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Hello everyone,

Below is a run-down of the items currently addressed in the Lock On v1.02 patch. Please
bear in mind that this list is by no means complete and several items will still be added
before we consider it ready to go. As to when that will be, just as soon as we feel it is Complete and addresses the major issues that we wanted to address for this patch. Hang in there please.

-Matt

The F-15C will now automatically transition from Home On Jam (HOJ) to an STT radar lock when ECM burn-through has been achieved


Increased F-15C ability to burn-through ECM to 25 - 30 nm


Adjusted navigational information for MiG-29A, C, G, Su-27, and 33. Velocity indicator now
shows speed discretely (10 kph, 10 kts for MiG29G) Altitude indicator: Barometric discretely 10 meters (100 feet for MiG29G), Radio Altimeter altitude also discretely for Metric 1 meter, Imperial 10 feet


Added a data exporting tool for user-made cockpits, etc. Lock On will call Lua functions defined in the Config/Export/Export.lua script. Data export is disabled by default in the Config/Export/Export.lua script

The Minimum Range Staple (MRS) and the Desired Release Cue (DRC) symbols have been added to the A-10 HUD when in bombing mode


Continuously Computed Release Point (CCRP) (aka aeronautical bombing mode) has been added to the Russian aircraft


Changed A10 HUD in that the gun is always enabled in AG and AA modes


When a weapon type is depleted, another weapon type will not be automatically selected


Fixed inability of some joysticks to use gun trigger correctly


Added + over padlocked target


Airspeeds on the HUD are now displayed in Indicated Air Speed


The static C-130 objects now render correctly


The A-10A can no longer fire its gun with weight on wheels


Re-enabled mini-HUD for all aircraft


Backspace key in the F4 mode check six rear view


Increased air-to-air missile effectiveness, including active seeker systems like AIM-120


Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4


Players can see each others smoke rockets online


Clients now receive air defense unit radar warnings on there RWR

New controller axis:
Trim Pitch
Trim Roll
Trim Rudder
Radar Slew Horizontal
Radar Slew Vertical
TDC Slew Horizontal
TDC Slew Vertical


Scenes setting option now save correctly


Reduced radar lock range of Russian aircraft to .85 of radar detection range


If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range
allows

As in the real aircraft, Russian aircraft will lose radar lock if they roll more than 110-degrees


Fixed aircraft velocity and target velocity indicators for Russian HUDs


Range bumping on F-15C VSD has been corrected and TDC is reset to center of VSD after a range bump


Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C's HUD DLZ


Re-made Mach number indication for Su-27/33, MiG-29 and F-15C


Disabled ability to re-arm when landing outside an airfield


Trim speed has been increased


Removed chaff and flares from MiG-25P / RBT


Enabled force feedback trim effect


Implemented gain parameters for force feedback effects


Enabled cockpit camera control with joystick axis when cockpit mouse view option is off


Changed joystick polling algorithm


Restored mouse zoom limits in the cockpit


Restored object crash in external view


Fixed picture of M-818 in AWACS view


Fixed bug regarding Betty voice after switching aircraft


Invulnerable flag setting is corrected


Ground based SAMs now work correctly when enemy ships are in the mission


Corrected crash in third mission of F-15C campaign


Fixed the plane velocity and target velocity indicators on Russian planes HUD


Missile will not change target unless there are flares or chaffs in the field of view


Mixed loadouts have been corrected in the Fast Battle Planner


All sounds are silenced when the game is paused


Tracks now play back correctly when using trim and a force feedback joystick


Hide objects are no longer displayed in F10-view and briefing views


Fixed error with broken tracks when user presses Cancel in save menu after Video Edit


Added new pilot Robin SPIDEOG Byrne to the Logbook


Launch zone for SAMs now a factor in targets altitude and aspect


Missile tails and explosions are not affected by options settings now


Increased ability of point-defense gun systems to intercept various air targets


Changed ship guns so that they orient in the correct direction


Fixed bug with objects disappearing from view


Fixed synchronization at the start of a LAN Game


Reduced default external zoom speed. Made cockpit zoom speed and external zoom speed configurable in the Config\View\View.cfg file


Infrared seekers now have difficulty locking on to a target when the Sun is in the seekers field of view


Corrected incorrect zoom-in external views for track playback if zoom was changed when paused while recording


Mouse disabled while TrackIR is in enhanced mode


Changed cockpit and external object camera movement according to a logarithmic acceleration
rate. Made separate camera keyboard control acceleration parameters for cockpit and external views (see Config\View\View.cfg for details, please).


Decreased explosion sizes


Integrated scripted language Lua 5.0 to the project. Moved view config parameters from the Config\View\View.cfg to the Config\View\View.lua file. Renamed Config\View\View.cfg to Config\View\Labels.cfg


Decreased cockpit camera rotation speed for absolute axis (TrackIR and joystick) by three times


Fixed bluish look to the F/A-18A/C canopy glass reflection


Fixed problem with assigning Mission Editor Objectives to static objects


Added wind dependency for calculated shell impact point


Restricted cockpit and external camera moving acceleration time. Added corresponding

parameters to the Config\View\View.lua


When the player ejects, the external view changes to the parachute


Reduced fogging distance for ATI Radeon cards


Corrected F-15C elevation scan zone


Added trim lights in the Su25 cockpit


Fixed the F-15C Flood mode bug when several targets in Flood cone simultaneously


Static vehicles explode and burn after destruction now


Static ships sink now


Separated mouse speed parameters for cockpit and external views in the Config/View/View.lua


Alt - Key Pad 1-9 move pan base in the cockpit view. Ctrl - Key Pad 1-9 or joystick hat make pan steps relatively to current pan base


Shells persistency increased from 3.5s to 6s and unguided rockets persistency has been doubled


Renamed Config/View/LookJump.lua to Config/View/SnapViews.lua. Added script files for different view types, moved some parameters from the Config/View/View.lua to corresponding files


Western systems now use imperial units in the information data bar


Corrected difficulty settings in a LAN Game


Disabled force feedback effects during track play back


Fixed bug regarding air-to-air gun pipper for Russian aircrafts (different indication limits
between gun pipper and target designation box)


Added working clock to the main menu screen


Improved Quick Start missions for the F-15C and A-10A