Combat
NPCs and creatures will not Immediately resume standing when knocked down. If dizzy, they may fall down again when they do try to stand.
Added combat spam when you take wounds or shock wounds.
Removed the blaster power handler requirement from the FWG pistol. Requiring two different power supplies was enabling these weapons to benefit from two separate power supply attribute crafting bonuses.
Lairs will delete immediately upon being destroyed.
Boss monsters will be more aggressive.
2 Handed Sword visuals improved.
Fixed the collision-length of the faamba skeleton, which should help very short-ranged weapons being "out of range" when in melee with the fambaa.
(Rifleman Skill Changes)
Rifleman improvements; Increased rifle accuracy, rifle Aim, melee defence, ranged defence, blocking modifiers and ranged defense modifiers.
(Pistol Skill Changes)
Pistol improvements made to dodge modifiers and melee defense modifiers.
Def vs.Stun, Blind, Dizzy, Knockdown, and Posture Change were all upped.
(Carbine Skill Changes)
Carbine improvements made to accuracy modifiers and counterattack modifiers.
(Unarmed Skill Changes)
Unarmed combat has new passive defense modifiers, increased damage at the novice and master boxes, increased defensive modifiers and accuracy modifiers.
(OneHandMelee Skill Changes)
One Hand Melee Weapons has increased accuracy modifiers, increased dodge modifiers, increased dizzy defense modifiers, increased melee defense modifiers and increased the ranged defense modifiers.
(TwoHandMelee Skill Changes)
Two Handed Melee Weapons have increased counterattack modifers and increased stun defense modifiers.
Increased stun defense modifiers
Content
Added Darklighter niece, NPC for Huff Darklighter quest.
Senator Naberrie's first mission has been changed to "escort".
Adjusted the height of several "movie" NPC's like Leia, Han Solo etc.





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