Droid Engineer

Destroyed droids and incapacitated pets will auto-store if not quickly revived.

Medics

Increased the power of firstAid. It now reduces bleeding at a rate of 3 times the medic's injury treatment.

Changed the effect of wound treatment skill mods on curing poison and disease. It now acts as a % increase to the base medicine value. This puts it in line with how these mods work with other healing actions.

/healState and /healEnhance no longer require an argument. It will automatically select a medicine if nothing is specified. This enables these commands to be used in the toolbar.

Smuggler

The maximum effectiveness of sliced armor can no longer exceed 90%.

Tailors

The following Tailor schematics now give Tailor xp instead of GCXP: High Quality Boots, Large Headwrap, Sunguard, Warm Hat, Wookiee Battle Padding, Wookiee Traveler's Helm.

The following tailor schematics now properly craft objects with socket slots: High Quality Boots, Doctor's Dress, Light Bustier, Traders Flight Suit.

Weaponsmith

Added the ability to craft metal staves to novice weaponsmith.

Added the DLT20 rifle to novice weaponsmith.

Travel

When purchasing travel tickets, If a player too far away from the destination location, the ticket is refunded.

Vendors

Vendor ad barking and planetary map registration now persist, so you won't have to reset them after a server restart. Note that you'll need to reenable ad barking one time for this to start working on your vendor.

Vendor maintenance is now enabled. Vendors now cost about 15 cr/hr to maintain. Maintenance of droid and terminal vendors has been fixed.

All vendor types now have proper rotation controls prior to initialization. Initializing the vendor will remove the rotation options.

Will now allow vendor/auction multiselect for both retrieve & withdraw functionality.

Added 'Pets / Pet Supplies' and 'Medical Supplies' categories to vendor planetary map listing and area barking.

Increased sale timer from 7 days to 30 days for player vendor sales.