видяха N6600/TD/256M/A ASUS
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"81.98_forceware_winxp2k_international_whql.exe"
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"RivaTuner20RC158.exe"

[Power user]
database 81.95

for OpenGL

[Intersample]
High quality
Enable trilinear optimization - вкл.
Enable anisotropic mip filter optimization - вкл.
Enable anisotropic sample optimization - вкл.

[VSinc]
Syncronization with vertical retrace - On by default

[Rendering quality]
32bits
Degree of anisotropy - level 16

[Compatibility]
OpenGL HW accel. mode - Max accel. mode
Amount system memory - 1 Mb

[Antialiasing]
4X
------------ config.ini ---------------------------------
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=0
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
TypeClouds=0
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=0
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0