Got a bunch of the insides modeled for the m106. Just a bit more stuff for driver and gunners area. Well what you can see from the outsides anyways. Still have not finished the freaken m30 mortar yet.....keep getting side tracked.
Got a bunch of the insides modeled for the m106. Just a bit more stuff for driver and gunners area. Well what you can see from the outsides anyways. Still have not finished the freaken m30 mortar yet.....keep getting side tracked.
очень хорошо. Теперь вождь по сравнению с Т-72, справедливая матч
Working up the normal map now. Just need to get to the roof and inside. Oh and more m106 bits.
Geeezzz thats a big scary face. : Eek:
Working up more m113 types.
Not quite done with these yet but 2 of the 3 are VARY close. So feed back time.....whats right/whats wrong/whatever.......
Super!
Ohoho.Agrarmortar simulator
"Почему новые патчи ставятся как в 19-м веке, когда вся игровая промышленность уже делает апгрейды автоматически?"
"Отсутствие массовости боя, серость и заунывность происходящего, жуткие пейзажи в зимнюю ночь, ужасное меню, слабый микроменеджмент... как можно было такое создавать?" (с) egoeastos про APOS.
Я даже не знал что такое бывает...
http://youtu.be/4YTD7QJ9lLY
"Почему новые патчи ставятся как в 19-м веке, когда вся игровая промышленность уже делает апгрейды автоматически?"
"Отсутствие массовости боя, серость и заунывность происходящего, жуткие пейзажи в зимнюю ночь, ужасное меню, слабый микроменеджмент... как можно было такое создавать?" (с) egoeastos про APOS.
Well a farmer NEVER knows when space zombie chicken nazi's will ATTACK. Best be prepared with some indirect fire.........just in case.
So really need feed back on this texture. Apart from a few more little tweeks this is what I am planning on going with. So please tell me what you think.
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These are NOT done......but AM looking for feed back. THe M106 is vary vary close to finished. But looking for input on textures.
i threw in some pics of the m113 as I did some other stuff with its roof.
Oh and YES, i am missing the final roof details on both. :-*
the dust/mud on the side of the vehicle looks somewhat strange to me. maybe have it more speckled like the bottom right corner in the last shot.
Depends on angle of light for the most part........its backed by a normal map. And its still WIP. But alot of folks seem to be having issues with it. To me it looks like it was on a road march for a few hours after leaving a motor pool all nice and clean. Also middle east sand is like a vary fine powder.......its annoying and gets everywhere.
Awesome! Keep up great work, FlashBurn!
Потенциал развития в БзБ заложенный ребятами и мной в самом начале на самом деле огромен....
Олег Медокс
More testing, texture tweeking, etc ete. Always seems to end up with me taking screen shots.
So heres my m113a1 and saladin armored car.
Getting REALLY close to finishing up all the ai useable stuff. Cant wait till I figure out the playable junk on these.
Hello, I just tried your ISABOW mod. part1, and have little feedback: 1) V113 and M113V40 have problem with tracks 2) can't find your M106 mortar 3) simple M113 have only 2 crew members.
By the way it will be nice if you'll add yours models to game encyclopedia.
At all good work
Built quick battle stupid. Under airborne forces is m106. Not thought out, that one.
I look into fixing track for next version. Basic m113 is just driver and commander/gunner. If used in other rolls more crew. M113 is scout role could use 4 or 5 depending on unit and how unit configured. Dismounted scouts in back would scan from roof hatch. Refer to US and ARVN Army's ACAV m113.
Yes on encyclopedia! Waiting until I finish textures to less wasteful format.
Any updates for the August patch?
Установил мод и доп. компании. Игра стала вылетать через несколько секунд после запуска тактического режима. При этом попадаю явно не на место командира танка... Патч крайний. Моды стоят выше обновления. Профиль менял. Может что-то еще для их работоспособности ставить надо?