Можно думаю привязать на вейпойнт это и каждому звену свое приписать. Это надо кучу кода делать будет.
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Скрытый текст:public static final int NONE = 0;
public static final int HOLD = 1;
public static final int PULL_UP = 2;
private static final int LEVEL_PLANE = 3;
private static final int ROLL = 4;
private static final int ROLL_90 = 5;
private static final int ROLL_180 = 6;
private static final int SPIRAL_BRAKE = 7;
public static final int SPIRAL_UP = 8;
private static final int SPIRAL_DOWN = 9;
private static final int CLIMB = 10;
private static final int DIVING_0_RPM = 11;
public static final int DIVING_30_DEG = 12;
private static final int DIVING_45_DEG = 13;
private static final int TURN = 14;
private static final int MIL_TURN = 15;
private static final int LOOP = 16;
private static final int LOOP_DOWN = 17;
private static final int HALF_LOOP_UP = 18;
private static final int HALF_LOOP_DOWN = 19;
public static final int STALL = 20;
public static final int WAYPOINT = 21;
public static final int SPEEDUP = 22;
private static final int BELL = 23;
public static final int FOLLOW = 24;
public static final int LANDING = 25;
public static final int TAKEOFF = 26;
public static final int ATTACK = 27;
private static final int WAVEOUT = 28;
private static final int SINUS = 29;
private static final int ZIGZAG_UP = 30;
private static final int ZIGZAG_DOWN = 31;
private static final int ZIGZAG_SPIT = 32;
private static final int HALF_LOOP_DOWN_135 = 33;
private static final int HARTMANN_REDOUT = 34;
public static final int ROLL_360 = 35;
private static final int STALL_POKRYSHKIN = 36;
private static final int BARREL_POKRYSHKIN = 37;
private static final int SLIDE_LEVEL = 38;
private static final int SLIDE_DESCENT = 39;
private static final int RANVERSMAN = 40;
private static final int CUBAN = 41;
private static final int CUBAN_INVERT = 42;
public static final int GATTACK = 43;
public static final int PILOT_DEAD = 44;
public static final int HANG_ON = 45;
public static final int DELAY = 48;
public static final int EMERGENCY_LANDING = 49;
public static final int GATTACK_DIVE = 50;
public static final int GATTACK_TORPEDO = 51;
public static final int GATTACK_CASSETTE = 52;
public static final int GATTACK_KAMIKAZE = 46;
public static final int GATTACK_TINYTIM = 47;
public static final int FAR_FOLLOW = 53;
public static final int SPIRAL_DOWN_SLOW = 54;
private static final int FOLLOW_SPIRAL_UP = 55;
private static final int SINUS_SHALLOW = 56;
public static final int GAIN = 57;
private static final int SEPARATE = 58;
public static final int BE_NEAR = 59;
public static final int EVADE_UP = 60;
public static final int EVADE_DN = 61;
public static final int ENERGY_ATTACK = 62;
public static final int ATTACK_BOMBER = 63;
public static final int PARKED_STARTUP = 64;
public static final int COVER = 65;
private static final int TAXI = 66;
private static final int RUN_AWAY = 67;
private static final int FAR_COVER = 68;
private static final int TAKEOFF_VTOL_A = 69;
private static final int LANDING_VTOL_A = 70;
public static final int GATTACK_HS293 = 71;
public static final int GATTACK_FRITZX = 72;
public static final int GATTACK_TORPEDO_TOKG = 73;
public static final int COVER_DRAG_AND_BAG = 74;
private static final int ATTACK_FROM_PLAYER = 75;
public static final int COVER_AGRESSIVE = 76;
private static final int TURN_HARD = 77;
private static final int CLOUDS = 78;
private static final int EVADE_ATTACK = 79;
private static final int BRACKET_ATTACK = 80;
public static final int DOUBLE_ATTACK = 81;
public static final int BE_NEAR_LOW = 82;
private static final int BARREL_ROLL = 83;
public static final int PULL_UP_EMERGENCY = 84;
private static final int DIVING_90_DEG = 85;
private static final int SMOOTH_LEVEL = 86;
private static final int IVAN = 87;
public static final int FISHTAIL_LEFT = 88;
public static final int FISHTAIL_RIGHT = 89;
public static final int LOOKDOWN_LEFT = 90;
public static final int LOOKDOWN_RIGHT = 91;
public static final int LINE_ATTACK = 92;
public static final int BOX_ATTACK = 93;
private static final int BANG_BANG = 94;
private static final int PANIC_MANIC = 95;
private static final int PANIC_FREEZE = 96;
private static final int COMBAT_CLIMB = 97;
private static final int HIT_AND_RUN = 98;
private static final int SEEK_AND_DESTROY = 99;
private static final int BREAK_AWAY = 100;
private static final int ATTACK_HARD = 101;
public static final int TAXI_TO_TO = 102;
private static final int MIL_TURN_LEFT = 103;
private static final int MIL_TURN_RIGHT = 104;
private static final int STRAIGHT_AND_LEVEL = 105;
public static final int ART_SPOT = 106;
Список всех маневров стандартных