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Механик
Re: Steel Beasts / Стальная бригада
Похоже, что долгожданное обновление таки на пороге... Нильс вывесил список изменений для версии 2.294(сейчас работают уже с версией патча 2.299):
Adjusted CC TC behavior with respect to target selection and overriding of human gunners.
Fixed bug that caused laid bridges not to be recognized at times by client machines in network sessions.
Added TOW 2B missile (top attack).
Added RB57/NLAW missile (guided RPG, top attack)
Adjusted network code to loosen requirements for clock synchronization between host and clients.
Added CV-9040B infantry fighting vehicle
Added CV-9040C infantry fighting vehicle
Added Strv 122 Swedish main battle tank
Added rearward driving camera view for driver's place of Strv 122 and Leopard 2A5DK
Infantry can now occupy buildings
Squads may now drop an unmanned ground vehicle (UGV) which can be remotely controlled and provides thermal and optical camera views from locations up to 300m away.
Added CH-146 "Griffon" helicopter.
Fixed bug that caused SB to fail to load certain missions and maps if the user logged into a Windows account without administrative privileges.
Battlesight key for gunner's position in the Leopard 2A4 now works.
Troops will now check for friendly forces in their sights before firing, to reduce fratricide.
Removed jerkiness in pitch of tanks when they make slight turns.
Proper RPG sound will now play when RPGs are fired.
Changed the way that the CC gunners deliberately add error to their aiming (which is meant to avoid repeated hits at hard spots or possible obstacles). Initial shots at targets now have no aiming error added.
Mines that explode near combatants will now show up on the 2D map as a green minefield.
Added feature to write hot keys to an HTML file.
Added tool to convert the map projection type in the map editor. (Available in classroom version only.)
Fixed bug in which crew information was not being sent properly over the network in certain special cases in network sessions.
SB will now search all subfolders of the standard scenario locations when joining a network session and searching for the scenario that is loaded by the host.
Pressing one of the view hot keys (F1, F2, etc...) when already in that view will now toggle the mouse steering on and off.
Expanded the amount of information in the HTML AARs by logistics as well as a detailed tracking of events, their times, and locations
Added the ability to create a completely user-defined language by adding a folder with language name to the ..\loc\ folder. (Start by duplicating a language of your choice, then translate the content of the files and/or replace the wave files).
Added tutorial for the employment of HE grenades from a vehicle's grenade launcher
Added tutorial for the employment of bridgelayer tanks
Added tutorials for CV9040 gunner and commander
Added multispectral smoke, and Galix protection system
Fixed bug (ammunition count in T-72 and T-80)
Fixed bug (M113SA4 no longer amphibious)
Fixed bug (turret rotation speed with hull turning into the same or opposite direction)
Fixed bug (turret rotation speed with hull turning into the same or opposite direction during network sessions with human gunner and commander)
Fixed bug (artillery delivered smoke now properly obstructs view of computer-controlled forces)
Fixed bug (Loss of alignment if gun is in back-deck clearance area is now indicated in the gunner's primary sight)
Fixed bug (M1&'s cal .50 and loader's MG now don't collide as easily as before)
Fixed bug (HIND now less vulnerable to small-arms fire)
Fixed bug (FIST-V day-channel and thermal view were not properly aligned)
Fixed bug (Leopard 2A4 battlesight procedure is now working properly)
Fixed bug (Infantry marked as killed on the host computer now gets properly killed on client machines, too)
Fixed bug (infantry ATGM launch sound)
Fixed bug (Bridges laid in network sessions can now actually be crossed)
Fixed bug (improved aiming procedures of computer-controlled gunners)
Fixed bug (added hotkeys to initiate a refill of ammunition ready compartment (no longer needs menu action to do it))
Fixed bug (remote control of other vehicles' cal .50)
Fixed bug (some maps didn't show properly georeferenced grid coordinates)
Fixed bug (Galix grenades now listed as of French origin )
Fixed bug (a missing resource file error for some languages)
Added SPAG dummy for constructive simulation purposes(По сути дела М113 без вооружения, выглядящий как САУ М109)
Light vehicles can now get damaged in collisions with tanks
Own troops now survive collisions with vehicles. Enemy troops can still be run over, though.
Made change in network code to make SB more tolerant of large system stalls (caused by memory swapping, for example, because you had so freaking huge maps that even 512MByte video memory were not enough) to greatly reduce the chance of a disconnection in a network session.
Updated some light vehicles’ armor files
Fixed bug (Map view panning while typing labels)
Presumably found two bugs that were responsible for the infamous MG kills of tanks, one of which will get fixed over time, and one of which is reported to be dead - unconfirmed, though.
Added manual section about CV90, Strv122 section is still in the works any may or may not make it for the release.
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