Anti-Personnel Devices & Traps

This skill line provides schematics and skill modifiers that allow the Ranger to set traps aimed at NPC humanoids as well as other player characters in a PvP setting. Traps can be placed on the ground and are visible to everyone (unless they are concealed using the Conceal Device skill). Traps have a limited life-span and will be removed from the game at the end of their lifespan. Also, only a limited number of traps may be placed in a given area. Traps may never be placed within city limits.

Concealed devices can be detected and disarmed with the Detect Camouflage and Disarm Device skills from the Pursuit & Countermeasures skill line.

Anti-Personnel devices are either detonated remotely, via timer or proximity trigger. Device bodies and triggers are combined in the inventory (drag & drop) to create a complete trap.

These traps are technologically advanced "smart" traps that can be programmed and shaped to deliver their payload in various ways. Once successfully triggered, a trap will deliver its payload to all attackable targets in the surrounding area. Traps can also be "shaped and targeted" at one specific person, using a Bio Signature Sample (see the Pursuit & Countermeasures line).

All trap bodies and triggers use the Anti-Personnel Traps skill modifier for both assembly and experimentation. Trap bodies have a "Power" experimentation line that determines the power of the trap effect. Triggers have an "Accuracy" experimentation line that determines the reliability of the trigger to detonate the trap.

Schematics:

Timer Trigger - detonates a device after a certain amount of time. The Ranger may adjust the length of the fuse.


Proximity Trigger - detonates a device once an attackable humanoid comes within range. Proximity triggers can be tuned with a bio-signature to target the trap against a specific individual. The ranger may adjust the trigger distance of the trigger.


Remote Detonation Trigger - At the Master Skill Box, this trigger detonates a trap from a distance using a remote control.


HX2 Mine Body - Basic explosive mine. Does 100% Kinetic Elemental Fire damage (mitigated by armor & Personal Shield Generators).


Kaminoan Dart Trap Assembly - Bio Toxin darts that are delivered as a Poison Health DOT (Damage-Over-Time).


Flash-Bang Body - Combat Slow & Stun.
Spring Loaded Caltrop Assembly - This is a very effective movement Snare.

Skill Modifiers:
Anti-Personnel Traps - determines the effectiveness of a trap, and how difficult the trap is to disarm once it has been set.


Tactical Expertise - Determines the speed at which traps can be armed/set (decreases windup).

Pursuit & Countermeasures

This line contains skills and schematics that aid the Ranger in ferreting out other Rangers as well as detecting and disarming anti-personnel devices. Detecting concealed persons/objects is determined by checking the conceal skill vs. the detect skill + a slight random factor to ensure that no conceal/detect is 100% certain.

Skills:
Detect Camouflage: Searches the area for camouflaged persons/objects.


Disarm Trap: Attempts to disarm a trap. A failed disarm attempt focuses the entire force of the trap against the disarming Ranger, multiplying the effects of the given trap.

Schematics:
Chaff Flare: At the Master Skill Box, the Ranger will receive a schematic to create a device that deposits small reactive filaments in the surrounding air in an attempt to disable any active Holographic Environment Projectors.


Tracking Beacon: Uses a Bio Signature to locate a target using Imperial tracking satellites.


Bio Sensor Probe: Used on an attackable humanoid to gain a bio signature sample - used to "shape and target" a trap, filter Motion Sensor Beacons and key Tracking Beacons to a specific humanoid.

Bio sensor samples decay within a short amount of time. The length of time that a sample is preserved within the probe is determined by the crafting process.


Motion Sensor Beacon: Set up in the world to alert the ranger of humanoid movement in an area. When used in conjunction with a bio signature sample, only the targeted humanoid will set off the beacon.