Это наверняка.Originally posted by Andy-Andrei
Да ты погоди с пузырем-то, если БМС его сам в семерку выставляет, то может для него так нужно? Экзешник все-таки другой, да и в движке кампании они изменения неспроста внесли. Вот узнать бы где наверняка.
Frugal:
... bubble should be set at 3, once you go above or below 3 things start getting less realistic.
A brief but more accurate way of describing the bubble is that every object has its own bubble. The player enters the objects bubble rather than the object entering the players bubble. When the player enters the objects bubble it will deaggregate. The data has been painstakingly adjusted for a bubble of 3. Each object has its own bubble settings and these have been set so that weapon engagement ranges etc will be realistic with a bubble setting of 3. Increase the bubble and you will find the mid and long range sams start behaving less realistically when it comes to their engagement ranges.
Frugal:
...believe me this was tested exaustively. The data was tweaked massively to ensure that sams fire inside their envelopes at the correct ranges. I was a member of the RPG bubble mafia and spent a fair bit of time going through the available bubble info. I think Kurt explains it in great detail in the RP5 manual but increasing the bubble affects things like the point at which some of the sams search radar picks you up etc. This again became a factor in the SP series when the different search and track modes were added etc.
Frugal:
[Opponents] would be able to engage you at greater range. The bubble settings are geared to get them to engage you at the REALISTIC point WITHIN their range. These settings were painstaking reseached and tested as were the effects of changing them. Increase the bubble and many sams will fire far earlier than they realistically would and often with very low PK shots. The bubble settings for each unit are set so that at a bubble of 3 they will engage realistically rather than at the max range of their envelope. Increase the bubble and the point at which they see you and engage you increases. At a bubble of 3 the units are generally set to deaggregate at the max range that you can engage them or the correct range they will engage you (whichever is the greater), so generally speaking there is no real benefit of having a bubble higher than 3.
Frugal:
Very rarely if ever in real life would a sam be fired at it's max range, generally speaking its max range in actual usage is far less than its physical max range. The bubble setting is geared to overcome deficiencies in the AI and perhaps a rewrite of the AI would have been ideal. BUT at the time there were bigger fish to fry and the RP series had already overcome the deficiencies in the AI by tweaking the bubble settings. So with the bubble settings as they were the ground unit AI were in less urgent need of coding than some other areas because for the most part they were already engaging at the correct ranges with the current data. Of course rewriting the AI would have necessitated redoing all the units bubble settings to take into account the new AI. But that is a vast amount of work to get it to do what it was basically already doing, certainly not worth doing just so that you can use a higher bubble setting which will offer no real benefits to the player.
Frugal:
It's also worth pointing out that the missile data has had a massive overhaul for SP4 to take into account the search modes etc that were added in SP3. So once SP4 is out the Sams should perform much more realistically all round and should not be reliant on the bubble (providing it isn't decreased). I'm fairly sure Kinggeorge wrote an article on the F4UT site about these changes some time ago.