Тут про смугглеров, офицеров и систему контрабанды.
<Sprite> Welcome to another great Stratics house of commons with the developers of Star Wars Galaxies! The focus for this chat will be Officer Expertise, Smuggler Expertise and the Smuggler System. So please keep your questions to this topic.
<Sprite> Please send those questions to [QT]Preston - to do so type /msg [QT]Preston My question here. Please only send questions to our QT as those sent to myself or the developers will not make it into the lineup.
<Sprite> The full logs will be posted on http://swg.stratics.com after the chat. We'll begin with a quick intro from our guests...now would be a good time to send in those questions!
<SWGDev-Chrysalide> Hello, everyone. I am Chrysalide, Lead Systems Designer for SWG.
<Vapor> Hello everyone. My name is David Jones and I am an Associate Producer with SOE.
<Tunso> Hi all, this is Mark Halash and I'm a Systems Designer. Last chapter I worked on BH Expertise and currently I'm working on Officer Expertise. It's great to be back again for another Stratics HoC!
<Teesquared> Hello all! I'm Tony Tyson, SWG Technical Director.
<Tereb> Hello, this is Tom Cramer and I'm the SWG Build Master. aka keeper of the hamster chow for Test Center.
<Blixtev[SWG-DE]> Hi! Im Blixtev the Assistant Lead Designer. I'm responsible for managing the Content and Systems Leads and ensuring the required design work is delivered on time and meets the quality bar. This way you all get regular Game Updates.
<jneri> Hi everyone, Jake from LucasArts here, thanks for coming looking forward to the chat!
<Neif> Hi everybody, this is Tim Temmerman over at LEC Production. You can find me under the forums under Neif
<gris> Hi there - my name is Fannie Gunton, and I am an Associate Producer with SOE.
<TH> Evenin' folks! I'm Thunderheart, the Community Relations Manager for SWG. I hope everyone is doing well tonight. Let's get this party started!
<HanseSOE> Howdy! I'm Hanse and I'm a System Designer. Currently working on the Smuggler Expertise.
<Sprite> *RodianPower* So far we know close to nothing about any decisions made on officer expertise or the smuggling system. Could we get some framework or an updated status report? We're assuming now that officer/smuggler are the objectives for Chapter 3, but we haven't gotten updated on the anticipated timeframe for anything.
<Vapor> Correct, the objectives for chapter 3 is Officer and Smuggler expertise. I would keep a close eye on the website as there will be more details in the near future.
<Sprite> *Akelei* Hello, my question for the Chat goes: After all of the professions have recieved their expertise, will it be possible to discuss resetting the respec prices? Considering the big changes made.
<jneri> good question, we have talked about a few options but its too far in the future for us to speak to any specific respec prices at this time
<Sprite> *ArkonPhoenix* Officer has always sounded like a cool profession, but what will really separate its profession from the others? In essence, what is their role or niche going to be in SWG?
<Tunso> Officers are getting expertise that will reinforce their role as a group combat support class. Having an officer in your group will make a very big difference. Aside from that they're going to have some more options for solo combat viability and defense. But as always, the choice will be up to you in what you choose to focus on.
<Sprite> *GreenjaPfalzer* What is in store for officers in view of their own armor for example general veers ATAT commander armor or Naval trooper etc etc Faction armor dyes (limited colors Faction backpacks,shoulder pauldron, and capes??Eclipse imps are very into all of these im sure rebels officers woudl like to know wht is goign on also thanks.
<SWGDev-Chrysalide> Without going into too much detail and ruining any surprises, I will mention that in the upcoming chapter there will be some new factional goodies. Be on the lookout for more details in the future...
<Sprite> *ArkonPhoenix* Smuggler is an attractive sounding profession, mostly in part due to Han Solo. So how then are you going to incorporate more of that Han Solo feel to the Smuggler profession?
<HanseSOE> Smugglers are definitely flavored along the lines of Han Solo's character. Some example skills in the Smuggler Expertise tree: Lucky Break, Bad Odds, Under the Counter... One of the trees is named "Scoundrel"...
<Sprite> *COLS_Halyn* How will smuggling work in space? Will we be allowed to use snubfighters, or will it be restricted to POBs? Will there be any advantage to using POBs?
<Teesquared> There is going to be a space element to the new smuggler system changes in Chapter 3. We aren't going into details. More info will be coming soon.
<Sprite> *COLS_Gassygunslinger* Will smuggling be entirely GCW-based? Will smugglers be able to smuggle for the underworld figures like Nym and Jabba?
<SWGDev-Chrysalide> Smuggling will not be entirely centered around the GCW. There will be quite a bit of work done for the underworld types.
<Sprite> *ArkonPhoenix* Will Officers get more faction perks and/or ranks, since they are Officers?
<HanseSOE> Uhm... I'm supposed to be answering...sorry
<HanseSOE> Smugglers are more of a crowd control character with huge bursts of lucky damage.
<HanseSOE> Officers are more along the lines of group help, although they are viable as well.
<Sprite> *Rammi* Hi there my name is Rammi, I have been a smuggler for over 2 years now and so im obviously concerned about the up and coming smuggler system! Can you give any details out in regards to this as my major concern is that we will receive glorifed delvery missions with NPCs?
<Teesquared> We've done some enhancements to the quest system to make the new smuggler missions really interesting with many challenges and surprises. Did I mention space ...
<Sprite> *COLS_Fordaith* Will smugglers be able to "wipe" profession certifications off weapons for personal or community use?
<Blixtev[SWG-DE]> No that is not part of the planned Smuggler Expertise system, there is a reason we restrict certain weapons to certain classes.
<Sprite> *Fariq* There has been a decent amount of info given on the what the Smuggler Expertise will look like (thanks Hanse) but nothing about Office. What can we expect from the Officer Expertise system?
<Tunso> A quick overview. Officer's will be able to specialize in things such as group buffs, explosives/area effect, pistols, 1-hand melee. They can get upgrades to their current damage attacks. Specialized supply drops as well as the ability to call for reinforcements and have a solider (pet) under your command. We'll have more details forthcoming.
<Sprite> *Crispy* will the smuggler system allow smugglers to actually smuggle things? If so will the Bounty System be incorporated with this at all?
<SWGDev-Chrysalide> With the new smuggler system, smugglers will actually get to acquire and transport illicit items, while trying not to get caught with them. On particularly dangerous jobs, smugglers may find themselves up against a Bounty Hunter or two...
<Sprite> *COLS_Mentski* Will there be more jobs for smugglers to do aside from factional/GCW (ie Jabba/Blacksun/Nym/Valarians)?
<SWGDev-Chrysalide> There are quite a few people all over the galaxy that will give out jobs for smugglers that are not factionally aligned.
<Sprite> For those of you just joining us, the focus for this chat is be Officer Expertise, Smuggler Expertise and the Smuggler System. So please keep your questions to this topic.
<Sprite> Please send your questions to [QT]Preston, questions sent to myself or the devs will not make it into the lineup.
<Sprite> *GreenjaPfalzer* will officers Arial and Orbital bcme stronger and will officers central around melee pistol carbine or rifle skills?
<Tunso> You will have the ability to specialize in those abilities. Specializing in orbital strikes and explosive will result in their becoming very deadly. For weapons specializations, they can choose either pistols or 1-handed melee.
<Sprite> *COLS_Halyn* Is there an advantage to having a crew or group for smuggling, or is smuggling largely a solo activity? (Pardon the pun)
<Blixtev[SWG-DE]> s: After all of the professions have recieved their expertise, will it be possible to discuss resetting the respec prices? Considering the big changes made.
<Blixtev[SWG-DE]> opps miscopy!
<Blixtev[SWG-DE]> Right now we are implementing the Smuggler Missions as a solo activity. Once we get the groundwork system in place we can always revist if we want to put some group activities into the Misisons.
<Sprite> *COLS_Kloudrunner* If the smuggling is mission based will we obtain missions from NPC's at iconic locations (ie. cantina's, Jabbas or some back alley), will we aquire the mission from a terminal - or are you planning to implement an entirely different system?
<SWGDev-Chrysalide> Smuggling jobs will be handed out by NPCs, not by mission terminals. Additionally, if a smuggler happens to find some illicit items while out adventuring, he or she can collect them and earn their own smuggling mission...
<Sprite> *tiveria* will the officer expertise tree have any skills that require a specific weapon? If they do, what weapon are you focusing on?
<Tunso> Officers will have a few abilities that will require specific weapons. For example, Crippling Vortex is an area effect crowd control ability that will require a 1-H melee weapon to use. Pistol drillmaster is a group buff that requires a pistol to use and increases the pistol skills of your entire group.