom level. User can change these to suit their liking
- (SH3/4 UI style) Animation rate of zoom in/out can be changed by user to suit their liking
- (SH3/4 UI style) some HUD items moved so as to not interfere with items moved by this mod
- (SH3/4 UI style) New values for the dials (when you click on a dial to order it to a new depth, speed, etc.) now don't show up as 'small' hands. They appear as the size they should.
- Changed folder structure of mod. This mod now incorporates a MODS folder so end user can easily copy to their \Ubisoft\SilentHunter5\MODS folder.
- added the 'emergency surface' icon and command to the depth controls sidebar (Reaper 7 updated .dds file for this)
- (SH3/4 UI style) disabled the advanced HUD mode
- centered Periscope and Observation scope oculars in the screen
- moved some TDC dials lower in the display and adjusted x offsets to the sides since centering oculars
- (SH3/4 UI style) added ability to lock out dials from zooming. Mod defaults to all dials able to zoom.
- added the abilitiy to use TDC all dials, TDC minimal dials, or no TDC. Mod defaults to TDC minimal dials (currently a manual setup)
- (SH3/4 UI style) fixed bug where if user has a dial zoomed and mouses over another dial and the previous dial zoomes out and user orders command on this dial the new value would show in the zoomed state
- (SH3/4 UI style) fixed bug where dials and all would show outside of the mission game state
- (SH3/5 UI style) Added officer icons to HUD. Basic functionality of the game is restored through these officers. Click on an officer to show his available order categories (note: it is possible that some categories do now show. Conditions have to be met before they can show - i.e. under water, target locked, etc.). Click on an order category will show the available orders via a bar above them. Same applies for orders - certain conditions have to be met for them to show.
- added skwasjer's digital clock to HUD
- added Reaper 7's Enhanced ship ID recognition manual
Known Bugs:
- When in SH5 Enhanced UI style and you have the heading/rudder dial visible and you switch to another station (periscopes, uzo, map, etc.) the dial will disappear. You have to click on the heading bar again to make it re-appear. This will be addressed in next version.
******************* NOTE *********************
- Right clicking on an officer icon will put you into a situation that is out of the sub and you cannot get back in! There's no reason to be right clicking on any of them or their orders. Left click only!
TDC modes:
All dials:
minimal dials:
No dials:
Настройки мода (там можно выбрать стиль GUI и не только):
\MODS\NewUIs_TDC_1_0_0_TheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py'
Баги:
— лучше не кликать правой кнопкой мыши по иконкам офицеров (оно вам надо?)
— если я правильно понял, то получаем ошибку скриптов, когда открываетм страницу управления экипажем и не закрывая ее открываем карту и закрываем её.
Dialog commands added :
- Chief officer :
* Standard propulsion mode (for all diesel power even with batteries not fully charged)
* Recharge batteries mode
- Navigator officer :
* Report depth under keel
* Weather report
* Return to course
В разработке дополнительные диалоги с Акустиком и Радистом:
Скрытый текст:
- Sonar man :
* Repeat last report
* Report nearest ship
* Report nearest warship
* Follow nearest ship
* Follow nearest warship
* Estimated range to contact
* Normal swipping mode
- Watch officer :
* Ability to transfert Chief and Nav orders when on deck
* Report nearest visual contact
* Fire at will
* Hold fire
- Radio man :
* Gramophone's control
27.03.2010, 20:13
Lazy_Cat
Вложений: 4
Ответ: Моды и патчи для SH-V. Перечисление (без комментов плз)
Новая версия SH5 Conus' Graphic Mod 1.1
Скрытый текст:
Changes:
All german planes now have swastikas on the tails
Reworked a little bit firing panel on periscope screen and periscope mask (this is still work in progress)
Fixed some clipping issues on the medals screen and also changed the highest award to "plain" Knight's Cross
Fixed campaign ending screens
Changed torpedo loading graphics to IMO better one (thanks to sergei for letting me use his file)
Eliminated the (IMO useless) second hand in the clock/watch texture to achieve more historical look
Made multiple changes to uniform textures (the gunner now has proper rank and so does the navigator, thanks to LukeFF for pointing that out for me)
Dials inside of submarine now have "condensation" to appear on glass surfaces
This mod also includes Drifter's Brown Interface Colors v1.0 which goes better wit the overall theme.
Thanks for the permission to use it.
-Raises the hitpoints of the sub.
-Makes taking damage much more deadly.
-Added the possibility of complete destruction from surface weapon damage. Simulating a fuel tank explosion and hull rupture. This can happen from ramming too.
-Flooding has a much larger effect on the buoyancy of the boat underwater.
14.04.2010, 13:31
piak
Вложений: 3
Ответ: Моды и патчи для SH-V. Перечисление (без комментов плз)
Ответ: Моды и патчи для SH-V. Перечисление (без комментов плз)
Torpedo Splash - мод, изменяющий всплеск воды от взрыва торпеды...
23.04.2010, 12:03
Lazy_Cat
Вложений: 2
Ответ: Моды и патчи для SH-V. Перечисление (без комментов плз)
Кто хочет еще больше рализма, есть возможность делать расчеты на логарифмической линейке. SlideRule_Rietz & TriRingsCompass Обсуждение Скачать
У кого не работает, можно воспользоваться логарифмической он-лайн линейкой