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БесплоТный мечтатель
Мнение о настройках реализма для вертушек.
Оно не моё, увы, не летал в реале, эх!
Просто наткнулся случайно в разделе [How to] на сайте http://www.hovercontrol.com и подумалось может кому еще пригодится...
Gyro effect 100%
Crash tolorance 100%
Auto coord un-check
Gyro Drift un-check
use indicated airspeed.
All controls set to 100% sensitive
rudder(anti-torque) 80% null
Keep in mind that adjustments to realism do not necessarily equate to realism. In other words just because a fellow has his set to full 100% doesn't mean the flying characteristics are more real then someone flying at 75%.
MS gives us these sliders and many others simply because no two computers and control systems will react the same. In addition, a newer pilot can back them off much like an arcade game and have somewhat instant success. However, in the case of the helicopter, too much is as bad as too little. Naturally since I fly real world, I had my sliders full 100%. No matter what I did the JetRanger was uncontrollable. This is rediculous. The real JetRanger is one of the easiest helicopters to fly. That (and cost) is why there are so many, and the Armed services use them as trainers.
With 100% realism on PFactor, and Torque, in a hover slight lateral cyclic input would cause immediate and rapid dynamic roll-over. Sorry, but that doesn't happen in real life. Not with less than 1/8 inch cyclic displacement. I tried everything to fix this. I even flew the real thing at work to see how much cyclic I would need to start a roll that much at a hover, and it took close to 3 inches of movement! . Granted, the stick in most real-world helos is a lot longer, but the hand input on the control grip end should approximate the amount used in real flight. I used the realism, sensitivity, and null sliders in combination to replicate the real control feel. Once I finally did that, you could HEAR me grinnin' for miles. I could now finally do almost anything with the FS helos. Including autorotations to the ground the second day.
Is it cheating? One might ask. Fact is, I don't need to cheat. I want to fly a helicopter in FS as close to realistically as I can. It took those adjustments to do so.
I did learn that realism between about 75-80% replicates a helo equipped with Auto Flight Control System (AFCS, not to be confused with autopilot) or anti-torque Stability Augmentation System (SAS). Larger aircraft with twin engines are usually equipped as such, so set realism accordingly. A Black Hawk for instance can be hovered almost hands off with some small nudging on the controls. Your FS Black Hawk, AS365, or any of the VUSCG aircraft should be set up to replicate this. The MD NOTAR series is SAS equipped for the tail. I did a wing over in the real thing to demontrate handling, using a vertical nose up-line using cyclic only and never had to input pedal pressure. At a hover the NOTAR will pick up to 3 feet with only 2-3 degree yaw divergence (no wind). 'course all depends on rate of collective cyclic etc. By the way, NOTAR tail-rotors in FS should be set to lower sensitivity because they don't respond as fast in yaw as an aircraft equipped with a tail rotor.
Sorry this went so long. I hope I can give folks hope that flying helos in FS is very do-able when set up is correct. No one needs the computer, controls and software to hinder progress. I am convinced if it hindered my progress, it will surely hinder others.:
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CopterCJ
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