Hello Steinhoff,orthodox
Steinhoff, you have a good understanding of real-world missiles background, but when it comes to game, the "rules of engagement" by missiles becomes slightly different. First of all you should keep in mind, that user jets and AI jets using different models of weapon use. For example, the AI controlled craft don't have to press buttons or move antenna, so AI use simplified flight model, avionics and ordinance release model. So, in order to make correct tests, we should create human-to-human MP fights, or AI-to-AI fights. And, of course, we should create same envirouments for every engaging unit - altitude, speed, radar mode, etc. Then we will clearly understand the advantages of various missile types as applied to LOMAC.

regards

btw: in real life, R27TE has a quite limited distance of use, and it depends on various conditions like weather, target's vector, vector to sun, etc.

sorry for "warp" English