Цитата Сообщение от Pathfinder Посмотреть сообщение
Вроде разобрался... Однако ассиметричный бурун у Кливленда так и остался...
Это не несимметричный бурун ... это левый бурун ...
Правый по каким-то причинам отсутствует ...
Левый и правый буруны это разные объекты ...

Привожу мои наблюдения по СХ3:

shipname_ShipWake = shipwake
shipname_siajF = bow right splash
shipname_siajF2 = bow left splash
shipname_siajB = stern splash (splashing water above propeller)
... _siajF01 = Submarine bow splash (right)
... _siajF01_02 = Submarine bow splash (left)
... _siajF02 = Submarine bow splash
... _siajF02_b = Submarine bow splash
... _siajB = Submarine stern splash
... _siajC = Submarine CT splash
... _siajC_b = Submarine CT splash
aud_engine_shipname = Sound of engine
aud_engine_diesel_ ... = Submarine diesel engine sound
aud_engine_electric_ ... = Submarine electric engine sound
aud_fore_ ... = Sound of bow wave
aud_propeller_ ... = Sound of propellers
aud_sink_B_ ... = Sinking back sound
aud_sink_F_ ... = Sinking forward sound
cfg#E01_ ... = Sub Emblema 1
cfg#E02_ ... = Sub Emblema 2
cfg#A01_ ... = A-A Armament
cfg#A02_ ... = A-A Armament
cfg#ALB_ ... = Submarine Ballast Launch
cfg#B01_ ... = Bomb Armament
cfg#BLD_ ... = Submarine Bold Decoy Launch
cfg#C01_ ... = Radar RWR
cfg#D01_ ... = RadioDF
cfg#FLG_ ... = Flag
cfg#FLGC ... = Flag civil.
cfg#FLS_ ... = Flag (small)
cfg#FLSC_ ... = Flag (small) civil.
cfg#TXR_ ... = External texture
cfg#H01_ ... = Hydrophone 1
cfg#H02_ ... = Hydrophone 2
cfg#SNK_ ... = Snorkel
cfg#K01_ ... = Cargo
cfg#L01_ ... = Search Light
cfg#M01_ ... = Main Armament
cfg#N01_ ... = Sonar
cfg#O01_ ... = AI_Visual (Lookout on conning tower)
cfg#O02_ ... = Periscope/Attack
cfg#O03_ ... = Periscope/Observ
cfg#R01_ ... = Radar
cfg#S01_ ... = Secondary Armament
cfg#S02_ ... = Secondary Armament
cfg#S03_ ... = Secondary Armament
cfg#T01_ ... = Torpedo Armament
cfg#TAR_ ... = Submarine Torpedo Armament
cfg#W01_ ... = ASW Armament (KGun, YGun, Hhog, DCRack)
cfg#Z01_ ... = Submarine Turm
shipname_dummy_funnel = Smoke