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Тема: Для лицензионщиков SH3

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  1. #12
    Пых-пых-пых, пых-пых-пых Аватар для FoxDuck
    Регистрация
    02.06.2003
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    Раменский район.п.Кратово
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    Ответ: Для лицензионщиков SH3

    Патч 1.3 вышел
    вот...

    1.3 Changes and Additions



    Now external camera is linked to the U-boat using ",” and "."
    New order for Chief Engineer - Periscope depth
    Torpedo tube ready message and voice is now active
    View to heading order implemented using key "-"
    Head to view order implemented using key "="
    Fixes a bug where the oxygen was not replenished using snorkel
    Fixes some bugs to dials in command and sonar room that display wrong information
    A new advance plotting mode is available (thanks to Akifumi "Jiim" Nojima)
    Fixed a bug to the waypoint plotting system
    The crush depth for all submarines has been corrected
    Submarine damage model has been improved
    Now Liverpool and Firth of Clyde are in the correct position
    T II torpedo range bas been corrected
    Type XXI torpedo loading speed had been corrected
    More radio messages from BdU had been added
    Escorts ASW attack methods have been improved
    Escorts spawning issue was solved. Now the convoys will be better protected.
    Navigation tutorial issue solved: there are no more sudden explosions on boats
    Gramophone issue was solved: it will be available now while the in-game music was switched OFF.
    Side of the detected ships is no longer revealed by radar or sonar
    UZO view by night was improved
    Nvidia workaround was improved. First time when the user (with Nvidia) uses UZO the spray bug will appear. If the user uses Ctrl+P that option will be stored in the main.cfg file and will not be necessary to switch off again that particle system (because the main.cfg will be updated). The Ctrl+P now is linked only with the particle system from the sub so the other particles in the game will not be affected. When you will exit to free camera or any other view the particle system from the sub will be automatically restarted and the player will not have any issues related to it. After this the player can enter/exit UZO station without any other worries about Ctrl+P.
    We didn't make this ON by default because there are the users of ATI cards that have no need of this workaround. The N-Vidia users can also add in the main.cfg in video section, this line:
    HideParticlesNearView=Yes;
    Un-checking the event camera in video settings now disables it regardless of the setting in the realism menu. The "no event camera" option in that menu is grayed out to reflect this.

    1.2 Changes and Additions


    SHIPS & AIRPLANES DAMAGE SYSTEM
    Improvements in collision and damage model have been made for several ships:
    Liberty Cargo
    C2 Cargo
    T2 Tanker
    T3 Tanker
    Tug Boat
    LST
    CAMPAIGN DATA
    Netherlands properly enters and exits the war now
    Gdansk is now renamed Danzig when under German control
    Added mine fields and anti sub nets
    INTERFACE
    Local time displayed (under the current date) when the mouse is over the current hour (bottom-right corner) in game; this local time will depend on the U-Boot position on Earth (which is divided in 24 slices having 15 longitudinal degrees each)
    Game version displayed in the bottom-right corner of the main menu page
    Data from notepad (top-right section in periscopes or UZO pages) will not be reset on expert mode when the target in view is changing
    A new tool: Angle tool (protractor) on navigation map
    No weapon officer assist option (a new option in difficulty settings); when this option is checked then the Identify target and Solution to target orders from Weapons officer will be disabled
    Wound badge fixed (when drag & drop)
    WEATHER SYSTEM
    Solved issues related to rain on time compression (rain will not became invisible after long time compression sessions)
    A more balanced weather system
    GAME EDITOR
    Solved Game Editor crashes related to terrain data, mission objectives and triggers
    IN-GAME
    Solved the black sun problem and environment texture errors
    The escorts will now make evasive maneuvers while pursuing contact (depending on the crew skill)
    MULTIPLAYER
    Ready button issue was fixed
    Message box issues
    The interface to servers list has been slightly updated to reflect the version of the game server and also to show if the server is password protected
    The crash that is happening when chatting in session menu has been fixed.
    Other minor updates

    1.1 Changes and Additions
    Career menus were changed. "Continue Career" button was removed.
    The "German Cross in Gold" will now be visible on crew.
    Workaround for nVidia bug mentioned in the Readme (now it will be possible to switch on /off the particle systems using "Ctrl+P")
    The career "Save& Exit" was modified: now it will be possible to save the game and "Exit to Menu" without adding unnecessary saved games.
    The possibility to return to base from any situation while in a career patrol was changed. The sub will be able to return to base only if is undetected and at surface.

    1.1 Changes and Fixes
    The graphic artifacts that appeared on crew were removed
    The crew that remains on watch while underwater was fixed
    The multiplayer disconnection problems were fixed
    Anti sub net in-game model was repaired
    The ordnance units are now loaded with the "savable" flag on
    Several non-existent patrol destinations have been fixed.
    Submarine’s rudder disappears when destroyed
    Крайний раз редактировалось FoxDuck; 10.05.2005 в 21:36.
    В неееебе парит молодой альбатрос - Куууурит, курит матрооос - Пых-пых-пых,пых-пых-пых

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