насчет сквадрон денсити - это опция первая в странице кампайн сеттингс.
у меня действительно она мала.
чем она больше - тем больше групп самолетов генерится.

кстати, не ты переводил хельп IL2 DCG Documents.doc?
там юзерская половина переведена (чо куда крутить-настраивать), а вот девелоперская нет (со строки IL2 DCG Campaign Design ).
т.е. как создавать свои кампании и пр.

At this time, DCG utilizes only portions of each of the campaign maps (and not all on-line maps have been activated). Placing objects in locations beyond the "areas of operations" will mean they may not be included in the missions generated by DCG. By loading the appropriate "master mission" file from DCG's MASTERS folder in the Mission Builder and looking at the specific locations where the stationary objects have been placed, you can determine exactly what locations are active.

To create a master mission file for a DCG campaign, follow these steps.

Load the map which you want to use for the campaign in the Full Mission Builder or one of the master template missions into the Full Mission Builder.

Place any stationary objects at the locations you want them to appear. Place BOTH German and Russian objects at each location. Only one or the other will appear in the generated missions depending on the location of the front. Also, based on the number and types of objects placed, the forces at the "front" will appear in generate missions if the DCG "active front" option is checked.

Any where on the map (an empty corner is recommended), place the flights (aircraft) you wish to appear in the campaign. You do not need to place them at an airfield or set waypoints as DCG will place them when the first mission is generated. Just give them two waypoints in a straight line and select the squadron, flight number, the number of planes, and skill level. Even if creating a Dogfight mission, one flight is required. When creating squadrons, do not make more than one flight per squadron. Having JG5_00 and JG5_10 is okay, JG5_00 and JG5_01 is not okay. DCG will delete any additional flights in a squadron. Also, DCG will translate the number of planes selected in the Mission Builder as the number of flights for the squadron. If you wish to have fewer than 4 planes active in a squadron then it must be modified in the DCG Squadron Editor after being imported. Note: reconnaissance units will only have 2 active planes in a flight.

Any where on the map, place the armored and/or truck columns you wish to use in the campaign. Again, just two waypoints are all that is needed. DCG will place these columns when the first mission is generated. You must have at least one armor or truck column.

If there is a "rls" file type available for this map in the DCG DATA folder, place any trains you wish to use on any rail line on the map. Again, DCG will set them in an appropriate location when you generate the first mission. You must have at least one train.

If there is a "srd" file type available for this map, place any ships you wish to use anywhere on the map. Again, DCG will set them in an appropriate location when you generate the first mission. You must have at least one ship.

Save the mission and copy it to the DCG MASTERS folder. It must replace an existing file in the folder so must be named exactly as the file it is replacing.

If you wish to edit the location of the front and/or the supply bases or make other modifications to the initial set up of the campaign, it's also possible to modify the allcampaigns.dcg file in the DCG DATA folder. For more information on advanced campaign design, see Tailspin's documentation in the downloads section.
в целом понятно, но есть несколько моментов, смысл которых не очень доходит.
может на досуге при наличии времени можно будет перевести?
к томуже там ссылаются на Tailspin's documentation - вроде какойто расширенный мануал. ты его не листал?