Publish 18.0
ASAP, 2005 (this publish could take up to 30 days to produce. All available Dev's have been brought in on this project. There will be NO new quests, badges, or expansions until this is accomplished.)
Major Features
KASSYK/ROTW Quest Fixes
Players who have completed any of the quests and recieved either the wrong badge, no badge, no reward, or a bugged reward have been given the proper item, badge, or a working version of the appropriate reward.
Other Publish Notes:
Server Stability
Servers will again be restarted on a daily basis.
Servers have been upgraded to make Tatooine/Naboo/Dantooine playable again
Art
Fixed an issue with Cybernetic graphics
Introduces Pilot Reward items for all species.
Artificial Intelligence
NPC's in space will no longer perform the "Drunken Bubblebee" manuevors.
Creatures and NPCs will undergo a balance pass so that content like the Corvette, DWB, and Warren are possible again.
Krayt Dragons will no longer hit you from 60m away.
Client Stability
Improved server stability
Improved client stability
Reduced lag so that more than 50 players can participate in player events.
Crafters
Ranger created camouflage kits are now usable by everyone. Any player may now self-apply a camouflage kit to gain a small conceal buff. This buff is less effective than if a Ranger had applied the camouflage, but it should aid crafters in avoiding the unwanted attention of critters near their installations. Also, camouflage kits are now usable from the button bar
Crafting weapons will now grant the appropriate General or Weapon Crafting XP
Recyclers will now be craftable again
Creatures
Creatures have been balanced to reasonable levels.
Cybernetics
Fixed the graphics so that a bandolier looks normal when worn with cybernetics
Cybernetic legs are now in game.
Dungeons
Balanced creatures in DWB, Corvete, and Warren to reasonable levels in line with the diifculty of the dungeon.
Galactic Civil War
Battlefields have been reintroduced into the game.
AT-ST's are now vehicles.
Rebels have recieved a new "Grav-Tank" to counter balance with the AT-ST vehicle.
Profession: Architect
Has been made a viable profession by giving them the schematics to every piece of furniture in-game.
Increased color pallette on all schematics.
Profession: Armorsmith
PSG's will keep their resists.
Experimentation has been fixed.
All resources with missing stats have been repaired. These resources will now have the proper stats applied.
Profession: Artisan
Added a "repair disabled vehicle" schematic. Usable on any disabled vehicle.
New vehicle performance stats have been balanced and are now posted when you examine the vehicle in your datapad.
Weapon power-ups have increased risk/reward.
Profession:Bounty Hunter
BH TEF prevents Jedi from running into private structures.
/offerride is now considered a Helping" action and is stopped in BH TEF.
Duelist stance now reflects back 10%-25% mattering on level.
Underhandshot will now stick longer when attacking NPC's
Bounty Hunter missions (on NPC's) have been increased in difficulty.
Profession:Carbineers
Rapid Fire now has a lower action cost and increased damage
Rapid Fire and Suppresion Fire are only applicable to Carbine Weapons
Scatter Shot now acts as a group-KD
Profession:Commando
Commando "splash" damage has been increased by 25%
AOE attacks no longer go through terrain like walls.
Grenade timers have been reduced inbetween throws.
Grendae damage has been increased.
New Commando carbine added with Kinetic Damage type
Proton Carbine is now a lootable limited use schematic for weaponsmiths
Profession:Combat Medic
Healing ability increased
All healing professions now able to heal incapicitated players.
Removed aggro from healing
Rez ability has been fixed for both CM's and Doc's
Debuffs for Action and Mind have been moved to Health
Profession: Creature Handler
/pettaunt has been added to the profession
display of armour values and special attacks and range have been fixed.
Pet control level has been increased to CL80
If a pets level is over CL80 it will be decreased to CL80
Profession: Doctor
Doctor Buffs have been rebalanced to a +20% and last 3 hours
Armour cert has been increased to 40%
Bacta shot healing has been increased by 50%
Profession: Droid Engineer
Droid AI has been fixed.
Combat Droids have had their strength increased.
IG-88 Droids have been added
Profession: Fencer
Bleed damage has been increased.
Scatter hit is now a low range AOE attack
Re-added fencer animations
Profession: Force Sensitive
FS Ranged bonus now apply properly
Persuasion and Luck now have detailed descriptions of what they do in the skills window.
Initiate status is now given at 8th trial (Padawan)
Mob's have been balanced in the FS missions to make them possible again.
Turrets in village now fire at invading Sith.
Profession:Jedi
Jedi no longer gain visibility from group members.
Krayt drops have been fixed. Pearls drops will remain rare but pearl quality will be incrased by the lvl of the mob.
Tuning now affects SAC
Profession: Merchant
Vender interface has been completely overhauled allowing for filters and better response time.
Merchants can now limit access to their venders similair to the way houses/PA halls are accessed on a per vender basis.
Profession: Pikeman
Pikeman animations have been returned.
Warcry/Intimidate have a better chance of sticking and their effectiveness has been increased.
Tanks will now draw the aggro instead of the player causing the highest damage.
Profession: Pilot
YPR on the new ROTW reward ships has been decreased for balance
JSF/Grievous/and ARC-170 are now tradable regardless of mission completion or faction
Reward ships will now deed/redeed correctly
If you did not recieve a medal/badge for completing a pilot prof you will recieve it at next login.
The Y-8 can now mine correctly
POB ships have increased toughness and new "secondary" component slots. (secondary shields, secondary reactor)
POB ship permissions have been fixed and now work like a guildhall/house.
Decay has been removed from PvP
The heavy beginner ships have been moved to tier 3
Profession: Pistoleer
Warning shot debuff has been increased and has a chance to break COB/Duelest Stance/Force Aura
DE-10 has been moved to master pistoleer
AOE has been removed from burstshot
Profession: Politician
Reduced maintenance costs on all city structures
Player homes/harvestors will disappear if the player has been cancelled for at least 6 months.
City structures now take zero lots.
Profession:Ranger
Camo kits can only be applied by Rangers again
Rangers have recieved a 10-25% bonus for harvesting (above the group bonus)
Ranger Traps have been revamped and are now usable in PvP
Ranger traps now apply their intended states
Profession:Rifleman
The AIM/Snipershot no longer breaks cover.
Cover now works better with terrain bumps.
Cover will no longer be broken by groupmates or vehicles.
Profession:Scout
Trapping now gives the proper exp
A bug pass has been made on scout traps, they will now work as intended.
Camps will no longer auto-disband unless abandoned.
Scout traps now apply the proper states.
Profession:Shipwright
Reverse engineered components will now add a % based bonus to the final product in terms of energy drain.
Reverse Engineering will not allow the naming process to complete unless a non-reserved name or "default name" is chosen.
Experimentation now affects the selected stats.
Possible mass and effectiveness of shipwright crafted components now exceeds looted components (unless reverse engineered)
Decay has been fixed so that it is possible for ships/components to decay to 0/0 condition.
Profession:Squad Leader
Group Bonuses will now be applied correctly
The entire group will now be affected by the Rally command.
Volley Fire accuracy bonus has been increased.
Profession:Swordsman
Couldn't find too much on their boards in terms of whats broken... so we removed this profession.. JUST KIDDING!
Profession:Tailor
Added schematics for all NPC clothing and faction clothing.
Skirts now take clothing attachments again
Bandoliers are now craftable with storage
Clothing at 0/0 condition is no longer equipable.
Profession:Teras Kasi Artist
All animation have be re-introduced to Teras Kasi Artist
Taunt generates increased Aggro.
TKA damage has been increased by 25%
Force of will has been fixed
TKA's will now do more damage with a weapon equiped than completely bare handed.
Center of Being can be applied while moving and will not break from movement.
Profession:Weaponsmith
Weaponsmiths can complete quests and instead of recieving the weapon they will recieve a limited-use schematic (5-10 uses depending on the item. factory runs are not enabled on these drops.)
Weapons crafted by players will have a greater chance of generating a lower SAC than looted weapons.
Fixed displayed speed modifiers.
Weapon CL levels now displayed during the crafting phase.
Added multiple Weaponsmith only quests for new weapon schematics. (limited-use schematics 5-10 uses. Factory runs are not enabled on these drops)
Reduced resource requirements for heavy weapons such as the missle launcher.
Proton Carbine schematic is now lootable limited use schematic)