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Sure, I totally agree with it. I repeat, though, that the problem is the narrow FOV you have in a sim, which must be panned around in order to find the threatening (or not) items using your fingers, which is a lot more stressant that what a real pilot would do (just turn his head). That's even more difficult if you are at the same time trying to manouver your jet while the other one is manouvering too.
In other words, in current implementation you are not demonstrating good combat skills but a high degree of keyboard/joystick domination
. My IMHO, at least.
I agree with you, though, that F4 padlocking is a little bit "too" smart. Perhaps reducing the distance at which objects are padlocked (or some kind of more complex algorithm, who knows) would be sure more adequate to reality.
Best regards, anyway. I think it's an interesting discussion theme.
Eduard
Originally posted by Han
Yes. It is. But in real the possibility of locating of object is consist of skill of the pilot. His knowledges. His experience. In virtual with padlock - it is not. With out of it - it is. IMHO it is main parameter of realism in this situation.
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