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Ответ: 1.0.6 Update
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Our most comprehensive update yet for Allied Force, 1.0.6, is finished and released. Please update using either the bfopsupdate.exe utility in the Battlefield Operations folder or download the "exe" update from the downloads section of our website. The patch -- weighing in at 38MB -- is cumulative, so you do not need to download previous patches. It will install on top of a "vanilla" CD install, or any previously patched version of Allied Force. You will need to uninstall Dr Stop's pit and Tom Waetli's HiTiles before running the update -- then reinstall the pits and terrain. A special thanks to our beta testing team whose input was invaluable. The changelog is detailed below.
Version 1.06 (Patch 5)
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ARTIFICIAL INTELLIGENCE:
Fixed a bug that sometimes caused On-call CAS AI flights to attack targets before attempting to check in with FAC.
On-call CAS flights now request targets from the FAC after two minutes instead of four if unassigned.
Fixed TARCAP flights continuing to press on aircraft like An-124 even after it has been identified.
AI now able to use afterburner power for a short time after Rejoin command is received.
Mid-air refuelling rewritten. Tanker now maintains correct speed and altitude.
Many changes to AI refuelling and multiplayer-specific code.
AVIONICS & WEAPONS:
Fixed HSD showing wingmen in Dogfight after they have been destroyed.
Fixed static ground vehicles not showing up in GM radar mode.
ALOW and MSLFloor warnings are now played whether the HUD is visible on screen or not.
Fixed TGP going into POINT lock immediately upon first designation.
Fixed Com1 and Com2 Volume knobs to work again.
Fixed TACAN station bearing indicator on HSI to not display bearing if the station can not be received.
Fixed PL-5E seeker range to be shorter.
Fixed bug where contacting an airbase other then the landing one was impossible in certain situations.
Various fixes/improvements to A-A Weapon handling:
Each Mastermode remembers which weapon type has been selected (AIM-9M/P etc) and will set the weapon again when the mode is reselected at a later point.
All A-A Radarmodes are available from all A-A Mastermodes. Dogfight Override mode, for example, can have RWS as selected radar mode, and Missile Override can use the ACM modes.
Each Mastermode remembers its gun submode.
AIM-9M and AIM-9X can be switched properly if in the same loadout.
The Mastermodes will no longer have the radar turned on when selecting another weapon by either the Enter key or the OSB buttons. The radar only starts emitting when a mode is selected.
Fixed gun rounds counter sometimes showing zero when there were still bullets left.
Fixed bug where a target could not be locked to STT mode in TWS mode when the azimuth scan was set to something other then 60 degrees.
Fixed bug where stealthy vehicles like F-117A were not even lockable using IR sensors even at closest ranges.
Frame-rate improvement to HSD display.
Fix bug where designating/undesignating with the HSD as SOI and the cursor over a pre-planned threat did not toggle it's range-ring.
Fix the new CBU burst altitude value not being shown in the MFD when pressing the decrement burst altitude keystroke.
When changing target in simplified radar, set padlock target to the new target.
DATA:
Fixed all 05/23 airbase tower voice calls to wrong runway.
Added many more "Vehicle position points" and "ship points" to airbases, ports, army-base, HARTs etc.
Fixed position of building at Wonsan airbase type.
Added R-77M and AGM-65E/K missile types.
Updated radar data for few aircraft and seekers (F/A-18, F-22, R-77).
Fixed missing bridge feature on one bridge objective type.
Lowered Kirov ship damage amounts.
Updated some 2D weapon ranges.
Vehicles (ground, aircraft and ships) will fire closer to real-life ranges in 2D now.
Adjusted weapons positioning on Tornado fuselage racks.
Added Brimstone and rack back to Typhoon in 2005 and 2010 theaters.
Fixed rocket pylons so they now show in loadout and in game under wings.
Changed CBU-97 hardpoint count to be the same as CBU-87. (Standard loadout 4xCBU and two fuel tanks).
Updated AWACS screen icon symbols for more objects to be shown.
Removed CAS roles from UH-60L.
Updated SA-3 so it will now fire more than one missile in the air per volley. Also adjustments to range being too short and loft angle too high .
Allow night missions for AH-1, C-130 and few other airlift aircraft.
Adjusted JSTAR patrol waypoints so they have approximately up to 50nm of ground coverage of enemy side.
Objective feature value lists prioritized better.
Removed FA-37 from TE list as it was a testbed only.
Lower large ammo dump damage value for high-explosive types so two 2000lb bombs can destroy it.
CAMPAIGN / TACTICAL ENGAGEMENT:
Updated stores for some squadrons in campaigns.
Some ROK infantry changed to correct unit type in Korean campaign.
EF/A-18G added to all 2010 campaigns.
Mission times tasked according to threat/range (fewer deep strikes in first hours of campaign that just abort).
Changing the takeoff waypoint time sometimes resulted in the flight not getting pilots assigned. Fixed for single and multiplayer.
In Tactical Engagement, naval units can now be set as victory conditions and in Campaign they can be a target now for self-created missions.
Saving a Tactical Engagement file now resets the "TE won" situation so new successive missions and victory conditions can be added as an ongoing "mini-campaign".
Prevent AWACS from setting up waypoints that lead them flying too close to the FLOT.
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