Added velocity delta indication to Russian HUDs (aside from Su-25). This is the horizontal line in the upper left portion of the HUD with the line beneath it.

Increased F-15C ability to burn-through ECM from 25 to 30 nm

Adjusted navigational information for MiG-29A, C, G, Su-27, and Su-33. Velocity indicator now shows speed discretely (10 kph, 10 kts for MiG29G) Altitude indicator: Barometric altitude now shown discretely in 10 meters (100 feet for MiG29G) increments. Radio altimeter is now shown discretely in one meter increments or 10 foot increments

The Minimum Range Staple (MRS) and the Desired Release Cue (DRC) symbols have been added to the A-10 HUD when in bombing mode.

Continuously Computed Release Point (CCRP) (aka aeronautical bombing mode) has been added to the Russian aircraft. To use:

- Select AG mode (press 7)

- Select bomb (press D)

- Fly the aiming pipper over the target and hold the trigger down

- Fly the aiming pipper over the designation point and the bombs will automatically be released.

Changed A-10A HUD in that the gun CCIP pipper is always enabled in AG and AA modes. When the X is through the CCIP pipper, the aim point is not showing accurately. The number below the pipper shows the distance to ground at that aim point.

When a weapon type is depleted, another weapon type will not be automatically selected

Fixed inability of some joysticks to use gun trigger and view panning with hat correctly

Added (plus symbol) over a padlocked target

Airspeeds on the HUD are now displayed in Indicated Air Speed

The static C-130 objects now render correctly

Added mini-HUD for all aircraft. This display can be selected on or off in the Options.

Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4. This applies only to Western aircraft. BUTTON 2 will launch missiles, bombs, or rockets. Trigger (BUTTON 1) files gun.

Players can see each others smoke rockets in multiplayer sessions.

Clients now receive air defense unit radar warnings on their RWR

New controller axis:
Trim Pitch
Trim Roll
Trim Rudder
Radar Slew Horizontal
Radar Slew Vertical
TDC Slew Horizontal
TDC Slew Vertical

Scenes and Traffic setting option now saves correctly

If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range
allows

Russian aircraft will lose a search track on a target if they roll more than 110-degrees

Range bumping on F-15C VSD has been corrected; the TDC is reset to the center of VSD after a range bump

Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C HUD DLZ

Disabled ability to re-arm when landing outside an airfield

Trim adjustment rate has been increased

Removed chaff and flares from MiG-25P / RBT

Enabled force feedback trim effect

Implemented gain parameters for force feedback effects

Enabled cockpit camera control with joystick axis when cockpit mouse view option is off

Changed joystick polling algorithm

Restored mouse zoom limits in the cockpit

Restored object crash in external view

Fixed picture of M-818 vehicle in AWACS view

Fixed bug regarding Betty voice after switching aircraft

Invulnerable difficulty setting has been corrected

Ground based SAMs now work correctly when enemy ships are in the mission

Corrected crash in third mission of the F-15C campaign

Fixed the plane velocity and target velocity indicators on Russian aircraft HUD

Missiles will not change target unless there are flares or chaffs in the seeker field of view

Mixed loadouts have been corrected in the Fast Battle Planner

Audio is silenced when the game is paused

Tracks now play back correctly when using trim and a force feedback joystick

Objects hidden using the Hide Objects feature in the Mission Editor are no longer displayed in F10-view and briefing views

Fixed the error with broken tracks when user presses Cancel in save menu after Video Edit

Added new pilot Robin SPIDEOG Byrne to the Logbook. A tribute to Robin from his family and friends.

Launch zone for SAMs now a factor in target altitude and aspect

Missile trails and explosions are no longer affected by graphic options settings

Increased ability of point-defense gun systems to intercept air targets

Changed ship guns so that they orient in the correct direction

Fixed bug with objects disappearing from view

Fixed synchronization at the start of a LAN Game

Reduced default external zoom speed. Made cockpit zoom speed and external zoom speed configurable in the Config\View\View.cfg file

Infrared seekers now have difficulty locking on to a target when the Sun is in the seeker field of view

Corrected incorrect zoom-in external views for track playback if zoom was changed when paused while recording

Cockpit mouse look is automatically disabled while TrackIR is in enhanced mode

Changed cockpit and external object camera movement according to a logarithmic acceleration rate. Made separate camera keyboard control acceleration parameters for cockpit and external views (see Config\View\View.cfg for details, please).

Decreased explosion sizes

Integrated scripted language Lua 5.0 to the project. Moved view config parameters from the Config\View\View.cfg to the Config\View\View.lua file. Renamed Config\View\View.cfg to Config\View\Labels.cfg

Decreased cockpit camera rotation speed for absolute axis (TrackIR and joystick) by three times

Fixed bluish look to the F/A-18A/C canopy glass reflection

Fixed problem with assigning Mission Editor Objectives to static objects

Added wind dependency for calculated shell impact point

Restricted cockpit and external camera moving acceleration time. Added corresponding parameters to the Config\View\View.lua

When the player ejects, the external view changes to the parachute

Reduced fogging distance for ATI Radeon cards

Corrected F-15C elevation scan zone as represented as the minimum and maximum scan altitudes at the TDC position on the VSD

Added trim lights in the Su25 cockpit

Fixed the F-15C Flood mode bug when several targets in flood cone simultaneously

Static vehicles explode and burn after destruction now

Static ships now sink when damaged

Separated mouse speed parameters for cockpit and external views in the Config/View/View.lua file

Alt - Key Pad 1-9 move pan base in the cockpit view. Ctrl - Key Pad 1-9 or joystick hat make pan steps relative to current pan base

Shells persistency increased from 3.5s to 6s and unguided rockets persistency has been doubled

Renamed Config/View/LookJump.lua to Config/View/SnapViews.lua. Added script files for different view types, moved some parameters from the Config/View/View.lua to corresponding files

Western systems now use imperial units in the external view information data bar

Corrected difficulty settings in a LAN Game

Disabled force feedback effects during track play back

Added working clock to the main menu screen

Improved Quick Start missions for the F-15C

Version number now embedded in main menu screen altitude gauge