Profession: Jedi
As part of the Jedi revamp, Jedi will find that they will have to deconstruct their lightsabers via a new radial menu option. Jedi will be able to use their crystals and pearls as they will be reclaimed using the new system. Please make sure you have enough free inventory space before attempting to deconstruct any lightsaber. New lightsabers are a weapon that is also a slotted container based on a player's level. The only items a Jedi may place in the lightsaber is 1 Color Crystal and 1-4 (based on lightsaber type) 'tuned' Force Crystals or 'tuned' Krayt Pearls. The stats of the basic lightsaber will remain at its crafted values, however stats will go up and down based on the values of the crystals placed within. The lightsaber's blade color will be determined by the 'Color Crystal'. Lightsaber's without a color crystal cannot be used. Based on its generation, lightsaber's will gain slight stat bonuses along with more container slots to put crystals in. There are 4 styles available to each lightsaber skill line now.

A Jedi will now be required to 'Tune' the crystal or pearl he/she wishes to use. A Jedi will use the Force to tune the crystal to their body. Once tuned, the crystals and pearls will only fit within lightsabers crafted by that Jedi. Jedi may only use lightsabers that they have crafted. Lightsabers, tuned crystals, and pearls will all be tradable to others. There will be a description on the crystal and pearl after it has been tuned to the player who tuned and the stats will be visible at the time. Lightsabers may not be sliced. All crystals and pearls must be tuned. A lightsaber must have 1 color crystal in it to power on. All crystals must be in the lightsaber prior to equipping it as once equipped the lightsaber inventory cannot be altered. A player must unequip a lightsaber if they wish to change the setup of their crystals. Lightsabers will no longer decay; now, crystals and pearls decay based on damage. Once the condition of a crystal or pearl reaches 1 or lower it must be replaced. The crystal/pearl's text will change to red when it is no longer usable.
These changes will affect players who have already unlocked their Force Sensitive (FS) slots. Players who have not unlocked their FS slot may continue to master professions for credit, but no new players will become Jedi until Publish 10, The Jedi Trials. Players may still unlock their slot, but it will not be active until Publish 10.
- Reworked Force Healing line. Heals now cost a proportionate amount of force cost based on the amount they heal. Heals are no longer for a random amount, but have a fixed maximum for each ability. Different abilities have different force cost efficiencies.
- Fixed a bug where 2 dueling dark Jedi get an imperial TEF
- Fixed a memory leak that would occur every time a new lightsaber was turned on or thrown
- Jedi don't regenerate force power while incapacitated
- Fixed a bug where all thrown lightsabers emitted a red swoosh visual. Swooshes for thrown lightsabers now match the color of the blade
- Added Entertainer healing skill mods to Force Sensitive Healing skills

Profession: Merchant
- Fixed a problem with the Merchant entry fee window incorrectly applying entry fee

Profession: Smuggler
- You will no longer be able to slice an item by using a tool in a crate. You will have to remove it from the crate first.

Profession: Tailor
- Fixed missing color option on Bandoliers (Now both color options are available)

Technical Support
- Fixed problem where the optional hardware information reports would sometimes be sent with an incorrect station id
- Added warning for known bad older card/driver combination
- Setup - Win 98 no longer incorrectly reports CPU is too slow
- Setup screen - automatic settings for low-memory conditions

Theme Parks / Missions / Quests
- Reintroduced the 'Hero of Tatooine' quest, utilizing brand new static and dynamic content

Tutorial / New Player Experience
- Made bubble chat greeting from helper droid appear only to owner

Vehicles / Mounts
- Enter/Exit vehicle changed to toggle
- Vehicle hit points should now be saved properly when making repairs
- Fixed vehicle orientation when traveling over water
- Smoothed ground effect more when driving off of a cliff
- Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.
- Removed the option to mount an Incapacitated or Dead Mount

World
- Improved terrain LOS and terrain generation
- Increased occurrence of Stintaril Prowler spawns
- Loot Kits: Players can now visit Junk Dealers to request a 'loot kit'. These loot kits are containers that will be used to collect miscellaneous items dropped from NPC's and can be turned into a new reward. Loot kits are free for the asking and one per customer. Players can speak to different junk dealers in order to get new loot kits. Once players decide which loot kit they would like, they may begin collecting the parts. To complete a kit, players will need to gather 10 different items that go with the kit. To see what items the kit requires and which ones have already been gathered, 'examine' the kit. This list also will tell the player what items they still need to loot by use of a 'yes' or 'no' next to each item in that list. Only items that the kit actually requires can be placed inside the kit. When a player gets an item that fits with a kit they own they can instantly drag and drop it into the kit and the kit then will count that item as recovered. Kits will not be tradable between players although all the looted parts will be. Kits can only be placed in your main inventory slot or in the bank. The loot kits examine window gives a basic description of what the kit will make, as will the names of the kits. These items can be kept by the player or sold back to the junk dealer for a 1000 credit reward.