First of all, hello to everybody, because this is my first post here.

I have some questions regarding "padlock" feature: I've been playing Falcon 4 (yes, me too) for quite a time, and I've started playing LOMAC now. It's really amazing, impressive. Graphics are great, avionics are powerful (although less complex that what I'm used to in F4, but I don't think this is so important...).
But I do REALLY miss an "Enhanced Padlock" function like there is in F4. You know, a key that when pressed, points your head (and locks it) to the nearest threat / plane / missile / whatever it is, EVEN IF IT'S NOT IN YOUR CURRENT FOV. The locked item is choosen if function of its danger, your current mode, etc..., and subsequent items are locked by every press of the key.

Perhaps it's that I'm missing something (although I promise you I've RTFM complete, and searched all the key cards I've seen), but I've haven't found anything like that, so I assume it's designed this way.

The problem is that is really a pain in the *** to follow (or even locate) an object using the FOV switch in the joystick and then "padlock" it. And I think it's absolutely unrealistic, because in RL a pilot just have to turn its head and keeps his fingers occuped in more important things.

The same think applies to the HMS: it would be great if this were automatically slaved to the target locked this way by padlock, then it would really show all his efficiency, because now it's not an HMS but a FMS: Finger Mounted Sight (sorry, could'nt resist).

What do you think?

Best regards,
Eduard