Зарелизили Су-17М. Кроме сслыок ниже есть також в библиотеке на www.avsim.com

Слово от разработчиков:

"Package weighs in at 9.3MB's

Features:

* Swing-wing animations
* Realistic Su-17 cockpit
* 3 skinsets (European camoflage, Desert camoflage, bare metal)
* Pilot handbook
* Custom ordinance loadouts

The download links:

http://www.wpnssgt.com/downloads/aircraft/Su-17.zip
http://www.biohazcentral.com/download.php?view.99
http://www.max-gs.com/adave/su-17.zip

Thanks to Jeff, Deuces and WPNSSGT for hosting.

The readme:

***********************************
Su-17M Fitter-C for
Strike Fighters : Project 1
***********************************
build 21-12-2003

Models : David
Textures : Sal
Flight model : Column5

***********************************
Installation
***********************************

To install the Su-17M Fitter-C simply unzip the "Su-17" folder and place it in your "Strikefighters\Objects\Aircraft" directory.
Then simply run strike fighters selecting Single Mission and picking the "Su-17M Fitter-C" from the list of flyable aircraft.


***********************************
Su-17M Fitter-C introduction & History
***********************************


The Su-17 Fitter with its variable sweep wings was developed from the fixed-wing Su-7B. The first public demonstration of it was made in 1969. It was in production for a long time (1970-1990) and many modifications were built. Some of the modifications were Su-17M, Su-17M2, Su-17M3, and the Su-17M4 (low-altitude subsonic bomber), Su-17UM (trainer). It was designed as a fighter-bomber, but it was used mostly as a bomber. The Su-17 remains an effective aircraft with capable avionics and impressive armament. Export versions of this aircraft are designated Su-20 and Su-22. The export versions can be distinguished by a deeper dorsal spine.

The wings are mid- to low-mounted (wings are mounted below the center), variable, swept-back, and tapered with blunt tips. There are wide wing roots. There is one turbojet engine in the fuselage and a circular air intake in the nose. There is a large, single exhaust. The fuselage is long and tubular with a blunt nose and rear section. It has a large bubble canopy. There is a prominent dorsal spine on top of the body from the cockpit to the tail fin. The tail is swept-back and has a tapered fin with a square tip. The flats are mid- to low-mounted on the fuselage and swept-back and tapered.


***********************************
Known Issues
***********************************

* No shadow file - Not worth the effort as few people use shadows
* FPS w/old hardware - Uses more texture memory and polys than the standard cockpits (see: "Perfomance troubleshooting")


***********************************
Performance troubleshooting
***********************************

The Su-17M Fitter-C cockpit simulated in this package contains a larger viewable area than the stock cockpits in Strike Fighters : Project 1. The floor, rudder pedals, side consoles (forward areas atleast) and canopy frame can all be viewed, therefore it is inevitable that the model should require a larger number of polygons and more texture memory in-order to maintain the detail level throughout. The frame-rate decrease depends entirely on the hardware you are running SFP1 on. This Su-17M Fitter-C addon has been tested on a wide range of machines ranging from a P3 850 with a GF2MX right upto a P4 3Ghz with a Radeon 9700. From testing I can conclude the following will help you if you are experiencing frame rate problems:

# Run in 16bits per pixel mode. Not pretty I know, but I personally get double the frame rates than 32bit on my GF2MX
# Set cockpit texture detail to medium - or - Open each bitmap in the \cockpit folder and set it to 50% width and height then save.
# Turn off cockpit mirrors
# Turn off cockpit reflections (makes little to no difference on my setup)

Overall the frame rate with the Su-17M Fitter-C should only be a 'little' less than the stock aircraft. On my system (GF2MX) 32bit is the killer, with this 16 bit turned on I can fly happily with the mirrors and reflections turned on.

On a side note, if there is any demand a "high res upgrade pack" could be assembled containing higher resolution cockpit textures and possibly more of the side panel modelled.


***********************************
Aircraft Files
***********************************

Authored by David:

Su-17.LOD
Su-17.ini
Su-17_COCKPIT.INI
SU-17_LOADOUT.INI


Authored by Sal:

su-17_bits.bmp
su-17_fuse.bmp
su-17_nose.bmp
su-17_tail.bmp
su-17_wing_left.bmp
su-17_wing_right.bmp

Polish skin painted by me on Sals templates.


Authored by Column5/David/Charles/Sal, but mostly Column5 :

Su-17_DATA.ini


Authored by Thirdwire:

_holes.tga
_shredded.tga


***********************************
Cockpit Files
***********************************

Authored by David:

Su-17_cockpit.LOD
floor.bmp
panels.bmp
Su-17_sight.tga
cockpit_canopy.tga

Authored by Sal:


ADI_strip.bmp
canopy_frame.bmp
cockpit_canopy.bmp
cockpit_dash.bmp
panels.bmp
sight_box.bmp
Su-17_forward_frame.bmp
Su-17_frame.bmp
Su-17_gua1.tga
Su-17_gua2.tga
Su-17_gua3.tga
Su-17_gua4.tga
Su-17_gua5.tga
Su-17_mirror.BMP
weapon_light.bmp


***********************************
Manual Files
***********************************

All authored by David except foreword by Andy Bush


***********************************
Thanks to
***********************************


TK
DanW
Monty
Crab_02
Wolf257
Gecko6
USAFMTL
Volks
Deuces"