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Тема: Мод ИИ для 4.12

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  1. #10

    Re: Мод ИИ для 4.12

    Цитата Сообщение от Вravo*RNAS Посмотреть сообщение
    Смысл вопроса в следующем..в данном случае возможно ли на определённые группы самолётов сделать СВОЮ манеру боя..???
    Можно думаю привязать на вейпойнт это и каждому звену свое приписать. Это надо кучу кода делать будет.

    - - - Добавлено - - -

    Скрытый текст:
    public static final int NONE = 0;
    public static final int HOLD = 1;
    public static final int PULL_UP = 2;
    private static final int LEVEL_PLANE = 3;
    private static final int ROLL = 4;
    private static final int ROLL_90 = 5;
    private static final int ROLL_180 = 6;
    private static final int SPIRAL_BRAKE = 7;
    public static final int SPIRAL_UP = 8;
    private static final int SPIRAL_DOWN = 9;
    private static final int CLIMB = 10;
    private static final int DIVING_0_RPM = 11;
    public static final int DIVING_30_DEG = 12;
    private static final int DIVING_45_DEG = 13;
    private static final int TURN = 14;
    private static final int MIL_TURN = 15;
    private static final int LOOP = 16;
    private static final int LOOP_DOWN = 17;
    private static final int HALF_LOOP_UP = 18;
    private static final int HALF_LOOP_DOWN = 19;
    public static final int STALL = 20;
    public static final int WAYPOINT = 21;
    public static final int SPEEDUP = 22;
    private static final int BELL = 23;
    public static final int FOLLOW = 24;
    public static final int LANDING = 25;
    public static final int TAKEOFF = 26;
    public static final int ATTACK = 27;
    private static final int WAVEOUT = 28;
    private static final int SINUS = 29;
    private static final int ZIGZAG_UP = 30;
    private static final int ZIGZAG_DOWN = 31;
    private static final int ZIGZAG_SPIT = 32;
    private static final int HALF_LOOP_DOWN_135 = 33;
    private static final int HARTMANN_REDOUT = 34;
    public static final int ROLL_360 = 35;
    private static final int STALL_POKRYSHKIN = 36;
    private static final int BARREL_POKRYSHKIN = 37;
    private static final int SLIDE_LEVEL = 38;
    private static final int SLIDE_DESCENT = 39;
    private static final int RANVERSMAN = 40;
    private static final int CUBAN = 41;
    private static final int CUBAN_INVERT = 42;
    public static final int GATTACK = 43;
    public static final int PILOT_DEAD = 44;
    public static final int HANG_ON = 45;
    public static final int DELAY = 48;
    public static final int EMERGENCY_LANDING = 49;
    public static final int GATTACK_DIVE = 50;
    public static final int GATTACK_TORPEDO = 51;
    public static final int GATTACK_CASSETTE = 52;
    public static final int GATTACK_KAMIKAZE = 46;
    public static final int GATTACK_TINYTIM = 47;
    public static final int FAR_FOLLOW = 53;
    public static final int SPIRAL_DOWN_SLOW = 54;
    private static final int FOLLOW_SPIRAL_UP = 55;
    private static final int SINUS_SHALLOW = 56;
    public static final int GAIN = 57;
    private static final int SEPARATE = 58;
    public static final int BE_NEAR = 59;
    public static final int EVADE_UP = 60;
    public static final int EVADE_DN = 61;
    public static final int ENERGY_ATTACK = 62;
    public static final int ATTACK_BOMBER = 63;
    public static final int PARKED_STARTUP = 64;
    public static final int COVER = 65;
    private static final int TAXI = 66;
    private static final int RUN_AWAY = 67;
    private static final int FAR_COVER = 68;
    private static final int TAKEOFF_VTOL_A = 69;
    private static final int LANDING_VTOL_A = 70;
    public static final int GATTACK_HS293 = 71;
    public static final int GATTACK_FRITZX = 72;
    public static final int GATTACK_TORPEDO_TOKG = 73;
    public static final int COVER_DRAG_AND_BAG = 74;
    private static final int ATTACK_FROM_PLAYER = 75;
    public static final int COVER_AGRESSIVE = 76;
    private static final int TURN_HARD = 77;
    private static final int CLOUDS = 78;
    private static final int EVADE_ATTACK = 79;
    private static final int BRACKET_ATTACK = 80;
    public static final int DOUBLE_ATTACK = 81;
    public static final int BE_NEAR_LOW = 82;
    private static final int BARREL_ROLL = 83;
    public static final int PULL_UP_EMERGENCY = 84;
    private static final int DIVING_90_DEG = 85;
    private static final int SMOOTH_LEVEL = 86;
    private static final int IVAN = 87;
    public static final int FISHTAIL_LEFT = 88;
    public static final int FISHTAIL_RIGHT = 89;
    public static final int LOOKDOWN_LEFT = 90;
    public static final int LOOKDOWN_RIGHT = 91;
    public static final int LINE_ATTACK = 92;
    public static final int BOX_ATTACK = 93;
    private static final int BANG_BANG = 94;
    private static final int PANIC_MANIC = 95;
    private static final int PANIC_FREEZE = 96;
    private static final int COMBAT_CLIMB = 97;
    private static final int HIT_AND_RUN = 98;
    private static final int SEEK_AND_DESTROY = 99;
    private static final int BREAK_AWAY = 100;
    private static final int ATTACK_HARD = 101;
    public static final int TAXI_TO_TO = 102;
    private static final int MIL_TURN_LEFT = 103;
    private static final int MIL_TURN_RIGHT = 104;
    private static final int STRAIGHT_AND_LEVEL = 105;
    public static final int ART_SPOT = 106;

    Список всех маневров стандартных
    Крайний раз редактировалось Andric; 23.12.2013 в 02:21. Причина: Слава, запихивай большой текст с кодом под спойлер
    Броня крепка и танки наши быстры.А всякие мрази Россию продают!!

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