http://forums.station.sony.com/swg/b...ssage.id=20717

Publish Gift
We have a new publish feature that will be starting with publish 27. Publish gifts will be given out to everyone for the duration of the publish to make each publish more special. For this first round of gifts, we have a Nickel Plated Launcher Pistol and a Concentrated Bacta Tank.

Heavy Weapons
Heavy Weapons are coming back to SWG! As the masters of Heavy Weapons, all Heavy Weapons are Commando only with the exception of the launcher pistol and the light flame thrower.

The Acid Rifle and Launcher Pistol, and rocket launcher have a new type of targeting called "Location Targeting". Location Targeting is basically a big aiming target (or reticle) that will appear on the ground. Once the aiming reticle is on the ground, you can use your mouse to move the reticle around on the ground. Once you find your targets you fire the weapons and launch a ruthless attack on all of your opponents in an area.


Profession: Jedi
All of the Jedi profession enhancements are also included in this publish - - Jedi Mind Tricks, Sweeps (a new class of 360 degree strikes), Jedi Focus and Stance Buffs and a variety of other new abilities


Stealth and Traps
New Spy abilities, traps, hiding skills and the ability to find hidden players.

Art

Improved the Lava Cannon visual effect.
Ithorians can now equip a tech ops pack, but it will be invisible.
Dead or incapacitated characters will no longer reload their weapons.

Badges
Players can now earn badges for mastering combat professions.
Fixed an issue that prevented some players from receiving their badges for completed accomplishments. Any player who is missing badges will have them granted retroactively upon login.
Fixed an issue that prevented players from receiving a badge from Dartas Pytin, after completing all of the pilot quests on Tansarii Point Station.

Client Improvements
Made performance improvements for the GeForce FX series video cards. These video cards should see a significant frame rate increase.

Combat
The 25 point skill modifier cap for equipped clothing has been removed for the following 6 character attributes: constitution, stamina, luck, strength, precision, and agility.

All professions will now receive terrain negotiation of 50 as part of their profession advancement. Spies, Commandos and Jedi get an additional 50 Terrain Negotiation for a total of 100.

Disabled all weapon reloading animations.

The combat fly-text damage numbers should now report correct values when targets take damage.

Commandos using Damage-Over-Time (DoT) attacks will now be in full effect.

Multiple Damage-Over-Time (DoT) visual effects will no longer stack on a player and slow them down.

Special attacks will now do the correct damage even when a player is unarmed. Previously special attacks would do very little damage unless the attacker had a weapon equipped.
Aggressive creatures that have appeared as part of a quest should no long appear inside of other objects, and should always be aggressive towards the player.
Fixed some situations that caused creatures and NPC's to stand on top of players, creatures or NPC's in melee combat situations.
Damage on weapons slower than pistols and carbines has been increased.

Delayed attacks will now use the trap object on the ground for Line of Sight checks instead of the attacking player's location.
Fixed an issue preventing cool-down timers to be reset for some special abilities. (examples: The Bounty Hunter's Bounty Check, Officer's Supply Drop, and Spy Smoke Grenade).


Combat: Heavy Weapons
Heavy Weapons will no longer repeat their firing while clicking on mission terminals and other non-combatant items.

Using Heavy Weapons will grant combat experience points.

Buffs and Self-Heals will work when holding a Heavy Weapons.

All ground targeting Heavy Weapons will do an immediate hit when fired (with the exception of the launcher pistol).

Experience Points
Characters will no longer gain ground experience points (XP) in space once you have reached combat level 90.

Fishing
All players should be able to filet fish now. You can do this by accessing the item's radial menu.

Hyperspace Home
A " Home Port " button has been added to the toolbar in space. While in space, you can use this button to hyperspace back to your launch location. This is a small button that resembles a space station in the lower left of the Space Heads-Up-Display.