После 21-ой миссии с тоннажем в 600 тысяч и с Рыц. крестами у каждого офицера игра маленько наскучила(на 100% сложности-все вручную), скачал RealUboat1.22,поставил, интересно
Особенности(которые пока заметил):
1)более-менее реалистичная система награждения экипажа
2)намного срезали к-во одиночных судов-20% от оригинала
3)по-моему,изменили конкретно предельную глубину погружения(что,судя по мемуарам,верно)
4)совершенно другой подход к системе усталости экипажа
5)нельзя больше читить,подглядывая в перескоп на суда из-под воды
6)удобные изменения по мелочам в интерфейсе
6)реалистичное расположение Флотилий на начало войны

Вот,вообщем,"оглашаю весь список":

Version 1.22

Removed compatibility with 9th Flotilla mod (this mod could not be used with the download version of SH3).
Added Navigation Map Cleaner. Mod by Tikigod.
Changed compressed air graphic.
Removed orange U-boat position marker.
Removed in-game music.
Adjusted GUI to enable easier use at night.
More realistic and atmospheric sounds added.
Added hydrophone graphic. Graphic by 9th Flotilla.
Improved authenticity of crew uniforms.
Removed Hull Integrity notification.
Added realistic sun graphic. Mod by Gunmod.
Added Friend or Foe Identification to in-game help. Mod by U1409.
Removed binocular crosshair.
Moved shortcuts bar so it's less visible. Mod by TimeTraveller.
Added slide-out fuel/air/battery/CO2 gauge. Mod by TimeTraveller.
T2 torpedo range adjusted. Mod by Clive Bradbury.
Type VII and Type IX U-boat ranges adjusted. Mod by Clive Bradbury.
Reduced opportunity radio contacts. 20/20 Mod by Pentallion.
New Depth Gauge with deeper dive settings. Mod by Captain America with some graphics by Pato74 and Beery.
Cleaned up fuel/air/battery/CO2 gauges.
Added smaller moon. Mod by Ailantd.
Added new wake graphic. Mod by Ailantd.
Adjusted U-boat availability dates to match historical data.
Added new crew uniforms. Insignia graphics by Aces.
Added realistic murky water. Mod by Beery using TimeTraveller's SH3 Colour Inspector.

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Version 1.21:

Made patch compatible with 9th Flotilla's FrontFlotilla mod.
Added navigation map tools. Mod by Jiim.
Added readable compass dial. Mod by Ripbud.
Added hakenkreuz to all medals and medal screen. Mod by Beery.
Changed crew fatigue marker colour to orange.
Removed ship identities for UZO and periscope. Fix by Beery.
Fixed incorrect German voices for speeds. Fix by Beery.
Fixed several 7th Flotilla grid destinations that no Type VII U-Boat could reach.
Adjusted the hakenkreuz on the Bismarck.
Added mod version number to loading screen.
Added campaign fix for non-spawning escorts. Fix by Jace11 with help from Nico71, Aviar and Mcoca.
Added 20% traffic mod. Mod by Pentallion.
Removed the U-Boots-Kriegsabzeichen mit brillianten (only 29 were ever awarded so since the game awards them a lot, I felt it was more realistic not to have it).
Added realistic crush depth values.

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Version 1.20:

Added a protractor. Detailed Bearings mod by Jace11.
Adjusted 'Range To Opportunity Radio Contacts' to be more realistic.
Adjusted rank level 1 to zero, which allows each commander to be promoted to Oberleutnant zur See after his first patrol.
Doubled the requirements for all commander medals except the Iron Cross 1st and 2nd class.
Adjusted renown required for u-boat badge to 50 so that crewmen will get the medal at a more historically realistic rate.
Increased length of time required for training on new boats.
Increased time spent upgrading certain equipment. Fix by Beery and Shan_Hackett.
1st Flotilla data altered - changed starting port for 1939 to 1940 campaigns, changed U-boat assignment for 1940 campaign.
2nd Flotilla data altered - inserted a 1939 start date. Mod by Beery.
7th Flotilla data altered - removed Type XXI and changed 1943 starter boat from Type VII C/41 to Type VIIC.
33rd Flotilla data altered - removed Type XXI.
Fixed bug that gave patrols in the Sahara desert (in grid square DJ81) and a sea grid square that doesn't exist (BD30) - changed to DJ18 and BD31 respectively.
Adjusted fatigue progression to model long-term battle fatigue (or combat stress). There is now no fatigue recovery, but the crew remain alert much longer.

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Patch Notes:

Fatigue: the new fatigue is meant to reward careful crew assignments while removing the burden of micromanagement that the original game placed on the player. In this mod the torpedo compartments and the repair area are the most stress-inducing areas of the boat, so try to keep crewmen out of these areas until they are required to work there. Also, try to limit placing watch crews on duty during bad weather. It's best to submerge when the weather is bad. Always make sure not to spend too much time at under 32x time compression.

Sleeping areas and fatigue: Fatigue will no longer heal during time spent in the sleeping areas, but these areas will prevent crewmen from becoming more fatigued. Fill these compartments with all non-essential personnel in order to keep them rested for duty.

Fatigue Marker: the fatigue marker's colour has been changed to orange. This is to remind players that high fatigue is not a 'red alert' situation. Crewmen can and will do their job even when highly fatigued, but their efficiency will drop considerably. A fatigued torpedo crew often takes 24 minutes to load a tube, while a fresh crew takes only 12 minutes.

The Type XXI: only 11th Flotilla got the Type XXI operational before the war's end. This mod makes only very small concessions to playability in this regard - if you want to command a Type XXI, you will have to transfer to one between the beginning of July and mid-August 1944. You will then spend a frustrating few months as your new boat undergoes delay after delay. You will finally get your new boat between March and May 1945 - if you're lucky you will have enough time left to do a patrol in it before the war ends.

Realism: this is the watch-word of this mod. The realistic features of this mod are not for everyone, so if you're finding the mod frustrating, simply uninstall it. This mod is intended to be used with FULL realism settings (except for camera views).

Realistic career length option: no U-boat commander ever had a career spanning the entire war. In reality, commanders all retired after a few patrols - usually somewhere between 3 and 16 patrols. Often they went to training units, or they took a staff position in BdU. In order to simulate a realistic career, use the following method:

On completing the 5th patrol and on completion of every patrol therafter, roll a die. If the result is 1, the commander retires from front line duty. On completion of the 10th patrol and every patrol after that, a die roll of 1 or 2 results in the commander retiring from the front line.
http://www.beerymod.com/sh3.htm
46 megs