Crafting
Experimentation on general effectiveness now adds to special protections given by components.
This does not apply if the armor was previously vulnerable to that damage type.
Advanced Resilience Compounds should be craftable.
Fixed experimentation on enhancement medicines so that skillModRequired is reduced, not increased.
Increased the experience given for crafting advanced biological effect controllers so that it falls in line with other medicine craftables.
Trader's Flightsuits can now be crafted with sockets.
Crafting can now make use of nested containers.
Fixed experimentation formula to use the correct range when determining how much an item attribute changes. The formula was supposed to be based on the resource max range, but was using the entire attribute range. A crit success experimenting with an attribute can push the attrib over the resource max value, but never over the item max attrib value.
Fixed a problem with the crafting experimentation ranges on the projectile feed mechanisms being reduced in half.
Made it so you can't delete a factory crate that's being used in a crafting session.
Prevent old crates from being split.
Architects, working with Tailors, can now craft Tents, that Merchants with Efficiency IV: Structures, can place and use as specialized store fronts.
Experimentation ranges for the harvester 'extraction rate' property is now set up correctly.
There are two new components: Heavy Harvesting Mechanism and Turbo Fluidic Drilling Pump Unit, now used in heavy harvesters.
Harvester extraction components (like the Ore Mining Unit and Fluidic Drilling Pump Unit) now display how many points they contribute to a harvester's extraction rate. This is so these items can be more easily sold as individual pieces.
Removed the 'experimental durability' property from structure components, because it didn't actually do anything.
The 'experimental efficiency' property of structure components no longer just relies on the Unit Toughness of your crafting resources. Make sure you check what contributes to a good efficiency for harvesters.
Changed the Modern armoire furniture schematic to differ from the Elegant one.
Set the potted tree to come in factory crates of 10 when mass produced in a factory.
GCW
Made faction recruiters warn players who are resigning from a faction that they will lose all their faction perks.
Battlefield start locations will have improved placement.
Clothes issued to naked Rebels
GUI
Fixed the enhancement medicine radial menu so that target self actually targets self.
Changed the display for insufficient skill in consumable use so that it more clearly indicates what is required.
Added support for refreshable battlefield status UI.
Fixed radial menu range of looting.
Added new command, "/notepad", allows modifications to a text file that gets saved as "notes.txt" in the user's base profile directory.
Added clientside mail saving with the /mailSave command.