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Тема: Rogue_5's Comlink May 5th, 2006

  1. #1
    Старший Офицер Форума Аватар для Hokum
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    Rogue_5's Comlink May 5th, 2006

    http://forums.station.sony.com/swg/b...ssage.id=43251

    We're all incredibly busy with E3 arrangements this week, but It was totally worth every minute of overtime spent. I can't wait until R5 shows you guys the video of the demo. But anyway... I'll be posting the comlink in R5's absence today with some information on the combat prototype we've been discussing on the boards.

    Please keep in mind that although we have this prototype working internally it's entirely possible that nothing will be like it is described here or we may end up not adding this to the game at all. You guys wanted to get more of the behind-the-scenes scoop on development and here it is.

    Without further ado, here's what we're going to give you guys to play around with on TC sometime late next week:

    Motivation & Goals

    Overall, the majority feedback we've collected from the boards and elsewhere suggests that combat is currently perceived to resolve too quickly, thus leaving little room for strategic choices or meaningful attacks beyond the standard left-click shot. With the GCW becoming a major factor in our game within the near future, we want to make sure that the core combat system is enjoyable for most players as combat will be a major aspect of the war.

    The goal of these rule changes is to

    Bring strategy back into combat
    Decrease default attack speeds to possibly allow for more natural looking animations while at the same time keeping the overall "laser shooting", action-paced feel that combat currently has.
    While not immediately part of this change, these changes lend themselves to bringing back the combat log so players can once more track combat in greater detail.
    These changes also directly play into the upcoming Expertise system where players will be able to permanently modify some of their combat "variables" by spending points in some of the Expertise trees. A player might increase her chance to land "critical hits" for instance. Read on to get some details about crits and glancing blows at the end of this comlink.

    Base Combat Changes

    Weapon damage will be adjusted upward (this is what we've been calling the "weapon retrofit", i.e. we're retrofitting the weapons for more damage) to account for the damage we are removing from combat caused by being a particular level. Currently a player does most of her damage based on what level she is. This will no longer be the case.
    Damage against an unarmored opponent (all non-elite, non-boss npc enemies) is expected to be within a couple of points of the listed weapon damage, barring any damage modifiers the player might have gained from various sources (loot perhaps, or an Expertise for instance).
    All actions have 2 timers. An execution timer (during which no other action in the game may be executed, because you are "busy doing something else") and a cooldown timer (during which you cannot perforam that particular action again, but you can perform other actions). This is currently the case in the live game and will continue to remain true.
    Currently, primary left click attacks (also know as default attack) have an execute time of 0.25 seconds. After this change, default attacks will have an execute timer of zero (0) but will gain a cooldown timer that is determined by the weapon speed (i.e a weapon that has a 0.4 speed will only be able to shoot the default attack every 0.4 seconds). This change shifts the primary combat strategy from "left click until it dies" to making more meaningful special attack decisions, given various variables in any given combat, since default attacks will not always be available.
    As mentioned, default attacks have no execute time. In practice, this means that specials can be executed immediately following or during primary attacks. This will fix the issue of attacks firing visually on the server and in the UI (cooldown starts counting down) but not on the server (you don't actually get healed, for instance).
    Considering the control scheme in SWG it will be difficult to execute a variety of specials AND run around at the same time ( movement being the primary left hand responsibility while the right hand is busy aiming with the mouse). This means that moving in combat actually becomes an "action" (conceptually speaking) you take to effect the outcome of a fight (much like executing specials). In other words, a player now chooses whether to stand and fight (increased DPS through more criticals and use of specials) or run around to be harder to hit because of the targeting scheme as well as the increased chance of glancing blows (see below). Running around becomes a defensive action that one does instead of offensively using specials.
    AI Creatures will once again change weapons if they have a secondary weapon to switch to.

    Critical Hits

    Attacks now have a chance to be "Critical Hits" that do additional damage in addition to a special effect if you are using a weapon with a heat, cold, electricity or acid elemental damage property.
    Critical Hits are indicated to the attacker by differently colored fly text and words such as (Critical Hit) displayed next to the damage caused.
    The chance to critical hit is influenced by the Agility and Luck stats at X % for every Y points of each. In addition, there is a bonus to score a critical if you are not moving. Additional modifiers due to posture may be added added if posture use in combat makes a comeback. We'd like to hear your feedback on this, especially.
    Critical chance may also be modified by buffs and eventually by the Expertise System.
    If the player is using a weapon with one of the aforementioned elemental effects the critical will have an additional effect. Heat criticals set the target on fire for a short period of time, cold criticals snare the target, electrical criticals cause the target to have an increased chance to do a glancing blow attack and acid criticals cause the target to become vulnerable to additional criticals for a short period of time.
    Cold, electrical and acid critical secondary effects last for about three seconds. After this time the target is immune to those secondary critical effects for about six seconds. Any criticals scored during that time with a cold, electrical or acid weapon are reduced "normal" criticals that just do increased damage.

    Glancing Blows

    Attacks now have the chance to be "Glancing Blows" which do trivial damage to the target, currently 1/25th of their normal damage.
    Glancing Blows are indicated to the attacker by grey fly text with the words (Trivial Hit) displayed next to the damage.
    Glancing Blows are indicated to the defender by green fly text with the words "Glancing Blow".
    The chance of scoring a glancing blow is modified by the Agility stat at a rate of about X % for every Y points and the Luck stat at the rate of P% for every N points.
    A moving attacker using a ranged weapon has an increased chance to be land a glancing blow attack. Additional modifiers due to posture may be added.
    Glancing Blow chance may also be modified by buffs and eventually by the Expertise System.

    -Helios Titan
    -Lead Designer, SWG
    "I find your lack of faith...disturbing."
    Wlad Hokum - Elder Commando, Imp Pilot Ace
    Wlas Hokum - Elder BH
    Tipa Opa - Elder Doctor
    Killaruna - Elder Shipwright
    Tigor - Elder Jedi

  2. #2
    Siberian Аватар для -Lizard-
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    Ответ: Rogue_5's Comlink May 5th, 2006

    ммм... бане харт, который самый правильный для темного джедая, это электрикал дмг. вот всем все понятно, а тут как дурак с 1/25 дмг разбираться %-)

  3. #3
    Engineer Аватар для rasst
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    Ответ: Rogue_5's Comlink May 5th, 2006

    Из всего этого можно сделать вывод:
    1. Девы продолжают упорно возвращать старую систему. После возвращения комбат-лога и стратегии нубы снова начнут вопить, что никого не могут убить.
    2. Чтобы сейчас не нарываться на несработавшую лечилку, нужно прекратить основную атаку (LMB) и подождать 0.25 секунды (делать на "раз").

  4. #4

    Ответ: Rogue_5's Comlink May 5th, 2006

    Цитата Сообщение от Hokum
    ... any damage modifiers the player might have gained from various sources (loot perhaps, or an Expertise for instance).
    ...
    Critical chance may also be modified by buffs and eventually by the Expertise System.
    ...
    Glancing Blow chance may also be modified by buffs and eventually by the Expertise System...
    Не удивлюсь, если следующим будет возвращение ПуПов.

    Экспериментаторы хреновы...
    Elder BH, Eclipse

  5. #5

    Ответ: Rogue_5's Comlink May 5th, 2006

    плохо пахнет это все, не нравится мне это все...

  6. #6
    HS_Yokosuka Аватар для Gothrom
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    Ответ: Rogue_5's Comlink May 5th, 2006

    Я прочел и чего то мне совсем как то не так стало... Будем считать, что я нифига не понял и не пойму пока они ЭТО хотя бы на тест-центре не реализуют... (особо мне понравилось "стойте и стреляйте или бегайте - это типа экшн типа защита опа..блин"..

    Чем их там кормят?
    "При посадке самолет лучше выровнять на 10 метров выше, чем на метр ниже земли" - обр.лт. Волль, 3.04.40

  7. #7
    Elder Jedi Аватар для Jaara STORM
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    Ответ: Rogue_5's Comlink May 5th, 2006

    Поганками
    Еще годика 2 и мы получим игру на начальном уровне... когда Wlad и Aakh бегали за своими трупами
    Jedi это болезнь, и я заболела!
    Думать нужно о хорошем, а мочить кого прикажут!

  8. #8
    Старший Офицер Форума Аватар для Hokum
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    Ответ: Rogue_5's Comlink May 5th, 2006

    Джаара, а ты разве не застала те времена?
    Wlad Hokum - Elder Commando, Imp Pilot Ace
    Wlas Hokum - Elder BH
    Tipa Opa - Elder Doctor
    Killaruna - Elder Shipwright
    Tigor - Elder Jedi

  9. #9
    Добрый хозяин Аватар для CoValent
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    Ответ: Rogue_5's Comlink May 5th, 2006

    А лягушечку у старпорта Моении не хотите мочить всей командой?... Полчасика?...
    Валентин "CoValent" Логинов

    Errare humanum est, ignoscere divinum (с) Marcus Tullius Cicero



    Правила тут, термины тут, модераторы тут.

  10. #10
    Добрый хозяин Аватар для CoValent
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    Ответ: Rogue_5's Comlink May 5th, 2006

    Она позже пришла. Мы к тому моменту в своих лагерях кучу народа перелечили... включая дЭвушек...
    Валентин "CoValent" Логинов

    Errare humanum est, ignoscere divinum (с) Marcus Tullius Cicero



    Правила тут, термины тут, модераторы тут.

  11. #11
    Elder Jedi Аватар для Jaara STORM
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    Ответ: Rogue_5's Comlink May 5th, 2006

    Цитата Сообщение от Hokum
    Джаара, а ты разве не застала те времена?
    Нет, их перед моим приходом убрали... Мне CoValent уже с этим патчиком нарезал болванки
    Jedi это болезнь, и я заболела!
    Думать нужно о хорошем, а мочить кого прикажут!

  12. #12
    HS_Yokosuka Аватар для Gothrom
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    Ответ: Rogue_5's Comlink May 5th, 2006

    А я бы не против... Даешь "SWG:Back to the Legend"!!
    "При посадке самолет лучше выровнять на 10 метров выше, чем на метр ниже земли" - обр.лт. Волль, 3.04.40

  13. #13
    Механик Аватар для Aakh Kadt
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    Thumbs up Ответ: Rogue_5's Comlink May 5th, 2006

    Даешь! Причем с полный вайпом всего, что есть, включая города!

  14. #14
    Старший Офицер Форума Аватар для Hokum
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    Ответ: Rogue_5's Comlink May 5th, 2006

    Совсем Аакх озверел
    Wlad Hokum - Elder Commando, Imp Pilot Ace
    Wlas Hokum - Elder BH
    Tipa Opa - Elder Doctor
    Killaruna - Elder Shipwright
    Tigor - Elder Jedi

  15. #15
    HS_Yokosuka Аватар для Gothrom
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    Ответ: Rogue_5's Comlink May 5th, 2006

    Цитата Сообщение от Aakh Kadt
    Даешь! Причем с полный вайпом всего, что есть, включая города!
    такую мысль я в голове тоже покрутил. Но не стал озвучивать - страшно
    "При посадке самолет лучше выровнять на 10 метров выше, чем на метр ниже земли" - обр.лт. Волль, 3.04.40

  16. #16
    Engineer Аватар для rasst
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    Ответ: Rogue_5's Comlink May 5th, 2006

    Кстати, я бы поменял систему городов - сделал, чтобы жители в нем не требовались, а просто мер за всё бы платил. Может оплатить мегаполис -пусть держит. Не может - принимает поселенцев и берет с них плату. Все дома разрешается ставить только в городах, плата за содержание значительно увеличивается.

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