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Ответ: FSX c разгоном - ТОСКА по АН-2 ( не про двигатель! ;) )
Значится, еще факты (для тех, кто хоть что-нибудь в изготовлении моделей понимает. De Havilland Dash 8-300 (на avsim) при включении в DX10 голый самолет без ливрей и текстур в 3D-кабине. Есть некий прогресс у авторов - прозрачно не до конца... Может, посмотрит кто и "10 отличий" с АН-2 найдет?
В общем, ЗАПУЩЕНО ВСЕ ИЗРЯДНО - полез я на зарубежные форумы по ссылкам лазить. Один матерый человечище см. тут и тут насчитал ШЕСТЬ типов моделей для FSX, конкретно вот что:
1. FSX Hybrid/Ports = usually compiled with FS2004 SDK tools, materials textures & gauges adjusted to work in FSX. These aircraft usually have issues with prop/rotor disk alpha transparency (от себя - прав мужичок...) interacting with autogen and clouds. These aircraft otherwise function correctly in all versions of FSX. However the fps of FS2004 SDK compiled are not as good as native FSX aircraft.
2. FSX RTM SDK Aircraft = Aircraft compiled with the original FSX RTM SDK. These aircraft work in all versions of FSX. However significant changes were made to the SDK tools between RTM & SP1 SDK which reduce mdl size and increase fps performance. Perf is the only real difference bewteen RTM & SP1 sdks, and these are true FSX aircraft.
3. FSX SDK SP1 Aircraft = FSX compliant, but with significant perf increase over RTM.
4. FSX SDK SP2 Aircraft = FSX compliant. Further perf gains over SP1, if the aircraft's 3D modeling gives consideration to draw calls. (My own aircraft compiled with Accel/SP2 SDK appear to work in FSX SP1 but this might not happen for all aircraft.)
5. FSX SDK SP2 Aircraft/DX10 Cockpit Shadows enabled = As per 4. SP2 and Xpack SDKs also provide the modeler with an option to enable a shadow map in the virtual cockpit. Cockpit shadows on enabled aircraft will only work in DX10 preview mode. Designers also have to apply special design considerations in constructing their cockpit models otherwise unpredictable results will occur.
6. FSX SDK Acceleration Aircraft = as per 4 & 5 above, but with support for extra features in Acceleration as in the F/A-18, EH-101 and P-51 e.g. Winches, carrier functionality, P-51 ADS etc.
The bottom line is yes, there are two main categories - those compiled with FS9 SDK tools and made to work in FSX & those compiled with the various FSX SDKs. The various FSX SDKs mainly differ in terms of perf & added functionality.
Блин, когда все крафты минимум на п.4 переползут
Крайний раз редактировалось dAlexis; 29.06.2008 в 19:04.
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