Cockpit:
Fixed RWR position in all three 2D 1600x1200 resolution cockpits in wide-view, one click down.
Speed up of drawing 2D cockpit views without visable outside view.
Improved instruments in padlock situational awareness bar.
Adjusted RWR position in all 3D cockpit views.
Support for all available resolutions and aspects greater than 800x600. Since 2D cockpit is of 4:3 aspect ratio, on wide screens there will be black bars on the sides. All pure 3D views and outside views are full screen.
Fixed fontsize of HUD and DED data in wideview in 1024x768 res 2D cockpit of the MLU.
Increased down-tilt limit in 3D cockpit so we can see the whole MFD when looking closer.
General Gameplay:
Added the ability for emergency braking. In case the Hydraulic B system fails (flameout or damage), the pilot can still use his brakes for 15 seconds to stop the Jet on the runway.
If the plane has blown up with a comms window on the screen, ESC will still work to close the window so the simulation can be exited.
If Joystick button 0 or 1 is pushed, but no function is assigned to them, do not fire the gun/ pickle weapons.
Retain controllability of ACMI on/off even when shot down for documentation purposes. Now, ACMI is not turned off automatically when the plane gets destroyed.
Fixed bug where a newly created .key file could not be loaded properly without exiting and re-entering the sim.
Help with frame rates at airbases.
Elimination of general graphic jitter (eg when refuelling, taxiing or viewing from tower cam).
Reduced on-ground aircraft pitch during braking.
Complex aircraft code now supports models containing rotatable wheels and swing-wing DOF's.
In Dogfight mode
Hardware:
Added power detection for notebooks that warns when battery is low both in 3D and the User Interface.
Added support for DED display on Logitech G15 keyboard LCD.
Fix for missing cursor, buttons and lights issues on nVidia graphics devices at resolutions greater than 1024x768 and FSAA enabled.
Models / Textures:
Fixed texture on flaps of F/A-18D.
Added texture to F/A-18E.
Adjust LOD of the building "Hotel" at some airbases so it does not "pop up" visually.
Fixed many buildings with missing parts (walls, roof, etc).
Fixed texture issue on Wonsan airbase type, center runway.
Fixed many fuel tanks not shown textured (they are used on J-22, F-5E/A, Su-7BK, Su-39, MiG-23, Su-24, Su-25, AMX, Typhoon).
Fixed AMX texture issues on nose.
Added Challenger tank texture green and desert cammoes.
Most F16's and some other aircraft models edited for wheel rotation.
Some aircraft models edited to rotate engine fan blades.
Sound:
Fix specific sounds sometimes not being played, like missile launch sound.
De-hissed some sounds.
New in-cockpit engine sound
Stability:
CTD Fixes including dogfight module and dedicated server stability increased.
User Interface:
Added a "Clear" button to the key assignment dialog.
Fixed a bug where only pressing a DirectX Joystick button would clear the keystroke assigned to a function.
A keystroke and joystick button press at the same time in key assignment dialog are now properly saved.
Fixed some abbreviation mistakes.
Fixed E-2 ATO icon so that it is centered.
Added cockpit switcher to Graphics setup menu.
Changed color of user interface bullseye view to make it better visible.
Fixed misaligned Briefing print-out.
Now sorting some more list-boxes alphabetically.
Resizing of splash screens to fit full screen.
When joining a flight using the UI map popup menu "Join Flight" option, the Munitions screen is now correctly showing the new flight's loadout.
Removed 'Keep' button from MP UI Connection screen.
Added Mipmapping option in Graphics Setup section for terrain and 3D models, to reduce shimmering.