Customer Service
Fix customer service ticket submissions.
Datapad
Added waypoints to places of interests (POI's). For example missions, bunkers, caves, and exploration areas.
Add a "Points of Interest" tab. This tab holds a list of waypoints to interesting places on the current planet.
Droids
Made droids private crafting stations again.
Added protocol droid combat animations
Fixed bug where probot reassembles after being destroyed
Dungeons
For those who seek perilous adventure, journey to Dathomir. The Nightsister Cave will challenge large PA's and player groups - - perfect for Raiding!
Events
Added Lifeday robe and orb meshes and textures for event.
Faction
You now gain Singing Mountain clan faction for killing the Spider Nightsister clan. A bug which made the
"boss" NPC of the Spider Nightsister cave not spawn has been corrected.
GCW
Turret minimum range has been removed.
Added validation to HQ initialization that should remove tracking of invalid defenses.
In the event that invalid defense issues persist, the structure owner & admins are able to electively remove defenses from the primary HQ terminal via the "Defense Status" option in the "Structure Management" menu list.
Fixed an issue with small and medium tower turrets that would cause them to become invalid objects
Overt Players: /delegateFactionPoints: if used with a target but no parameters will now provide an interface
GUI
BugFix: XP monitor resets the displayed skills after travel, log in and out.
CharacterSheet: UI correctly updates when stomach values change.
Fixed Alt-Enter switching between windowed and fullscreen code.
Jedi
Jedi now get a TEF for equipping a saber when in combat.
They also get a TEF when entering combat with a saber equipped.
Keyboard
Fixed keymappings not displaying correctly for non-English keyboard layouts.
Added non-English characters to chat.
Loot
Locked loot crates now indicate whether they are sliceable or not when examined.
Added /emptyMail command to delete all of your avatar's email.
Missions
Changed targets for faction destroy missions to be banners.
Increased occurrence of NPC targets on some planets from mission terminals.
Removed AT-ST from rebel faction mission targets.
Fixed a mission payout notification issue related to grouping.
Mount
Improved client stability associated with Mounts.
Fixed remaining rider scale bugs when a player mounts or dismounts a creature.
Prevented mounted riders from floating off and above their saddle.
Player average size scaling now takes effect immediately instead of over a 1.5 second interval. This helps hide the visual effect of scaling the player from their natural size to the average player size.
Added /gallopstop command. While galloping you cannot attack, but you will maintain speed. You can use gallop as an escape mechanism, but must stop to fight. /gallopStop is the stop command.
Fixed a bug where certain commands performed while mounted would respond with "You can't see that object."
Fixed a bug where a rider's appearance scale could get really large or small depending on the scale of the mount being ridden.
Riders get scaled to average player height while mounted, just like when sitting down on chairs.
Fixed a rubber-banding bug when a rider is mounted and swims at full speed.
Fixed a bug where a mount with rider swims at an angle as if snapped to the terrain under the water when it should be swimming level with the waterline.
Modified the mount so that it snaps to the rider's position when mounting rather than the other way around, fixing some potential client crash conditions.
Fixed a bug where mounted melee combatants would be spun around in circles when being attacked, even while the mount was moving.
Removed visual effect that used to prevent doors from opening when the player was mounted. Since we now auto-dismount players when they try to enter an interior, we no longer want to keep an accessible door closed.
Fix bug where a mounted rider doing interplanetary travel would appear dismounted while the rest of the game logic thought the player was mounted.
Fixed an issue where interplanetary travel attempts would not occur for a rider on a mount.
Disallowed invalid pets from being mountable
Modified doors so they visually appear closed when a rider and mount approach the door. This is intended to give visual feedback that matches the reality that riders on mounts cannot walk into interiors such as buildings and caves.
Modified mounts support so that the saddle and the covering show up as soon as a creature becomes mountable, even if you are just training them as a mount.
Players are not allowed to ride mounts into buildings or caves.
Modified mounts support so that the saddle doesn't get removed when the rider dismounts.





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