Author's Name - Compans
Version - v. 1.0
Compatibility - IL2 1946 - v. 2.08
Filesize - 49.3 mgs
Historical/Semi Historical - Yes
Time Period - Aug-Sept 1940
FMB Mission Type - Fighter
Adlerangriff continues on from the previous No 32 Sqn campaign 'Kanalkampf'. The campaign will take the player through the height of the Battle of Britain between August - September.
A semi-fictional, NO ICONS campaign for the RAF simulation enthusiast which will take him through the second and third stages of the Battle of Britain. I have stuck fairly closely to the day-to-day events for this period, complete with weather conditions.
Ground Objects.
There's a lot of them. I wanted to produce some real looking British towns, which eventually involved using thousands of objects. Likewise the airfields have been detailed with barracks and parade grounds, perimiter fences and lots of trucks and bikes zipping about. All this is a strain on the old PC - do not be alarmed at loading times. As you'll be flying from Tyler Hill for the first few missions you may notice slow downs when flying from this location. It'll speed up once you get beyond the town.
IMPORTANT! Included are new RAF pilot voices by myself. They do include some rather rich language so best not to play through speakers when children are about. Make sure you back up the original RAF and French sound files (and previous files from 'With No.32 Sqn In France' and 'Kanalkampf') before installing the new ones!
IMPORTANT! This campaign has been specifically designed for a NO ICONS environment - it will be rather pointless in places if you use them. If you're like me, you enjoy the pure flying aspects of the sim. As a lower rank, you should be following your No.1 and No.2 at all times (later your element mate - No.3). This will involve some fairly tight formation flying, which is accurate for the period, though formations'll be opening up as we move into this phase of the battle. Cruise speed in the Hurricane will be 150mph throughout. You shouldn't have to burn out your engine catching up your section mates! In designing this campaign I have focused on the journey as much as the destination. Enjoy the look of the thing. There'll be plenty going on.
I found the best way to place the player in a particular plane was to make his section the only instance of a particular squadron. In addition, the 'Arming' screen will be a bit meaningless, as it'll always show one section.
There are only two types of aircraft - fighters and targets