Интересно. А никто не пробовал поиграться с параметрами леса и воды?
Скрытый текст:

[window]
DepthBits =32
StencilBits=16
DrawIfNotFocused=0
SaveAspect=0
Render=D3D11_0
width=1280
height=960
ColourBits=32
FullScreen=1
ChangeScreenRes=1
posLeft=0
posTop=0
Frequency=120
StereoMode=0

***********

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=5
LandGeom=2
DrawCollisions=1
Water=4
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=1
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=1
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=1
RenderTargetQual=3
MSAA=4
MeshStatics=3
MeshStaticsDetail=4
SimpleMesh.QTNoCompose=0
MeshFirstLod=1
MeshShowLod=1
SpawnHumans=1
TexFlags.FastTransparency=1
TexFlags.SSAO=1
TexFlags.VSync=0

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=10
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=8
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=6
vgVoice=7
vgMusic=6
Если что мои настройки