ASUS N6600/TD/256M/A AGP-slot
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=0
Shadows=0
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=1
TypeClouds=0
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=1
Effects=0
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
***************************************************
Riva Tuner 15.8
OpenGL :
[Mipmapping]
LOD = -0.1
[Intellisample]
Settings = HighQuality
Enable Trilinear Optimization = off
Enable Anisotropic Mip Filter Optimization = off
Enable Anisotropic Sample Optimization = off
Override intellisamle trilinear .... = off
Override intellisamle texture compression control = off
[Vsync]
Always off
Render limit = 2
[Back / depth buffering]
Auto select
Force tripple buffering = off
[Rendering quality]
Compress to DXT... = off
AF = x16
[Compatibility]
Max acceleration mode
no override
Disable support CPU .... = off
Amount system memory ... = 1
[Antialiasing]
AA = 4xS