Вообще превосходное по проге Филипка .
Вот сам конфиг
[Render_OpenGL]
TexMipFilter=3
TexCompress=2
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseDither=0
TexFlags.PolygonStipple=0
TexFlags.UseVertexArrays=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
VideoSetupId=3
Shadows=0
TexQual=3
TexLarge=1
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
TexLandQual=3
TexLandLarge=1
LandShading=3
LandDetails=2
LandGeom=2
Sky=1
Water=2
Forest=3
HardwareShaders=1
ForceShaders1x=0
Effects=2
TypeClouds=0