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Тема: 2010-07-02 пятничный апдейт.

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  1. #6
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    Ответ: 2010-07-02 пятничный апдейт.

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    Oleg Maddox Oleg Maddox is online now
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    Join Date: Oct 2007
    Posts: 623
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    Quote:
    Originally Posted by KOM.Nausicaa View Post
    Philip.Ed:

    I am almost sure most of the shots are done in tele objective. (maybe Oleg can comment on this)
    Using tele objective (or other extreme lenses) distorts your 3D world to a a point like you wouldn't believe. In the movies I worked on, some sets build in 3D were one day approved, the other day rejected -- the exact same sets! Just because they were filmed one day with this lens, one day with the other. The client thought we had build something new or so--but not at all in reality. This is very hard to understand for someone that has no experience in virtual building -- and filming it for the public.
    The smoke is about right in my opinion. It's heavy, but ok. It looks massive in some shots because of image composition and lens. You should wait to judge it until you see it in game.

    repeatable patterns: except a solution for this when the first quantum computer comes out

    Or haven't simply knowledge of photograpy and different focus leight of lenses.

    In our sim the tele position is more close to 50 mm focus leght (normal) like it is for human eye.

    the wider angle means wide angle lenses with all their ditortions... (less then in real lenses, but anyway presented due to perspective distortions)

    Sample of wide anle is here. I don't post such shots that to do not recall some voices that the plane is incorrect in proportions. Howere we need to have wider than in a life angles due to limits of monitors view.

    Sample of wide angle view in a sim.
    Attached Thumbnails
    Click image for larger version Name: shot_20100629_143855.jpg Views: 59 Size: 709.3 KB ID: 2718


    Разговор про углы зрения, свойства глаза, и т.д. А так же новая картинка.
    Миниатюры Миниатюры Нажмите на изображение для увеличения. 

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