Gameplay:
/assist now takes an optional parameter for the name of the character to /assist, so you no longer have to target the character you want to /assist. /assist without any parameter still works as usual, which is to /assist the character you have targeted.
Different classes now get different stats, rather then everyone getting 90 or 0 in everything. See Racial/Class Statistics at the end of these update notes for more information.
Wookiee Shoulder Pads now use the left shoulder slot.
Players can now join groups if they are in stealth.
Added purple color to the Mandalorian color palette.
Altered Force Melon to act as a healing stim item.
Imperial Battle and Imperial Super Battle Droids found patrolling Theed will no longer attack Rebels on Leave.
Updated descriptions of Dread Strike and Advanced Ambush.
Added a check to see if a player was mounted when trying to place a camp.
Players must now be within range of the creature they wish to start milking.
You must now be within 10m of a lair in order to search it.
Monster AI will no longer ignore players with more than 10 levels difference between them.
Added stat change notifications as a player gains levels.
Aqualish vendors can no longer wear hats which were causing their heads to disappear.
Old loot crates that cannot be opened have been removed.
Instant Travel Vehicle (all factions) no longer gives "Purchase Ticket" option if player is attempting to use while dead.
Rebel Twi'leks can now see their lekku when equipping the Grey Spec Ops Armor Helmet.
Fixed an issue where the cooldown timer would appear to stop for a factional period of time and then resume.
Synapse Focus Crystal can no longer be used without a bio-link and cannot be used by anyone else but the bio-link player.
Trandoshans can now wear Rebel Assault Forest Camouflage Gloves.
AT-STs no longer drop creature body parts.
Wookiee vendors can now wear the Padawan robe.
Fixed an issue that made Jedi unable to wear dynamically created Jedi-only armor clothing.
Characters now only receive "LEVEL UP" special effects when the character levels up.
Altered the icon for the Cure Affliction immunity buff so it matches the icon for the command button.
'Structure Status' on player structures will now show the structure's maximum storage capacity.
Crystal Buff will be removed when you exit the Obi-Wan instance.
Loot schematics should no longer give player the "Learn Schematic" radial if not in a player inventory.
Increased datapad limits to 105.
Added Remote Player Association Access Devices to all players' datapads.
Holopet emitters can now be manipulated by players in the structure admin list.
Holopet emitters can no longer be manipulated in a player inventory and must be in a valid player structure to be turned on or off, receive Holopet disks, and to name Holopets.
You can now specify a file name to edit using the /notepad command. The .txt extension will be automatically appended to the file name you specify. The name of the current /notepad file will be displayed in the window title of the /notepad window.
Attempting to start a duel while dead is no longer possible.
Leaving a Cloning Facility before accepting the cloning bind location no longer takes your money and does not bind you. You will be notified that you are at a bad location.
/find no longer displays main categories, just sub-categories. For example, if you did /find previously, you would see one line that said "guild hall"; now you just see the sub-categories of guild halls.
Fixed a problem where second row of buff icons would not appear fully on target and secondary targets HABs.
Ancient Holo Maps no longer dropped by creatures/NPCs.
Foraging no longer gives the player anything if they have a full inventory.
Added "area activity" indicator to the Network Status Window to indicate the amount of activity of the area you are in. The values are very light, light, medium, heavy, very heavy, extremely heavy.
Fixed an issue where the character sheet shows wanderer as your home if you are not in the same area as your declared residence.
Most Creature Animations have been tweaked to look better when they are walking.
Miles Sound System has been updated to version 7.1a. This may address some sound issues with some older CPUs.
Content:
Increased the experience and credits given as a reward for the repeatable Azure Cabal quests.
Dulok villages on Endor have had Duloks added to them.
Dantooine villages have had spawns added to them.
Huff Darklighter now gives his quest.
Tusken junktown mobs spawn no longer inside of world building objects.
Disabled Igbi Freemo's static quest.
Lok Herald: NPC Talia v' laenya no longer gives a pointer waypoint if you already have it.
Reduced the respawn rate at the Warren on Dantooine.
Blistmok, Xandank, and Tulrus quests will now give a SUI to confirm quest grant.
If Blistmok Heart and Xandank Jaw quest items are not in the player's inventory, these will not give the quest.
Fixed an issue where Imperials received two battle droids instead of the expected single droid when opening items; this fix reduces the spawn to one.
Fixed an issue causing some NPC city patrols to get stuck.
The hotels in Narmle no longer block people from being able to speak with the event promoter or Sindra.
Fate of the Galaxy III: When player dies and thus fails, the quest could still be completed when the dungeon reset; that will no longer happen.
Rancor, pygmy rancor, rancor youth are now normal creatures; other rancor types are elites.
The Mouf Roarlord bet quest now appears in the quest journal.
When the 'Mining Communication Console' is used in the Mensix Mining Facility, it now gives a message when not on the quest.
Tatooine: Runaways: The character no longer receives the pain bolts when the quest is not accepted via the quest acceptance window.
"Darklighter Cache" can now be retaken by both Rebel and Imperial characters if you fail or delete it.
"Cyrans the Unfeeling and the Sayormi Queen" now correctly gives the Prayer Mobile as the quest reward.
PvE Combat:
Missions from combat and bounty hunter terminals are now capped at level 90.
Most over-land world spawn mobs are now capped at level 90.
Most elite mobs on non-adventure planets have been downgraded to "normal".
Most faction base and "crackdown" factional/Galactic Civil War elite mobs have been downgraded to "normal".
Some mobs on adventure planets have had their levels increased and/or elite/boss status changed.
The bonus and reduction in damage from a critical or glancing hit will now include any applicable bonus special attack damage.
A stealthed player can no longer keep any AI in a combat state.
Corrected a problem that prevented the activation of some non-targeted abilities (such as Tactics, Reckless Stimulation, and Environmental Purge) with a corpse is targeted and in auto-aim mode.
The melee damage bonus from strength will now apply to lightsaber weapons.
All reactive health heals are now on a shared cooldown group. Abilities modified are the Entertainer Build-a-buff reactive heal, the Static Base Reactive Health Stim, and the GCW Officer Unstoppable ability.
Reactive heal cooldown timer increased to 3 seconds from 0.
Reactive heals will no longer break stealth effects.
Correct target validation should now occur when a heavy weapon is equipped.