Изменил название чтобы и озвучку тут можно обсудить, чтобы не плодить отдельно тему.
В игре есть 2 класса основных для озвучки: 1 VoiceBase.class Это что то типа библиотеки там прописывается название и мтека.
package com.maddox.il2.objects.sounds;
public class VoiceBase
{
public static final int vb_0 = 1;
public static final int vb_01 = 2;
public static final int vb_030 = 3;
public static final int vb_05 = 4;
public static final int vb_060 = 5;
public static final int vb_090 = 6;
public static final int vb_10 = 7;
public static final int vb_100 = 8;
public static final int vb_10_o_clock = 9;
public static final int vb_10_o_clock_high = 10;
public static final int vb_10_o_clock_low = 11;
public static final int vb_11_o_clock = 12;
public static final int vb_11_o_clock_high = 13;
public static final int vb_11_o_clock_low = 14;
public static final int vb_120 = 15;
public static final int vb_12_o_clock = 16;
public static final int vb_12_o_clock_high = 17;
public static final int vb_12_o_clock_low = 18;
public static final int vb_15 = 19;
public static final int vb_150 = 20;
public static final int vb_180 = 21;
public static final int vb_1_minute_to_target = 22;
public static final int vb_1_o_clock = 23;
public static final int vb_1_o_clock_high = 24;
public static final int vb_1_o_clock_low = 25;
public static final int vb_20 = 26;
public static final int vb_210 = 27;
public static final int vb_240 = 28;
public static final int vb_25 = 29;
public static final int vb_270 = 30;
public static final int vb_2_o_clock = 31;
public static final int vb_2_o_clock_high = 32;
public static final int vb_2_o_clock_low = 33;
public static final int vb_30 = 34;
public static final int vb_300 = 35;
public static final int vb_330 = 36;
public static final int vb_35 = 37;
public static final int vb_3_o_clock = 38;
public static final int vb_3_o_clock_high = 39;
public static final int vb_3_o_clock_low = 40;
public static final int vb_40 = 41;
public static final int vb_45 = 42;
public static final int vb_4_o_clock = 43;
public static final int vb_4_o_clock_high = 44;
public static final int vb_4_o_clock_low = 45;
public static final int vb_50 = 46;
public static final int vb_55 = 47;
public static final int vb_5_kilometers_ahead = 48;
public static final int vb_5_minutes_to_target = 49;
public static final int vb_5_o_clock = 50;
public static final int vb_5_o_clock_high = 51;
public static final int vb_5_o_clock_low = 52;
public static final int vb_60 = 53;
public static final int vb_65 = 54;
public static final int vb_6_o_clock = 55;
public static final int vb_6_o_clock_high = 56;
public static final int vb_6_o_clock_low = 57;
public static final int vb_70 = 58;
public static final int vb_75 = 59;
public static final int vb_7_o_clock = 60;
public static final int vb_7_o_clock_high = 61;
public static final int vb_7_o_clock_low = 62;
public static final int vb_80 = 63;
public static final int vb_85 = 64;
public static final int vb_8_o_clock = 65;
public static final int vb_8_o_clock_high = 66;
public static final int vb_8_o_clock_low = 67;
public static final int vb_90 = 68;
public static final int vb_95 = 69;
public static final int vb_9_o_clock = 70;
public static final int vb_9_o_clock_high = 71;
public static final int vb_9_o_clock_low = 72;
public static final int vb_Approaching_our_target_1_minute_out = 73;
public static final int vb_Approaching_our_target_5_minutes_out = 74;
public static final int vb_Attack = 75;
public static final int vb_Attack_bombers = 76;
public static final int vb_Attack_fighters = 77;
public static final int vb_Attack_the_escort = 78;
public static final int vb_Attacking_with_rockets = 79;
public static final int vb_Attention_Stay_in_formation_Stand_by_for_my_orders
= 80;
public static final int vb_Attention = 81;
public static final int vb_Bail_out_Bail_out = 82;
public static final int vb_bandits = 83;
public static final int vb_Bombers = 84;
public static final int vb_Bombs_away = 85;
public static final int vb_Bridge = 86;
public static final int vb_Cease_fire_shooting_at_friendly = 87;
public static final int vb_Check = 88;
public static final int vb_Clear_my_tail = 89;
public static final int vb_Damn = 90;
public static final int vb_Damn_I_m_hit = 91;
public static final int vb_Destroyer = 92;
public static final int vb_Direct_hit_Target_destroyed = 93;
public static final int vb_Eigh = 94;
public static final int vb_Eleven = 95;
public static final int vb_Enemy_bombers = 96;
public static final int vb_Enemy_fighters = 97;
public static final int vb_Enemy_ships = 99;
public static final int vb_Engage = 100;
public static final int vb_Engage_bomber_formation = 101;
public static final int vb_Engage_bombers = 102;
public static final int vb_Engage_fighters = 103;
public static final int vb_Engage_the_escort = 104;
public static final int vb_Everyone_let_s_go_home = 105;
public static final int vb_Fifteen = 106;
public static final int vb_Fighters = 107;
public static final int vb_Firing_rockets = 108;
public static final int vb_First_Para = 109;
public static final int vb_Five = 110;
public static final int vb_Flak = 111;
public static final int vb_Four = 112;
public static final int vb_Fourteen = 113;
public static final int vb_Fourth_Para = 114;
public static final int vb_get_him_off_me = 115;
public static final int vb_Get_out_and_hit_the_silk = 116;
public static final int vb_Going_around = 117;
public static final int vb_Height = 118;
public static final int vb_Hell = 119;
public static final int vb_Hit_the_silk = 120;
public static final int vb_I_m_bailing_out = 121;
public static final int vb_I_m_hit_I_m_hit = 122;
public static final int vb_I_m_on_fire_bailing_out = 123;
public static final int vb_I_m_out_of_ammo = 124;
public static final int vb_I_ve_had_it_I_m_bailing_out = 125;
public static final int vb_Mayday_Mayday_I_m_going_down = 126;
public static final int vb_Mission_accomplished = 127;
public static final int vb_Mission_accomplished_Excellent_Just_like_the_movies
= 128;
public static final int vb_My_guns_are_empty = 129;
public static final int vb_Negative_I_m_going_in = 130;
public static final int vb_Nine = 131;
public static final int vb_Okay_we_are_finished_here_Let_s_go_home = 132;
public static final int vb_One = 133;
public static final int vb_On_final_requesting_permission_to_land = 134;
public static final int vb_On_the_go_around = 135;
public static final int vb_Over = 136;
public static final int vb_Pull_up_Pull_up = 137;
public static final int vb_Repeat_attack = 138;
public static final int vb_Return_to_base_I_repeat_return_to_home_base
= 139;
public static final int vb_Return_to_base_immediately = 140;
public static final int vb_Rockets_gone = 141;
public static final int vb_Second_Para = 142;
public static final int vb_Seven = 143;
public static final int vb_Six = 144;
public static final int vb_Sixteen = 145;
public static final int vb_Somebody = 146;
public static final int vb_Stand_by_for_my_orders = 147;
public static final int vb_Stay_in_formation = 148;
public static final int vb_Stay_on_course = 149;
public static final int vb_Stay_on_leader_s_course = 150;
public static final int vb_Stay_with_me = 151;
public static final int vb_Tanks = 152;
public static final int vb_Target_destroyed = 153;
public static final int vb_Target_in_fire_Direct_hit = 154;
public static final int vb_Ten = 155;
public static final int vb_Third_Para = 156;
public static final int vb_Thirteen = 157;
public static final int vb_This_is_One = 158;
public static final int vb_Three = 159;
public static final int vb_Torpedo_boats = 160;
public static final int vb_Train = 161;
public static final int vb_Transport_column = 162;
public static final int vb_Twelve = 163;
public static final int vb_Two = 164;
public static final int vb_Vector = 165;
public static final int vb_Watch_it_You_re_shooting_at_one_of_ours = 166;
public static final int vb_Watch_the_ground_Pull_up = 167;
public static final int vb_We_are_heading_home = 168;
public static final int vb_We_are_on_target_starting_our_attack_run = 169;
public static final int vb_What_the_Hell = 170;
public static final int vb_Where_are_you = 171;
public static final int vb_You_re_getting_too_close_Pull_up = 172;
public static final int vb_your_1_o_clock = 173;
public static final int vb_your_1_o_clock_high = 174;
public static final int vb_your_1_o_clock_low = 175;
public static final int vb_your_10_o_clock = 176;
public static final int vb_your_10_o_clock_high = 177;
public static final int vb_your_10_o_clock_low = 178;
public static final int vb_your_11_o_clock = 179;
public static final int vb_your_11_o_clock_high = 180;
public static final int vb_your_11_o_clock_low = 181;
public static final int vb_your_2_o_clock = 182;
public static final int vb_your_2_o_clock_high = 183;
public static final int vb_your_2_o_clock_low = 184;
public static final int vb_your_3_o_clock = 185;
public static final int vb_your_3_o_clock_high = 186;
public static final int vb_your_3_o_clock_low = 187;
public static final int vb_your_4_o_clock = 188;
public static final int vb_your_4_o_clock_high = 189;
public static final int vb_your_4_o_clock_low = 190;
public static final int vb_your_5_o_clock = 191;
public static final int vb_your_5_o_clock_high = 192;
public static final int vb_your_5_o_clock_low = 193;
public static final int vb_your_6_o_clock = 194;
public static final int vb_your_6_o_clock_high = 195;
public static final int vb_your_6_o_clock_low = 196;
public static final int vb_your_7_o_clock = 197;
public static final int vb_your_7_o_clock_high = 198;
public static final int vb_your_7_o_clock_low = 199;
public static final int vb_your_8_o_clock = 200;
public static final int vb_your_8_o_clock_high = 201;
public static final int vb_your_8_o_clock_low = 202;
public static final int vb_your_9_o_clock = 203;
public static final int vb_your_9_o_clock_high = 204;
public static final int vb_your_9_o_clock_low = 205;
public static final int vb_your_12_o_clock = 206;
public static final int vb_your_12_o_clock_high = 207;
public static final int vb_your_12_o_clock_low = 208;
public static final int vb_Zveno_1 = 209;
public static final int vb_Zveno_2 = 210;
public static final int vb_Zveno_3 = 211;
public static final int vb_Zveno_4 = 212;
public static final int vb_Hell2 = 213;
public static final int vb_Damn1 = 214;
public static final int vb_Hell1 = 215;
public static final int vb_Hell3 = 216;
public static final int vb_What_the_Hell1 = 217;
public static final int vb_Anybody = 218;
public static final int vb_Hello_guys = 219;
public static final int vb_Nice_to_see_you = 220;
public static final int vb_Thanks_for_joining_us = 221;
public static final int vb_Thanks_for_the_cover = 222;
public static final int vb_Thanks_for_the_cover_see_you_back_at_home_base
= 223;
public static final int vb_Thanks_for_the_support_have_a_good_trip_home
= 224;
public static final int vb_We_are_coming_under_attack_request_assistance_over
= 225;
public static final int vb_We_are_under_attack_requesting_immediate_assistance
= 226;
public static final int vb_We_are_under_attack_we_need_assistance_over
= 227;
public static final int vb_Where_are_you_fighters_We_need_immediate_assistance
= 228;
public static final int vb_They_are_chopping_us_up_We_have_lost_one_more_aircraft_Request_immediate_assistance
= 229;
public static final int vb_We_are_under_attack_Repeat_we_are_under_attack_We_have_lost_aircraft
= 230;
public static final int vb_Commencing_bomb_run_now = 231;
public static final int vb_We_are_at_IP_commencing_bomb_run = 232;
public static final int vb_Negative_all_available_fighters_are_busy_at_this_time_Sorry
= 233;
public static final int vb_Negative_no_other_fighters_are_near_by_Good_luck
= 234;
public static final int vb_This_is_Home_base = 235;
public static final int vb_This_is_tower_Abort_approach_Abort_approach
= 236;
public static final int vb_Vectoring_fighters_to_your_area_Hang_on_tight
= 237;
public static final int vb_Wave_off_Wave_off = 238;
public static final int vb_We_are_sending_fighters_to_your_location_Hang_on
= 239;
public static final int vb_You_re_cleared_for_full_stop_Watch_the_traffic
= 240;
public static final int vb_You_re_cleared_for_take_off = 241;
public static final int vb_You_are_ready_to_go_Sir = 242;
public static final int vb_Control_tower_confirm_you_re_cleared_to_land
= 243;
public static final int vb_Eight = 244;
public static final int vb_Warning_Traffic_is_on_the_runway_Go_round_repeat_go_round
= 245;
public static final int vb_This_is_control_tower_Repeat_this_is_control_tower_You_re_not_cleared_hold_the_pattern
= 246;
public static final int vb_Watch_the_traffic_You_re_not_cleared_to_land_Fly_the_holding_pattern
= 247;
public static final int vb_Approach_control_here_Proceed_you_re_cleared_to_land
= 248;
public static final int vb_Are_you_sure_You_re_clear_there_are_no_bandits_in_your_area
= 249;
public static final int vb_Attention_Traffic_is_on_the_runway_Go_round_repeat_go_round
= 250;