В змейе, вертикальный угол ( нож ) по прежнему не штрфуется. Файл cs из крайней правки.

// заполняем список ворот всеми воротами по порядку их прохождения
gatesList.Add(new Gate("StartGate", "GateStart", false, GateType.startGate, AfterGateAction.none, 246737, 233546, 0));
gatesList.Add(new Gate("Gate1Red", "Shikana1", false, GateType.shicaneGate, AfterGateAction.none, 246865, 233831, -90));
gatesList.Add(new Gate("Gate2Red", "Shikana2", false, GateType.shicaneGate, AfterGateAction.none, 246788, 233955, 90));
gatesList.Add(new Gate("Gate3Red", "Shikana3", false, GateType.shicaneGate, AfterGateAction.none, 246918, 234008, -90))

gatesList.Add(new Gate("Gate4Red", "GateV1", false, GateType.knifeGate, AfterGateAction.none, 246657, 234320, 90));
gatesList.Add(new Gate("Gate5Red", "GateV1", false, GateType.knifeGate, AfterGateAction.none, 246657, 234320, -90));
gatesList.Add(new Gate("Gate6Blue", "GateH1", false, GateType.levelGate, AfterGateAction.none, 246983, 234391, 0));
gatesList.Add(new Gate("Gate7Blue", "GateH2", false, GateType.levelGate, AfterGateAction.loop, 247421, 234340, 0));
gatesList.Add(new Gate("Gate8Blue", "GateH2", false, GateType.levelGate, AfterGateAction.none, 247421, 234340, 0));
gatesList.Add(new Gate("Gate9Blue", "GateH1", false, GateType.levelGate, AfterGateAction.none, 246983, 234391, 0));
gatesList.Add(new Gate("Gate10Red", "GateV1", false, GateType.knifeGate, AfterGateAction.none, 246657, 234320, 90));
gatesList.Add(new Gate("Gate11Red", "GateV1", false, GateType.knifeGate, AfterGateAction.none, 246657, 234320, 90));
gatesList.Add(new Gate("Gate12Blue", "GateH3", false, GateType.levelGate, AfterGateAction.barrel, 246528, 233988, 0));
gatesList.Add(new Gate("FinishGate", "GateStart", false, GateType.finishGate, AfterGateAction.none, 246737, 233546, 0));

Нажмите на изображение для увеличения. 

Название:	змейка.jpg 
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