Геноссе Werner, теперь мы однополчане, если не рудно переведи на русский:
Just to keep everyone appraised, we are currently on beta 4 of NYGM TW v2.2. This is the current list of features included in this version. If you are a beta tester and have not recieved the link to the download location, please contact me.

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1. The ‘Inshore Campaign’ (1945)

After the U-boats had been forced back to Norwegian and German bases in late 1944, most lacked the range to patrol further than around the British Isles. Therefore from November 1944 the Type VII U-boats were ordered to schnorchel into the shallow waters around the British coastline.

NYGM TW 2.2 mimics this with:
- new patrol grids for 1945.
- British east-coast convoys, with appropriate escorts (mostly weak).
- randomized warship patrols around Britain.
- new special targeted bomber type.
- bubble-less all electric Type III Fat II pattern running torpedoes freely available in base.
- correct deactivation of British east-coast minefields.
If you are using a large (Type IX) U-boat from earlier patrols, change it in base to a Type VIIC/41. Alternatively, use included mod ‘SH3Patrol’ to select a more distant patrol grid for your Type IX U-boat.

2. Neutral ships are ALL lighted
We have included all of Anvart’s fabulous lighted ships as neutral ships.
ALL neutral ships are now lighted. ALL darkened ships are enemies and can be sunk on sight. This is historically correct. Note: some ships’ captains were slow to darken their ships after their neutral countries (eg USA, Norway) had newly been attacked by Germany. Therefore a few lighted ships may be legitimate targets for your U-boat shortly after their countries have been attacked.

3. Wolf-pack Operations
We have attached one or two of Sergbuto’s superb wolf-pack U-boats to a few selected convoys (between 1941 and 1943). Just occasionally, you will not be alone in your attacks on a convoy. You may even see newly damaged ships and a disorganized convoy!

4. Greek merchant ships
These are mostly under charter to the Allies and, like Panamanian ships, can be sunk on sight regardless of whether Greece is actually at war.

5. Targeted Air Bases
Many Allied anti-submarine aircraft were deployed in highly-targeted areas, rather than in a general circle around their home airfield. We have created a ‘Special Liberator’ bomber with Sansal’s ‘Pack3D’, with limited range. This allows intense coverage of limited sea areas, including the British east-coast after 1944 and the Bay of Biscay from 1943-1944.

6. Convoy Escorts
We now use specifically escort destroyers, rather than unsuitable fleet destroyers, to guard convoys. (Original idea by Wulfmann.)

7. Submerged Endurance Mod
This mod will simulates the approximate time each type of submarine could spend submerged based on battery size and discharge rate and the necessary time required to recharge batteries.

8. British Isles Escort and Coastal Command Mod
Enhances and randomizes warship and aircraft patrols around the British Isles to more realistically and randomly represent escort traffic and patrols. If you are detected by either warships or aircraft, expect an increased air response. This includes the necessary corrections for the Hurricane and Avenger machine guns.

9. Extended Repair Mod
Generally extends the times required to repair heavily damaged equipment without an excessively long compartment flooding time.

10. U-boat Interiors and Gage Adjustment
Corrected numerous errors in the TypeII, VII, and IX interior gages, and meters including improvements to some of the non-functional displays.

11. TypeVII Interior Mod
Corrected location of TypeVII observation periscope and the location and animation of the CE.

12. Corrected/Adjusted 16 km Visibility Mod
Numerous corrections to the 16 km visibility mod. Ships will now appear “hull down” when over the horizon. The horizon band has been improved, and the extremely dark horizon band at sunrise/sunset has been improved. Sergbuto’s moon reflection fix is also included in this version. To aid in assessing range to targets, a range chart and table are provided in Excel format in the Documentation folder.

13. TDC and Torpedo Slide Out Displays
A TDC slide out has been added to the top of every screen. This TDC slide out allows for easy update on every screen, especially the nav plot screen for those who prefer manual targeting, and can be updated using the “CTRL T” key combo. In addition, FLB Sale999’s torpedo pull down display has been added to the periscope and UZO screens. A few minor modifications have been made to this version to accommodate the limited screen area available.

14. Conning Tower Periscope Corrections
Adjustments to the observation and attack periscope when viewed externally so they are now correctly housed when fully lowered.

15. Conning Tower Camera and Crew Adjustments
Various adjustments to the default camera position on the TypeII, VII and IX to improve visibility. This includes small adjustments to the default crew positions where required.

16. Large Cargo Draft
The large cargo draft has been adjusted to be consistent with the recognition manual.

17. Armed Trawler Equipment
Depth charge racks have been added to the armed trawler early in the war.

18. Sound Adjustments
The steam burst wave file volume (sound for the damaged compressor and flange leak) has been slightly reduced.

19. Engine Order Telegraph Mod
All engine order telegraph speeds have been adjusted. Now Ahead Slow when submerged will be about 2 knots and ahead 1/3 will be about 3 knots. Surfaced, the most efficient bell for extended travel is ahead standard.

20. Torpedo Mods
Torpedoes have been adjusted to always be set to the magnetic pistol to simulate premature detonations. All torpedo depths have been set to 0 meters and will result in surface runners unless adjusted prior to firing.

21. Numerous other tweaks and adjustments.

SH3 Commander

Two new files for SH3 Commander have been provided to enhance compatibility with NYGM TW v2.2. These files (static settings.cfg and Randomised events.cfg) should be placed in the SH3 Commander/Cfg folder to replace the existing files. Additionally, all 19XX-19XX Randomised events.cfg files must be deleted. In addition to a near complete rewrite of the malfunction and sabotage sections, SH3 Commander R2.6 users can now expect early war torpedoes to suffer depth keeping issues.