<Sprite> *Mithraw[SWG-DE]* As there has not been any precise information on the forums yet, could you perhaps give us a quick overview of what the officer's profession expertise will look like?
<Neif> Sure thing -- The new officer tree will have some profession improvements as well as new features. Expect to see more group buffs, some 1-handed melee weapon specialization, as well as pistol improvements. For new stuff, you'll be able to call reinforcements and actually control some NPC's to fight by your side. Expect some new supply drop lines as well.

<Sprite> *Rammi* Are smuggler going to be able to have Innate armor in order to actaully look more iconic as you want the game to be?
<HanseSOE> It's currently planned (as I said on the boards) to not be innate. This is subject to change, as I need to do more research (probably tomorrow, in fact!). I'll post my findings tomorrow evening on the smuggler board.
<Sprite> *Telex* Will there be additional fixes for quests? As a veteran, I am still waiting on fixes for the Legacy Quest and quests before it that cannot be deleted or completed. This has been known since November 15, 2005 by your team. Also, are Smuggler/Officer quests that were given to us be inspected and started? Should those old quests to be inspected be deleted since they will never be fixed?
<jneri> We continue to fix bugs in our quests on an ongoing basis and you can count on this happening on into the future...an example is the YT-2400 bugs we know you wanted fixed that were knocked out in a recent hotfix.

<Sprite> *Chrev-bloodfin* Looking beyond the release dates of chapter 3 & 4, will the smuggling system support roleplay and profession interdependency? Will we feel needed again? Will we be hunted and if so - by who?
<SWGDev-Chrysalide> On particularly dangerous smuggling missions, bounties may be placed on the head of the smuggler making you a nice target for some bounty hunters looking to make a credit or two...

<Sprite> *RodianPower* Are there any dramatic changes for officers in the works, i.e. game-systems related to rank? What will will make us stand above other classes as leaders?
<Tunso> An officer that specializes in group buffs will dramatically increase the strength of his allies. Abilities like Charge! and Scatter! will provide run speed, snare removal and increased damage or defense. Inspiration is a buff that restores actions and provides an action reduction for a duration. And targetting an officer in combat is not always a good idea, as the ability Last Words fires on the officer's death and restores health, action and a hefty buf
<Tunso> Got cut off..... take two!
<Tunso> An officer that specializes in group buffs will dramatically increase the strength of his allies. Abilities like Charge! and Scatter! will provide run speed, snare removal and increased damage or defense. Inspiration is a buff that restores action and provides an action reduction for a duration.
<Tunso> And targetting an officer in combat is not always a good idea, as the ability Last Words fires on the officer's death and restores health, action and a hefty buff to combat effectivness.

<Sprite> *Mellie* What will the smuggler expertise trees focus on (ie: fighting ablites, ablities such as feign death, abilities to hide certain items on their persons?)
<HanseSOE> Smuggler trees allow you to get very lucky, crowd control, fight with pistols and melee weapons, spot suckers, smuggle illicit goods, and a few other nifty tricks (that some might consider dirty).

<Sprite> *Sissor-corbantis* Is the new smuggling system going to be purely PVE or use a system with optional PVP?
<SWGDev-Chrysalide> A lot of the smuggling missions will be PvE, but for some of the more dangerous, higher-end smuggling missions will have optional PvP involvement.

<Sprite> *Epani* Will officers get a better supply drop? And are the arial ranges increasing and getting heavier damage?
<Tunso> Officer's who specialize in deployment will gain access to medical and tactical supply drops that scale with your level so they will always be useful.
<Tunso> You can devote points into Aerial and Orbital strikes to make them more powerful. If you go all the way and buy the Superior Firepower and Primacy abilities you can call down even MORE seriously punishing death from above!

<Sprite> *Telex* I hear that player bases are finally returning. Is this true? I sure do hope so because both Smuggler and Officer can play a vital role.
<Blixtev[SWG-DE]> Player bases will return and play a role in the new GCW system. We will be updating them so they can be destroyed, turrets will function and higher level elite mobs spawn in front of them.

<Sprite> *Mithraw[SWG-DE]* What exactly will the smugglers be able to "smuggle" in the new Smuggler System? Anything like long-awaited well-starwars-known drugs, e.g. glitterstim or some of the old drugs that were once craftable?
<Neif> Smugglers will definitely be smuggling scandalous, illicit goods. The kinds of things you'd expect Han to smuggle. Unfortunately we're still working out the list of what these goods will be.

<Sprite> *Epani* Will officers be able to call NPC & PC reinforcements?
<Tunso> At the end of the deployment line, Officers will get the ability to call NPC reinforcement. This will be a pet that arrives that you can order to attack, follow, guard etc. You'll also be able to group with the pet and it will recieve the beneft of your group buffs.

<Sprite> *Fote-Lowa* I am asking this on behalf of the mayors of the Lowca galaxy and other galaxies. Are there any plans to clean up the abadoned hosses that were left by people who are not in game no more . and what are those plans
<Vapor> We realize that this is a concern for many players and we are looking into doing it but there are no definite plans yet.

<Sprite> For those of you just joining us, the focus for this chat is be Officer Expertise, Smuggler Expertise and the Smuggler System. So please keep your questions to this topic.
<Sprite> Please send your questions to [QT]Preston, questions sent to myself or the devs will not make it into the lineup.

<Sprite> *COLS_Halyn* Will there be salvage-type missions for smugglers, ala Firefly?
<SWGDev-Chrysalide> There are currently no plans for any spacecraft salvage operations of which you are thinking. However, we are introducing collection-type missions for illicit items that you might find while adventuring on the ground or in space.

<Sprite> *mvb2* How good will be officers and smugglers againts jedis and BH's with the exp trees?
<HanseSOE> We'd like to see them equivalent. Of course, each has their own weaknesses and strengths. When they are available on test center, please give us your feedback!

<Sprite> *Xternal* Will Smugglers be able to slice weapons/armor and craft spice again ?
<HanseSOE> Nope.

<Sprite> *TarqAPEistSmuggler* Is the smuggler system going to grant abilities that effect activites such as pvp, such as buffs and/or additional skills?
<HanseSOE> The Smuggling system does affect Smuggler Expertise.
<HanseSOE> As you go up in rank, through the s
<HanseSOE> Smuggling system, you can spend points in expertise that your rank affects...
<HanseSOE> An example is an ability that increases your armor resistance, as you increase in rank.
<HanseSOE> There are many expertise abilities you can get that are tied to the Smuggling system, as well.

<Sprite> That will wrap it up for tonight. I'd like to thank the developers for coming! The log for tonight's chat will be up shortly on http://swg.stratics.com
<Sprite> Thank you all for joining us! You can join #StarWars to chat more about the game.


Удивительно! Ни одно вопроса про джыдаев. Редкий случай.